Travellers Needed! Central Supply Catalogue Updates

Any chance you can keep it generic and not make yet another "generic but really the Third Imperium" sourcebook?
 
Any chance you can keep it generic and not make yet another "generic but really the Third Imperium" sourcebook?
While I can understand the frustration, isn't it easier for a referee to take something made for Third Imperium and file the serial numbers off to make it generic rather than taking something generic and needing a separate declaration of what is or isn't valid in the 3I.
 
The trouble is technologies that have no business being in the Third Imperium setting then end up being used by authors and not picked up by the editorial team.

Traveller core rulebooks are meant to be useful in any setting, the more Third Imperium stuff the less it is a core rule book and the more it is a setting book.
 
Everything Third Imperium can be generalized to be used in any setting but not everything generic can be used in the Third Imperium. Depending on the balance of items in the book (Those available in the 3I vs those not) I think it may be useful to assign from the beginning what the default expectation is and then add a little identifier to the individual items that are the exception.

That way the book can contain all the cool items the authors can imagine / want to add to it but there's a quick and easy way for Referees or future authors to know at a glance where they can / should be used without needing to read the description text for each item. (or Grandfather forbid, have to cross reference with multiple other sources)
 
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Well, really just meant depends on where in the world you are. Either way something to separate them would be nice.
I don't care if they use flipping hieroglyphs. Just give me something to differentiate between 1000000 and 100000!

Also, nearly all (if not all) of the Traveller products I have use British spelling (armour etc.)
 
A little more cohesion in the rules. Example, there are 4 different rules/systems for a Ramscoop. It is different in every source that it appears in. That makes it very difficult to determine which system/source is the correct one.

The High Guard Update 2022 (Page 49), and The Third Imperium (page 177)
Ramscoops require 1% of a ship’s available tonnage plus five tons, with a minimum overall size of 10 tons and can collect five tons of hydrogen per week for every ton attributed to the ramscoops. Additional tonnage may be added as desired. Ramscoops cost MCr0.25 per ton.

The Great Rift Book 2 (Page 27)
A ramscoop must be tailored to the tonnage of the parent vessel to be effective, consuming one ton of equipment per 200 tons of the vessel, plus an additional 40 tons for the central capture and field generation unit. It requires 1 Power to operate per ton, costing Cr50000 per ton.
 
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On the subject of Ramscoops, I would love to see an advanced version that doesn't remove the streamline from a ship. It is simple enough to have it as a pop-up, or doors open to gather then close to restore streamline.

Raise teh TL, space requirements, cost whatever works.
 
Or how about use the adjustable hull option, if it allows pop up weapon bays it should manage pop up ram scoops...

which leads to the next bit...

once this revision is produced no author is allowed to make up stuff that already exists because they either don't know High Guard, CSC, Robots, Vehicles, World Builders well enough or can't be bothered to ask someone. No matter who the author is the editorial team should say, take this back and use the rules as written.

By the way this is the CSC thread, did you mean to put this in the High Guard thread?
 
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I realize that above posts form me is in the wrong thread, I apologize. However the concept is the same, consistency.
 
Or how about use the adjustable hull option, if it allows pop up weapon bays it should manage pop up ram scoops...

which leads to the next bit...

once this revision is produced no author is allowed to make up stuff that already exists because they either don't know High Guard, CSC, Robots, Vehicles, World Builders well enough or can't be bothered to ask someone. No matter who the author is the editorial team should say, take this back and use the rules as written.

By the way this is the CSC thread, did you mean to put this in the High Guard thread?
No. Chris is doing HG, I am doing CSC. Saw people discussing fabricator volumes above :)
 
I don't care if they use flipping hieroglyphs. Just give me something to differentiate between 1000000 and 100000!

Also, nearly all (if not all) of the Traveller products I have use British spelling (armour etc.)
Happily, in this case both British and Unistat usage is commas for separators.
 
And introduce new inconsistencies? ;)
First rule of writing for Thieves' World: There are no inconsistencies.
Second rule of writing for Thieves' World: If you encounter an inconsistency, see the first rule.

"You write your first Thieves' World story for money. You write your second one for revenge." - C. J. Cherryh
 
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