Travellers Needed - The Future of Traveller

MongooseMatt

Administrator
Staff member
JeffMindlin said:
Shorter campaigns that can fit into a club schedule. Clubs are an important point of visibility for the game .

On their way - we already have Skandersvik to fit this mould, and The Order of Prometheus (set in Solomani space) is coming later this year!
 

Tarkin

Banded Mongoose
Any chance Mongoose will produce a new line of Traveller miniatures? Unfortunately the line of 28mm figures that Grenadier produced for the game back in the day was rather limited.
 

Reisender

Banded Mongoose
Any chance Mongoose will produce a new line of Traveller miniatures? Unfortunately the line of 28mm figures that Grenadier produced for the game back in the day was rather limited.
Mongoose Publishing is not a miniature manufacturer so they would most likely have to outsource this. Btw. the traditional format for Traveller miniatures is 15mm to fit with the deck plans.
 

Condottiere

Cosmic Mongoose
Three dee printing.

Copyright might be an issue, as to who owns the designs, especially if they are inspired fan ones, compared to official ones, more in the sense if it goes viral, and the actual design might be taken from official artwork.
 

alex_greene

Cosmic Mongoose
Solo Traveller. Something with a flexible oracle, able to answer y/n questions, but also to present options for open questions such as "who," "what," "when," "where," "how," and "why."
Setting creation. Not just something to generate sectors and subsectors, but something to allow you to create your own Traveller universe.
If the TAS is still up and running, a license to allow writers to publish their own Traveller settings as alternative AUs.
 

nanohard

Mongoose
I'd like to see more books at Fantasy Grounds get implemented. Field Catalogue, adventures, etc.
But not sure if Mongoose has anything to do with that.
 

AndrewW

Cosmic Mongoose
I'd like to see more books at Fantasy Grounds get implemented. Field Catalogue, adventures, etc.
But not sure if Mongoose has anything to do with that.
They do. But it's more a matter of the person doing it has to have time, it takes awhile to implement all of that into Fantasy Grounds.
 

Darren66

Mongoose
I think I’m in the minority here, but I’d love to see a sourcebook on the Domain of Gateway. It’s an interesting area where the Imperium, Solomani, Hivers, and K’kree come together. It’s been the site of much conflict and mystery, and there’s a heap of interesting species there.

I’d put my hand up to write it.

Darren
 

AndrewW

Cosmic Mongoose
I think I’m in the minority here, but I’d love to see a sourcebook on the Domain of Gateway. It’s an interesting area where the Imperium, Solomani, Hivers, and K’kree come together. It’s been the site of much conflict and mystery, and there’s a heap of interesting species there.

I’d put my hand up to write it.

Darren
Already written actually, check the release schedule: (Ok, not the whole domain)
December
The Trailing Frontier:
The next big sector book - this time, we cover Ley and Gateway...
 

southernap

Mongoose
My top ideas to expand Traveller:

1. 2300AD - A Sol sector book. Its great being along the various arms. I would love to see what Earth in 2300AD is like, what Mars is like, the Moon, the Jovian moons, etc. There are job opportunities chances for whole campaigns in good ol'Sol Sector for Travellers. It would be fun to know what modern Europe, or Asia looks like, adventure and intrigue along the USA/Texan border, going up a beanstalk to the Earth low orbit to hop a ship to the Moon. Getting involved with helping the colonists on Io deal with a questionable corporation. Piracy hunters around Saturn. Whatever, just be fun to be in Sol. Maybe even have some ideas on how to create say a French Traveller who would get French specific benefits when they mustered out of their careers or what the various Space Forces looks like in 2300AD to provide potential adventure seeds and character background depth.

2. 2300AD - An updated Tools of the Frontier to reflect the current change to the rules with the Core Book 2022. I know we can use the current Central Supply Catalog as well as the equipment construction guides in core book. Still it would be fun to have an updated 2022 version and even one that might blend some of the items from the Robot Handbook into the 2300AD world.

3. Traveller - I know there is High Guard 2022 coming, but it would be awesome to get a book or even a folio filled with maps of ships for regular table play and the PDF is optimized for VTT play. It would be awesome to consider doing what some other publishers are doing and release some maps on a semi-regular basis that allows for one to use wet/dry erase markers on it and minis.

4. Traveller - Scout Service/Colony Development handbook. It would be fun to have a source book on how the Imperial Intersteller Scout Service does their job and how that is combined with developing a Colony. Discovery of a new planet and scouting it out to help decide what is Amber or Red zone for colony. You could include some introductionary rules for creating Xenofauna and Xenobiology, as well as adding to the Xenofauna and Xenobiology to try out before doing a full on Xenobiology book like others up thread have asked to be created. The other half of the book could deal with how a colony gets developed and its stages as allowed within the Imperium Rules, Aslan society, Vargr society, or even Hiver concepts of how colonies are developed in stages and typical equipment they might use. Maybe even expand to explore what it would take to make a Class X,E, or D starport in a colony world.

