Traveller Release Schedule 2025

That's /sort of/ a merchant campaign. The players are not the merchants. The players are the crew of a merchant's ship. Yes, they get delegated some of the tasks. But they are not in charge, it's not their money, and they aren't making the the important decisions like where to go.

It's got some nice things you can use, but it's not what we are talking about.
Surely a lot of merchants learned their trade by working as crew for existing merchants?
 
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Basically, after Singularity we are taking a step back from the epic galaxy-shattering events and focussing more on the big stakes/small people campaigns for a little while.
Cluster Truck is the first Mongoose campaign to have caught my attention, simply because I don't like the grand or epic scales in Traveller. So this strategy gets you at least one more potential customer anyway! Any 70's-styles silliness is just a bonus in my book too.
 
Surely a lot of merchants learned their trade by working as crew for existing merchants?
Yes, but in the game, that's handled by your prior career. Skandersvik, Leviathan, and Last Flight of the Amuar are fine if you want to play "Away Team Adventures" on someone else's merchant ship.

If you want to actually *be* the tramp trader, there's The Traveller Adventure. Which is an excellent example, but it is also a bit long in the tooth, having been published in 1983 or thereabouts.
 
On the cards, certainly - in fact, we are currently looking at two of them, one based in the Marches and the other in the Islands subsectors.

Basically, after Singularity we are taking a step back from the epic galaxy-shattering events and focussing more on the big stakes/small people campaigns for a little while.



I like this. There's something to be said for campaigns that aren't going to change the galaxy, or heck, even the subsector. BJ and the Bear never saved the President from a secret cabal. still fun, though. and let's face it the galaxy is huge enough that you can spend your entire career in one world without running out of things to do.
 
I like this. There's something to be said for campaigns that aren't going to change the galaxy, or heck, even the subsector. BJ and the Bear never saved the President from a secret cabal. still fun, though. and let's face it the galaxy is huge enough that you can spend your entire career in one world without running out of things to do.
Just saving him from Cain would be enough.
 
I like this. There's something to be said for campaigns that aren't going to change the galaxy, or heck, even the subsector. BJ and the Bear never saved the President from a secret cabal. still fun, though. and let's face it the galaxy is huge enough that you can spend your entire career in one world without running out of things to do.

The 1970s TV show Movin' On. Two truckers driving their "big rig" around the country delivering loads and doing good deeds wherever they go. They didn't make much money on their good deeds but they could have.

Even the Planet of the Apes TV show. They rarely ended off much better off but they left things behind them better than they found them.

Firefly is of course the classic. Look at Jaynestown. He had a failed robbery years before and returned to find himself a hero. Didn't make any money, made an enemy and became the accidental hero.

The failure of Serenity (besides not being Firefly: Serenity) may well have been the major scale of the adventure which was unlike the TV show. Also killing off two of the characters being a downer hurt.
 
Hmm, then maybe Beltstrike or Prison Planet?
You could easily turn Prison Planet into a full campaign, but I would be surprised if that was popular enough a subject to do so. Beltstrike is certainly a single system, but I am not certain I'd call that a single world campaign. I suppose you could call an Asteroid Belt a single world.

Matt mentioned that Nomads of the World Ocean was up for revisiting and he had figured out an idea for doing so. Later made a post that hinted at a world ocean story getting moved up the release chart ahead of some other stuff, which probably refers to that. Of course, as written it is just a (largely unplayable, but really cool) adventure. It could also be turned into an entire campaign in the same way Twilight's Peak got turned into Mysteries of the Ancients, since it needs a lot of rework either way.
 
Funnily enough, we have have another campaign coming up that does exactly this!
My own home campaign has spent its entire 5 month (realtime) run to date in the same system. The players do have a J1 ship but have only used it to follow up on work and follow story arcs within the system they are all from. Despite me giving them opportunities and story arcs outside of the system they so far havent followed up on any of them.
 
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