What’s with the Automation

tytalan

Emperor Mongoose
There been a real big push lately about automation in ships and drone ships and it does Really make sense. First the game is about the players not some robotic drone ships. Second the rules especially for Jump travel discourages this type of ship -4 for plotting the jump and -4 if unmanned for a total of -8 that’s huge you’d lose more ships than you get. Even if you have personal aboard that -4 is still there, if you have the plot checked over you might as well have a person plot the jump. While I can see robotic drones used in system and that even makes sense in high traffic or fully exploited systems it doesn’t make much sense in most systems (there simply not enough system traffic).
 
There been a real big push lately about automation in ships and drone ships and it does Really make sense. First the game is about the players not some robotic drone ships. Second the rules especially for Jump travel discourages this type of ship -4 for plotting the jump and -4 if unmanned for a total of -8 that’s huge you’d lose more ships than you get. Even if you have personal aboard that -4 is still there, if you have the plot checked over you might as well have a person plot the jump. While I can see robotic drones used in system and that even makes sense in high traffic or fully exploited systems it doesn’t make much sense in most systems (there simply not enough system traffic).
I suspect I'm a big part of this. ;)

For me, it's because they fascinate me. I want to push them more into the mainstream. Just because I'm pushing it doesn't make it a thing in Charted Space. I'm doing me and everyone else can do themselves.
 
Because automation makes a lot of sense for things that aren't players. And with the right tech it's quite easy to overcome that -8 penalty for a reasonable amount of tech and money. And having a single individual, like a Hiver, aboard with remote operations skill drops the penalty to -2 means there are low tech ways to improve it

Also, because the rules for Hiver automation are so bad and so egregiously out of character for their history and setup from previous editions of the game. This has been my hill to die on for the last month since I tried to build a Hiver ship that could function as a viable trader while still being automated and could not without using it and using Robot Handbook rules instead.
 
Because automation makes a lot of sense for things that aren't players. And with the right tech it's quite easy to overcome that -8 penalty for a reasonable amount of tech and money. And having a single individual, like a Hiver, aboard with remote operations skill drops the penalty to -2 means there are low tech ways to improve it

Also, because the rules for Hiver automation are so bad and so egregiously out of character for their history and setup from previous editions of the game. This has been my hill to die on for the last month since I tried to build a Hiver ship that could function as a viable trader while still being automated and could not without using it and using Robot Handbook rules instead.
I think you missed the point check out the Hiver Merchant career they don’t fly merchant ships that’s what clients races are for “ Some Hivers specialise in various aspects of mercantile activity. This can mean acting as a deal-maker such as a starport broker, taking a more behind-the scenes role as an economic analyst or accountant, or obtaining money through what others might call questionable means as a con-person.” Pg 268 AoCS 2. Your trying to make something that shouldn’t exist a Hiver merchant wouldn’t be using an automated ship they would use a ship ran by client races since they themselves will have no skills for piloting ships. And like I told you before neither Human or K’Kree automation can do physical work they are Software based with a limited hardware support in the K’Kree case. Hiver Automation is both software and Hardware based and capable of things like repairing the ship.
 
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