We are currently looking at some revisions to the way shooting weapons work in Traveller, and would like you to have a look through the new rules and make comment on the changes we have made. Specifically, we are looking for comments on;
· Do the new Armour Piercing and Destructive rules work?
· Are there any weapons that don’t have AP or Destructive on them and should (bear in mind high damage weapons will punch through a lot of armour without needing either)?
· Are there some weapons with AP or Destructive that should not have them or need them tweaked?
· Do the new skill specialities make sense, and have they been assigned to the right weapons?
· We have made a few tweaks already to some weapon stats – is there anything else that we should be looking at modifying or changing for any weapon listed here?
The new rules can be downloaded from http://www.mongoosepublishing.com/pdf/travshooting.doc
· Do the new Armour Piercing and Destructive rules work?
· Are there any weapons that don’t have AP or Destructive on them and should (bear in mind high damage weapons will punch through a lot of armour without needing either)?
· Are there some weapons with AP or Destructive that should not have them or need them tweaked?
· Do the new skill specialities make sense, and have they been assigned to the right weapons?
· We have made a few tweaks already to some weapon stats – is there anything else that we should be looking at modifying or changing for any weapon listed here?
The new rules can be downloaded from http://www.mongoosepublishing.com/pdf/travshooting.doc