phavoc said:
If you look at how turrets are manned today, you'll find that aside from the maintenance access points, people don't man weapons any more.
I believe that when Traveller first came out the idea was to have a gunner IN the turret so PC's could actually participate in the battle. But modern tracking systems, not to mention that most space combat will be performed beyond visual range, means that gunners really are going to be looking at sensor screens that combine all the various sensors (Radar, Lidar, IR, UV, even visual) into meaningful data. The fire control program will help the gunner with targetting and such, but thus far we've never been able to computerize the intuitive leaps of logic (and luck), so a human being able to add their skill level makes sense.
I honestly believe that "modern tracking systems" have anything to do with the choice to occupy a turret or not.
Heck, I posted a remotely operated turret in (I think) the 3rd series of pics that I posted here.
This was designed at least a decade and a half before the game was so the design choice is pretty clear.
The reason gunners are intended to be in turrets in the game are pretty obvious.
First it simulates a more "seat of your pants" approach. if "realism" was desired pilots wouldn't pilot. They would lock in computer programmed courses on vast starships that had nothing to do with the Scouts and Traders we see in in the game. Ships like this aren't "realistic" and the idea of interstellar trade and particularly empire just aint gonna happen.
It's a game.
When you are in a in a turret in the game you are doing what Han and Luke did in star wars except you are wearing a vacc suit and praying to God.
The game is based on selective science fiction literature although it is open ended enough for you to choose your favorites as well...but I *really* don't see you fitting "Lensmen " here and I never want to see a Berserker. It is *not* Citizen of the Galaxy" where starship battles are at near relativistic speeds where kilometer sized family merchant ships launch ship killers programmed by man and then guided by computer. It is *not* Rocketship Galileo (although it kind of steals the teleportation effect ) It *IS* David Falkayn, Nicholas van Rijn and the "Muddlin Through" and it *is* Pournelle and Niven's Empire of Man (and Mote) where Black-globed space battleships have more in common with their ww2 ancestors than those that exist today, where Falkenberg's Legion plys it's mercenary trade as well as Imperial Traders Association who have their own versions of Fat and Far Traders. Thankfully we don't have to deal with Sauron supermen although the Empires psionic phobia is a bit close.
Those are the reasons turrets are manned more than any idea of "technological superiority" or "common sense".