Well, I too, would like a proper merchant ship campaign. Not just for my own use, but because I think the game needs some attention on what a merchant campaign looks like beyond the speculative trade rules, which were dubious in the 70s and beyond ancient these days

From various discussions, it seems to me that a lot of groups struggle with how to actually run such a game as still being about adventures, not chart rolling.
But I also have a fondness for a certain amount of 70s style silliness

More to the point, though, it has a high chance of having things I can steal for my campaign even if I don't use it directly as is (I am not generally a "I am running this adventure path as my campaign" type person and this sounds like it has a pretty distinctive start point.)