Tom Kalbfus
Mongoose
I've been working on some creatures for Triplanetary
First we'll start with Venus:
Animals of Venus
Type Cryptoclidus; Habitat Open Ocean Swimmer; Strength 12, Dexterity 11, Endurance 11, Intelligence 1, Instinct 9, Pack 6.
Killer (Carnivore); Stealth 3, Recon 4
Bite (1d6+3); Scales (3); Number Encountered 2d6
Cryptoclidus is a plesiosaur, a 3-meter-long aquatic reptile much like elasmosaurus. Its neck isn’t as long, proportionately as that of elasmosaurus, but the creatures have similar ovoid bodies. Cryptoclidus propels itself through the water by “flapping” four paddle-like fins. Its tail is also finned.
Type Allosaurus; Habitat Forest Walker; Strength 16, Dexterity 8, Endurance 11, Intelligence 1, Instinct 10, Pack 7.
Chaser (Carnivore); Recon 6; Bite (2d6+3), 2 claws (1d6+1); Scales (3); Number Encountered 2d6.
Allosaurus is a big flesh-eating dinosaur that inhabits warm areas. It eats both mammals and smaller dinosaurs.
Allosaurus is 11 meters long and weighs 1 ½ tons. A long tail balances its big head, S-shaped “bulldog” neck, and bulky body, It has powerful hind limbs with clawed feet and short, strong, three-fingered forelimbs with digits ending in impressive claws. The top of its head has bony ridges and bumps, and its jaws hold serrated, bladelike teeth.
Type Ankylosaurus; Habitat Forest, Hills, Plains, and Marsh: Walker; Strength 19, Dexterity 5, Endurance 17, Intelligence 1, Instinct 6, Pack 5.
Grazer (Herbivore); Recon 3; Bony Armored Shell (11); Number Encountered: 1d6.
Ankylosaurus is a heavily armored quadrupedal herbivore. It is a versatile plant-eater, equally at home among temperate forests, humid marshes, and dry grasslands. These creatures sometimes travel in herds for added protection from larger predators.
The typical ankylosaurus is 7.6 to 10.7 meters in length, 1.4 meters tall, and 2.1 to 2.4 meters wide. A bony, armored shell covered with spikes protects its back and sides, giving the dinosaur the appearance of some infernally armored siege machine. This carapace protects the dinosaur from most attacks – indeed, those who have wounded an ankylosaurus and lived to tell the tale swear that the only way to harm the beast is to strike it on its underbelly. Its wide, flat, armored head protects a tiny brain. Its four legs are quite muscular, and it can rear up on the hind pair to reach the tender leaves of some of its favorite plants. Its heavy tail is tipped with a massive club, which the ankylosaurus can swing with devastating force and accuracy. This can cause even the most determined predator to think twice before attempting to make a meal of ankylosaurus.
Type Quetzalcoatlus; Habitat Forest, Hills, Mountain: Flyer; Strength 17, Dexterity 9, Endurance 13, Intelligence 1, Instinct 11, Pack 7.
Hunter (Omnivore); Recon 11; Bite (3d6+1), 2 wings (1d6+3); Skin (5); Number Encounteres 2d6.
Technically not a dinosaur, quetzalcoatlus is a massive flying reptile. This fearsome predator glides through the skies searching for meals. Although not adverse to eating carrion, it prefers fresh meat or fish. Quetzalcoatlus has a long neck and head, and a relatively large brain. Its “wings” are flaps of skil extended and controlled by its forelimbs and specifically evolved fingers.
Combat
Whet hunting over water, it flies low and scoops fish and aquatic reptiles from just below the water’s surface. It also attacks small land creatures when it can find them. Vulnerable to other predators while on the ground, quetzalcoatlus prefers to swoop down, snatch its prey in its jaws, and then struggle to regain altitude while swallowing its catch.
Type Deinonchus; Habitat Forest: Walker; Strength 13, Dexterity 10, Endurance 13, Intelligence 1, Instinct 8, Pack 7.
Chaser (Carnivore); Stealth 5, Athletics 17, Recon 7, Survival 7.
Talons (1d6+5), foreclaws (1d6-1), Bite (1d6+1), Scales (3); Number Encountered 2d6.
A deinonychus is bright green along its back and flanks, with a much lighter shade of the same color on its underside. The body has darker spots or stripes. Its tail extends straight out behind itself, held aloft by an intricate structure of bony supports, thus allowing its weight to be carried entirely by the back legs. It weighs about 272.2 kilograms.
Combat
A deinonychus uses a combination of speed, grasping forearms, large teeth, and hind legs with ripping talons. It hunts by running at prey, leaping, and ripping with its rear talons as it claws and bites. The talons count as one attack. A deinonychus has a relatively large brain for a dinosaur, and its pack hunts with cunning tactics.
I converted these from D&D 3.5 Monster states by dividing by 1.5, and I have set them in the format provided by the core rules, just one question though:
If a party of PCs are exploring the jungles of Venus and they encounter a pack of deinonychus, and the PCs run, how can I tell whether the Deinonychus catch up with the PCs or not? I noticed their isn't a movement rate in these stats. Can anyone explain what I'm supposed to do?
