Underground towns

sideranautae

Mongoose
Saw this over at CotI

Might be a foretaste of what it would be like to live on a planet where the environment was too extreme for humans.

This underground town was economically feasible because the excavation is a left over byproduct of gem mining.

http://whenonearth.net/underground-city-coober-pedy/


big4-oasis-coober-pedy.jpg



queen-bedroom.jpg
 
Thats probably how many asteroid cities look like (with TL appropriate furniture and with or without gravity)
 
Nice find. In similar vein, there is (used to be?) a pop sci documentary series, "cities of the underground" or something like that which I've always felt was awesome inspiration for RPGs. Muhc of what they cover is low tech but that doesn't mean you can't use it in Traveller.

That said, and my apologies if I add the obvious, you'd probably want to change the color scheme and lighting to be less moody or you'll have a really high suicide rate on your hands.
 
enderra said:
Nice find. In similar vein, there is (used to be?) a pop sci documentary series, "cities of the underground" or something like that which I've always felt was awesome inspiration for RPGs. Muhc of what they cover is low tech but that doesn't mean you can't use it in Traveller.

That said, and my apologies if I add the obvious, you'd probably want to change the color scheme and lighting to be less moody or you'll have a really high suicide rate on your hands.

I remember that series. I only caught a couple shows. Paris and Seattle I think.
 
In fairness, the lighting, etc, like that is fine because Coober Pedy isn't an underground town per se - it's a series of buildings each of which is underground but you get about on the surface - a small entrance might lead down into a restaraunt, or church, or a couple of shops, or whatever, but you don't get about entirely underground - there are no 'high streets' or equivalent. In a 'proper' asteroid town you'd probably get a few substantially larger common spaces unless you want to give the entire population chronic claustrophobia.

A closer example - at least for a completely self-contained, inhabited space is the big mall space which has grown up
between the metro stations in Montreal
 
Makes me wonder how well adjusted humans living constantly in underground conditions would be. We obviously have submarine operators but even they know they will get topside ASAP. Traveller ships of all types typically don't feature facilities to give humans 'space' and jump space doesn't help for claustrophobia.

Underground habitation planetside can be more liberal in design creating large, spacious areas such as malls and artificial gardens and I'm sure four ton staterooms would be less common. Back to ships, including planetoids we have to conserve space even on the larger planetoids. What does that do to a species designed for open space?
 
Reynard said:
Makes me wonder how well adjusted humans living constantly in underground conditions would be. We obviously have submarine operators but even they know they will get topside ASAP. Traveller ships of all types typically don't feature facilities to give humans 'space' and jump space doesn't help for claustrophobia.

Underground habitation planetside can be more liberal in design creating large, spacious areas such as malls and artificial gardens and I'm sure four ton staterooms would be less common. Back to ships, including planetoids we have to conserve space even on the larger planetoids. What does that do to a species designed for open space?

I'm sure that they would need large central park areas that are domed to create the feeling of enough space.
 
Reynard said:
Underground habitation planetside can be more liberal in design creating large, spacious areas such as malls and artificial gardens and I'm sure four ton staterooms would be less common. Back to ships, including planetoids we have to conserve space even on the larger planetoids. What does that do to a species designed for open space?

Go wander around downtown Toronto Mid Winter for an example of underground living...
 
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