Apologies for the cross-post, but this sub-forum seems more active than "The Rulesmasters."
I'm hoping to start a game of Mongoose Traveller soon. I have been crafting a small subsystem, consisting of 7 worlds in a rough semicircle. The intent was that they're an offshoot from the Imperium, founded some hundreds of years ago, and are now a stable sector of their own.
I shouldn't expect the random tables just to give me a stable group of worlds, with interdependencies and industry, but what I got were the following UWPs:
D20076A-8 S Na Va
A7B2530-9 TAS C Fl NI
CAC76BD-A R C Fl NI
D224621-6 S NI
C492676-8 NI
D000699-8 S As Na NI Va
B334684-B N S NI
A handful of low-g, relatively low-pop worlds, not a single industrial or agricultural planet. I had to up some of their TLs just so the populations wouldn't die.
The main problem is the population roll. On average, it will be 4-6, making the world NI. At 9+ population required, "In"-code worlds will be pretty rare, even assuming the atmosphere is proper for them. Apart from this, it seems odd to me to have an entire star system with a population on par with a city. The rules say such a world is a very small colony and "may differ considerably from the descriptions in the rest of this chapter." Is that meant to encourage me to make changes?
If so, what changes should I make? I'd like to have some interesting trade possibilities going on. Right now, though, I'm not even sure who's manufacturing the ships, since there seems to be no industrial base. Am I taking "non-industrial" too literally? Could there be corporations with higher TLs, but that aren't large enough to change the average TL of a system?
Thanks for the advice.
(Following this post, I went in and made some manual changes. I felt justified in doing this because of one line in the book, under Cultural Differences: "The Referee should either decide how a culture has developed over the centuries or roll on the table overleaf (or better yet, both - a combination of reasoned extrapolation and random strangeness produces a nicely organic feeling culture)." I felt this could safely be applied to other aspects of world creation. With that in mind, I revised the UWPs to the following:
D20076A-A S Na Va
A7B2530-A TAS C Fl NI
CA876BD-A R C Ag Ga Ri
D224621-A S NI
C492976-B Hi In
D000699-A S As Na NI Va
B334684-B N S NI
So, now I have an "Ag Ga Ri" world, and a "Hi In" world. I also bumped the TLs up to what I want as the average for my subsector. TLs by the book rarely seem to come in much above pre-stellar and often aren't enough for survival on the world itself!
I also realized that even a "NI" world (or worse, a "Na Va") world, in addition to being a decent customer base, will have 1d6 randomly determined goods.
Despite these revelations, I'd like advice on how to handle world creation in the future. Will I always need to have my thumb on the scales a little if I want more traditionally pleasant planets? The book doesn't tell me what to expect - there's no example list of UWPs - but I really thought there'd be a better chance of getting more than just colony worlds.)
I'm hoping to start a game of Mongoose Traveller soon. I have been crafting a small subsystem, consisting of 7 worlds in a rough semicircle. The intent was that they're an offshoot from the Imperium, founded some hundreds of years ago, and are now a stable sector of their own.
I shouldn't expect the random tables just to give me a stable group of worlds, with interdependencies and industry, but what I got were the following UWPs:
D20076A-8 S Na Va
A7B2530-9 TAS C Fl NI
CAC76BD-A R C Fl NI
D224621-6 S NI
C492676-8 NI
D000699-8 S As Na NI Va
B334684-B N S NI
A handful of low-g, relatively low-pop worlds, not a single industrial or agricultural planet. I had to up some of their TLs just so the populations wouldn't die.
The main problem is the population roll. On average, it will be 4-6, making the world NI. At 9+ population required, "In"-code worlds will be pretty rare, even assuming the atmosphere is proper for them. Apart from this, it seems odd to me to have an entire star system with a population on par with a city. The rules say such a world is a very small colony and "may differ considerably from the descriptions in the rest of this chapter." Is that meant to encourage me to make changes?
If so, what changes should I make? I'd like to have some interesting trade possibilities going on. Right now, though, I'm not even sure who's manufacturing the ships, since there seems to be no industrial base. Am I taking "non-industrial" too literally? Could there be corporations with higher TLs, but that aren't large enough to change the average TL of a system?
Thanks for the advice.
(Following this post, I went in and made some manual changes. I felt justified in doing this because of one line in the book, under Cultural Differences: "The Referee should either decide how a culture has developed over the centuries or roll on the table overleaf (or better yet, both - a combination of reasoned extrapolation and random strangeness produces a nicely organic feeling culture)." I felt this could safely be applied to other aspects of world creation. With that in mind, I revised the UWPs to the following:
D20076A-A S Na Va
A7B2530-A TAS C Fl NI
CA876BD-A R C Ag Ga Ri
D224621-A S NI
C492976-B Hi In
D000699-A S As Na NI Va
B334684-B N S NI
So, now I have an "Ag Ga Ri" world, and a "Hi In" world. I also bumped the TLs up to what I want as the average for my subsector. TLs by the book rarely seem to come in much above pre-stellar and often aren't enough for survival on the world itself!
I also realized that even a "NI" world (or worse, a "Na Va") world, in addition to being a decent customer base, will have 1d6 randomly determined goods.
Despite these revelations, I'd like advice on how to handle world creation in the future. Will I always need to have my thumb on the scales a little if I want more traditionally pleasant planets? The book doesn't tell me what to expect - there's no example list of UWPs - but I really thought there'd be a better chance of getting more than just colony worlds.)