First we'll start with Venus:
Animals of Venus
Type Cryptoclidus; Habitat Open Ocean Swimmer; Strength 12, Dexterity 11, Endurance 11, Intelligence 1, Instinct 9, Pack 6.
Killer (Carnivore); Stealth 3, Recon 4
Bite (1d6+3); Scales (3); Number Encountered 2d6

Cryptoclidus is a plesiosaur, a 3-meter-long aquatic reptile much like elasmosaurus. Its neck isn’t as long, proportionately as that of elasmosaurus, but the creatures have similar ovoid bodies. Cryptoclidus propels itself through the water by “flapping” four paddle-like fins. Its tail is also finned.
Type Allosaurus; Habitat Forest Walker; Strength 16, Dexterity 8, Endurance 11, Intelligence 1, Instinct 10, Pack 7.
Chaser (Carnivore); Recon 6; Bite (2d6+3), 2 claws (1d6+1); Scales (3); Number Encountered 2d6.
Allosaurus is a big flesh-eating dinosaur that inhabits warm areas. It eats both mammals and smaller dinosaurs.
Allosaurus is 11 meters long and weighs 1 ½ tons. A long tail balances its big head, S-shaped “bulldog” neck, and bulky body, It has powerful hind limbs with clawed feet and short, strong, three-fingered forelimbs with digits ending in impressive claws. The top of its head has bony ridges and bumps, and its jaws hold serrated, bladelike teeth.
Type Ankylosaurus; Habitat Forest, Hills, Plains, and Marsh: Walker; Strength 19, Dexterity 5, Endurance 17, Intelligence 1, Instinct 6, Pack 5.
Grazer (Herbivore); Recon 3; Bony Armored Shell (11); Number Encountered: 1d6.

Ankylosaurus is a heavily armored quadrupedal herbivore. It is a versatile plant-eater, equally at home among temperate forests, humid marshes, and dry grasslands. These creatures sometimes travel in herds for added protection from larger predators.
The typical ankylosaurus is 7.6 to 10.7 meters in length, 1.4 meters tall, and 2.1 to 2.4 meters wide. A bony, armored shell covered with spikes protects its back and sides, giving the dinosaur the appearance of some infernally armored siege machine. This carapace protects the dinosaur from most attacks – indeed, those who have wounded an ankylosaurus and lived to tell the tale swear that the only way to harm the beast is to strike it on its underbelly. Its wide, flat, armored head protects a tiny brain. Its four legs are quite muscular, and it can rear up on the hind pair to reach the tender leaves of some of its favorite plants. Its heavy tail is tipped with a massive club, which the ankylosaurus can swing with devastating force and accuracy. This can cause even the most determined predator to think twice before attempting to make a meal of ankylosaurus.
Type Quetzalcoatlus; Habitat Forest, Hills, Mountain: Flyer; Strength 17, Dexterity 9, Endurance 13, Intelligence 1, Instinct 11, Pack 7.
Hunter (Omnivore); Recon 11; Bite (3d6+1), 2 wings (1d6+3); Skin (5); Number Encounteres 2d6.
Technically not a dinosaur, quetzalcoatlus is a massive flying reptile. This fearsome predator glides through the skies searching for meals. Although not adverse to eating carrion, it prefers fresh meat or fish. Quetzalcoatlus has a long neck and head, and a relatively large brain. Its “wings” are flaps of skil extended and controlled by its forelimbs and specifically evolved fingers.
Combat
Whet hunting over water, it flies low and scoops fish and aquatic reptiles from just below the water’s surface. It also attacks small land creatures when it can find them. Vulnerable to other predators while on the ground, quetzalcoatlus prefers to swoop down, snatch its prey in its jaws, and then struggle to regain altitude while swallowing its catch.
Type Deinonchus; Habitat Forest: Walker; Strength 13, Dexterity 10, Endurance 13, Intelligence 1, Instinct 8, Pack 7.
Chaser (Carnivore); Stealth 5, Athletics 17, Recon 7, Survival 7.
Talons (1d6+5), foreclaws (1d6-1), Bite (1d6+1), Scales (3); Number Encountered 2d6.
A deinonychus is bright green along its back and flanks, with a much lighter shade of the same color on its underside. The body has darker spots or stripes. Its tail extends straight out behind itself, held aloft by an intricate structure of bony supports, thus allowing its weight to be carried entirely by the back legs. It weighs about 272.2 kilograms.
Combat
A deinonychus uses a combination of speed, grasping forearms, large teeth, and hind legs with ripping talons. It hunts by running at prey, leaping, and ripping with its rear talons as it claws and bites. The talons count as one attack. A deinonychus has a relatively large brain for a dinosaur, and its pack hunts with cunning tactics.
I converted these from D&D 3.5 Monster states by dividing by 1.5, and I have set them in the format provided by the core rules, just one question though:
If a party of PCs are exploring the jungles of Venus and they encounter a pack of deinonychus, and the PCs run, how can I tell whether the Deinonychus catch up with the PCs or not? I noticed their isn't a movement rate in these stats. Can anyone explain what I'm supposed to do?