Imports which use an operating system other than the Government Authorised Official Standard OS (the one with the backdoors built in to allow unwarranted government access to your files at any time). Also, unauthorised software and media which are not approved by the government ...timtoon said:At what law level in a Feudal Technocracy (5) are computers contraband? All of them?
Perhaps if soomeone could lift the appropriate sections from 1st Edition Book 10: Cosmopolite ...TrippyHippy said:Actually, can we make a wholehearted attempt at using S.I. measurement wherever possible, with the exception of some of the bigger Astronomical scales, obviously.
MongooseMatt said:That was actually fixed in the last printing, but thanks for letting us know!
RogerMc said:And two possible changes to cascades in general.
You can specialise in one skill and all the other skills in that cascade are at half that level (rounding down) - so our Engineer (Jump)-4 has Maneuver-2, Power-2 and Life Support-2 and Sniper Guy has Slug-4 but also Energy Weapons-2.
Which seems to me more realistic in that an engine room is an engine room and a gun is a gun.
You specialise in one primary skill and rank all the other cascade skills in descending order of one level below
So our Engineer starts off at Jump-1 and takes Maneuver-0 as secondary skill but Power will be at -1 DM and Life Support at -2
And then when he or she raises Jump-1 to Jump-2, the other Engineer skills go up to Maneuver-1, Power-0 and Life Support to (-1) the bracket here expressing a negative DM which is still lower than the unskilled -3 DM.
With this rule change I'd look at splitting the Gun Combat cascade into Pistols (incl SMGs) and Rifles (incl Shotguns) as well which do seem to me separate skills.
On the whole I prefer this alternative myself but the first one has the merit of simplicity.
alex_greene said:Assuming that Science skill is broad allows a physician character to use Medicine on aliens without penalty, because it will be assumed that the medic will have a solid grounding in specialities such as Biology, Xenobiology, Anatomy, Physiology and so on; and if they had Animals skill as well, that the Science skill would include sufficient grounding in veterinary science to permit the Traveller to perform veterinary medicine on an animal without worrying too much about whether or not they have Animals (Veterinarian), Science (Biology), Science (Pharmacology), Science (Anatomy), and so on.