Travellers Needed! Central Supply Catalogue Updates

Just to check in as I'll be editing this one - looking for errors that haven't been picked up and minor fixes. I'll look into the spaces/dtons/volume with Geir.
The ranges of the artillery weapons could do with a good review and rationalisation. I don't know if that is the type of thing you'd class as a minor fix (and you'd need actual subject matter expertise brought to bear on the matter - i.e. what actually is a reasonable firing range to put down for a medium mortar, as opposed to a light mortar, as opposed to a field gun, etc, etc).
 
The more I look at these two threads and the forthcoming Vehicles update the more I wonder why it isn't all just thrown out and start again from first principles, but this time in a scalable, coherent, joined up, consistent, holistic way.

You can't keep trying to gaffer tape so many inconsistent design systems.

The groundwork is already there in two books Mongoose owns, FF&S.

See footnote.
 
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But both are full of crap like this - which is gibberish if you're math-challenged like - or just can't be arsed... :)
 
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But both are full of crap like this - which is gibberish if you're math-challenged like - or just can't be arsed... :)
You've posted what was the pre-errata formulas for T4 FF&S. They quickly acknowledged that through a publisher error all the formulas in the book were printed with <--> instead of the correct multiplication sign. If you mentally replace each instance of "<-->" with "x" then all is well.
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You've posted what was the pre-errata formulas for T4 FF&S. They quickly acknowledged that through a publisher error all the formulas in the book were printed with <--> instead of the correct multiplication sign. If you mentally replace each instance of "<-->" with "x" then all is well.
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Except then your brain still melts from all the maths. ;)
 
Thats in the T4 monstrosity which is as unusable as everything else published for T4
We'll have to agree to disagree I'm sure, but it is perfectly useable if you replace the <--> with the multiplication sign. It designs ships, craft and weapons in a consistent and replicable fashion.

Using a spreadsheet set up with it works exactly as well as using the spreadsheet most of us use to design spacecraft for use with Mongoose Traveller. It is no more difficult to use.
 
We'll have to agree to disagree I'm sure, but it is perfectly useable if you replace the <--> with the multiplication sign. It designs ships, craft and weapons in a consistent and replicable fashion.

Using a spreadsheet set up with it works exactly as well as using the spreadsheet most of us use to design spacecraft for use with Mongoose Traveller. It is no more difficult to use.
the book in general, not the formula, like most T4 books it as obviously not allowed within 100 miles of an editor
 
It is incredible that people still promote these myths.
Both versions of FF&S are comprehensive and very usable, once you get past the typesetting error in T4 FF&S, and there is a lot of very useful stuff to be found in T4 books.

If the maths is too difficult someone will be along with a spreadsheet version for you in time...

(Mongoose you own them - update and adapt Pocket Empires and Imperial Squadrons please)

The proposal I made is for a technical construction manual for Mongoose to be constructed using FF&S, and any other design sequence that can be adapted.

Real world units for energy, mass, volume, surface area

This underpins every design sequence. Simplified version can be produced that abstract things like displacement tons or pods or whatever,
 
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Needed a little better placement.

The algorithms should be as simple as possible, logical, consistent, and have a relevant demonstration, if only in the margins.
 
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