Associated skills and knowledge could be defaulted to with a penalty.
Supervisor with actual skill.
Supervisor with actual skill.
Baldo said:Here too?!? :roll: Mongoose, please do NOT turn your games into a political manifesto as someone else has done. Your pronouns are fine, it's the Newspeak jargon I keep finding everywhere I find rude and/or unnecessary ...
timtoon said:Trade > Passengers > Middle Passage p.206 "It requires a stateroom, 100kg of cargo, and one level of Steward per hundred passengers"
Steward ranks for middle passengers are not strictly in conflict in these two cases, but it isn't clear which case to honor, and the rules are in two different sections. Please mention them together. I'm not sure how Steward scales for middle passage:
Steward 0 = 10
Steward 1 = 100
Steward 2 = ???
This is switching topics slightly, but I would full on reject that Linguistics could be categorized as a Science. Things like Etymology are certainly language skills, but have no basis in the processes that are fundamental to scientific method. Just because you are well educated in language does not mean that you understand how to conduct a scientific investigation - it is the difference between deductive and inductive knowledge.Garran said:Re the notion of an English degree (or the Traveller equivalent): given what that involves, that strikes me as being as much or more about things like Art(Write), Science(Linguistics), and Persuasde rather than a high Language skill, since those lean into actually making advanced use of it (and dealing with the theoretical underpinnings) rather than just speaking/comprehending it. (They might even be worse-than-average at being comprehended if they're the type that's prone to lapsing into erudite bafflegab.)
TrippyHippy said:This is switching topics slightly, but I would full on reject that Linguistics could be categorized as a Science.
Garran said:TrippyHippy said:This is switching topics slightly, but I would full on reject that Linguistics could be categorized as a Science.
It already is a science specialization in 2E core (and a social science specialization in the Companion), which is why I used it in the example.
I'm not that fond of having highly-specific science/profession/etc specializations, mainly because the rest of the system is set up to have very generalized skills, and ranks and training are measured accordingly. Relegating a select few to Craft (Underwater Basket Weaving) levels of detail will result in them being too narrow/specific to be useful in gameplay (or something that you ever want to get saddled with from a package/connection choice), especially when set against the non-specialized options.
iainjcoleman said:As a result, I don't expect the writers of a spaceship game to produce a solution to this difficult problem. The approach in the second edition, where all the disciplines are specialisations of a single Science skill, is at least simple, and so I prefer this approach for gaming purposes.