Nathan Brazil
Banded Mongoose
Which brings you back then to Rules as written is divide/multiply damage dice by 50 (round down). I find the rule appropriate. As a science sort of thing it makes sense. As a player, I would not like like it if I wanted to damage a starship for some reason. As a GM, meh, depends on the situation.
So how to fix this and still have fun? First to all of the people favoring damage and not damage dice: I need to point out if you are doing damage and not dice you should be multiplying/dividing by 175 (50 dice x 3.5 average points per die) to simulate the 50 dice thing. I personally favor the damage thing because it allows those few extra damage points due to a character's Effect to make a difference.
For your games, simply find a multiply/divide factor that you are comfortable with. And have fun!
Since we all want glittery fun space combat we have to have starship weapons and space combat. And many people think that if Stormtroopers from the movies can fire at starships, it must be so.
As F33D pointed out, starships as designed in Traveller have to endure that constant 1G acceleration, survive against micrometeroites when your speeding along at vectors with that kind of thrust. For space combat, weapons have to strong enough to pump out that energy across thousands of miles. They are not the flimsy things we hurl off into space right now. I bring up this stuff because it is a perception of what you want in a game vs that thing called "reality". Not that the two have to be the same, but this is a science fiction game, so some more "reality" is desired.
So how to fix this and still have fun? First to all of the people favoring damage and not damage dice: I need to point out if you are doing damage and not dice you should be multiplying/dividing by 175 (50 dice x 3.5 average points per die) to simulate the 50 dice thing. I personally favor the damage thing because it allows those few extra damage points due to a character's Effect to make a difference.
For your games, simply find a multiply/divide factor that you are comfortable with. And have fun!
Since we all want glittery fun space combat we have to have starship weapons and space combat. And many people think that if Stormtroopers from the movies can fire at starships, it must be so.
As F33D pointed out, starships as designed in Traveller have to endure that constant 1G acceleration, survive against micrometeroites when your speeding along at vectors with that kind of thrust. For space combat, weapons have to strong enough to pump out that energy across thousands of miles. They are not the flimsy things we hurl off into space right now. I bring up this stuff because it is a perception of what you want in a game vs that thing called "reality". Not that the two have to be the same, but this is a science fiction game, so some more "reality" is desired.