5. Traveller - Trader/Smuggler handbook - For those that enjoy the trading aspects of the game. Expand on how trading works. Tighten up the rules that are found to be confusing from the core book. Offer what some of the major trading companies look like in the Imperium and how trading works at some of the typical starport. Some of the ideas with how to role player broker better than "roll a D6 against your broker skills...and you find a trading house at the port..." give the GMs some flavor on what a starport trading facility looks like. Is there better trading houses that handle goods and are cutthroat about the costs to the small little place at a starport with one person always looking for someone to take on a cargo for any price to any place? Is it a giant floor where you walk into computer bank and offer up services and get bids from the various agents at this starport? Again flip side of this, is the more illicit material; give an idea of what smuggling looks like in the Traveller Universe. What and how does Law Enforcement and the Imperial Navy deal with smugglers? How would the players go about finding a smuggling job is it a "Show me whats behind the counter..." or is it "You arrive at the Bar of Broken Mesons and need to seek out Jonesy the Broker. The clients of the bar don't look like law abiding...."

6. Traveller - The Frontier Conspiracies. Don't make this a box set, but maybe a set of loosely inter-linking modules. Where the players are drafted by a mysterious patron to investigate and prevent a potential frontier war. Do one for the Zhodani, Vilani, Solomanis, etc. Where the players find themselves basically employed as spies or maybe even some pulp like hero such as Simon Templar type or Mystery Inc/Scooby Doo type; A module where there are rumors of war and the players spend time to prevent it from blowing up into a major event. Where it doesn't matter which one you pick up there is a chance that you report back to the patron and it ends with a rumor about another threat to the frontier. Each one could have a different threat such as to prevent an assassination of a major noble, find evidence that the liner attacked in space wasn't done by the other side, chase down pirates operating near the frontier who are forcing a stronger Imperial Navy presence is violation of a treaty, escort important diplomats to a neutral system for talks to resolve ongoing issues. Whatever, it doesn't really matter what the story line is, but it can provide a fun set of adventures where intrigue and a cafe named Rick's gives the players something to look forward to for session time.

Those are the ideas that I have at the moment to help expand the Traveller universe.
 

Ardwulf

Mongoose
I'd love to see a big campaign on the eighth Zhodani Core Expedition, which is already underway in 1105. And this is the one that just maybe has a chance to stop, deflect or otherwise mitigate the Empress Wave, of which the Zhodani cannot be unaware due to their secret ancient tech, reach coreward and psionic ability.

Seconding a book on alternate and advanced tech. There's at least one TL16 world inside the 3I, we need more info on TLs say up to 18, at least.

We *need* a book detailing the Vilani.

And a combined Pocket Empires & Dynasty for that level of play.

Otherwise, I like a lot of the path that Mongoose is already exploring: dual sector books, exploration of the rest of Traveller's many alien species, books on the major polities *also* including sectors.

I have no interest in endless splatbooks or stuff on the Rebellion, New Era or Millieu 0. Those times have tons of stuff already and one of the Big Wins of Mongoose Traveller is returning to the classic era and letting referees do what they want instead of following a metaplot that everyone hated the first time around.
 

southernap

Mongoose
Another source book that would be interesting to have for the future:

Traveller Aid Society - Have it described the history a bit of how TAS was formed. What it means for a player to earn a membership when mustering out. Give GMs some ideas on how to use TAS as adventure hooks or in game some of the more popular and interesting TAS locations are in the world. I have had some players roll this up and short of the high passage privileges its hard to describe the benefits this brings to the table for a player.
 

NOLATrav

Banded Mongoose
I love the idea of a supplement covering the TAS. I have developed it quite a bit IMTU but something official would be quite nice.

@southernap : a thing I’ve done in my campaigns is allow the TAS to act as a banking service for members. So they don’t have to worry too much about outdistancing their cash/credits, can pick up pension payments and pay mortgages, etc. Also currency exchange for other nearby polities, along with discounts on lodging and affiliated bars, restaurants, merchants, etc. Connections to local brokers as well as fixers/guides - people who can show you or find the things/people/info you need to get your business done on this world.

Official Imperial missives/alerts/announcements are also sent out via TAS (the ubiquitous TNS, “Travellers’ News Service”).

The idea of getting blacklisted and ejected from the TAS is an interesting one. I have some ideas of how it could happen IMTU, and why, but that would be a nice bit of fluff for a real supplement to explore.
 

paltrysum

Cosmic Mongoose
I'd love to see a big campaign on the eighth Zhodani Core Expedition, which is already underway in 1105. And this is the one that just maybe has a chance to stop, deflect or otherwise mitigate the Empress Wave, of which the Zhodani cannot be unaware due to their secret ancient tech, reach coreward and psionic ability.
How about a campaign that allows you to investigate the Empress Wave from either the Imperial or Zhodani perspective?

I have no interest in endless splatbooks or stuff on the Rebellion, New Era or Millieu 0. Those times have tons of stuff already and one of the Big Wins of Mongoose Traveller is returning to the classic era and letting referees do what they want instead of following a metaplot that everyone hated the first time around.
Good to know!
 

Sigtrygg

Cosmic Mongoose
The Imperium knows nothing about the wave in the 1105 to 1107 period.

The adventure presented in the CT Zhodani Alien module could be retconned to include the wave.
 
Top