Traveller on VTTs

Predominantly Which VTT are you using for Traveller

  • Astral

    Votes: 0 0.0%
  • Just Discord

    Votes: 6 5.8%
  • Just Video Conference

    Votes: 2 1.9%
  • Fantasy Ground

    Votes: 26 25.2%
  • Foundry

    Votes: 35 34.0%
  • Lets Role

    Votes: 0 0.0%
  • Owlbear Rodeo

    Votes: 3 2.9%
  • Role

    Votes: 0 0.0%
  • Roll20

    Votes: 27 26.2%
  • Other (mention below)

    Votes: 4 3.9%

  • Total voters
    103
They are actively looking to sell their userbase. "A friend of a friend" who is supposedly connected to Roll20 said that they are being pushed out of the market. Now if that is true or not, I will say is hearsay as I got it second hand. I can not out my friend for obvious reasons. I would be perfectly happy to retract my statement should it be proven false.
 
They are actively looking to sell their userbase. "A friend of a friend" who is supposedly connected to Roll20 said that they are being pushed out of the market. Now if that is true or not, I will say is hearsay as I got it second hand. I can not out my friend for obvious reasons. I would be perfectly happy to retract my statement should it be proven false.
I hope not. I’ve invested time and money getting my game set up there.
 
It's just 2 of us now with FGU.

However, there's an official character sheet coming out on Roll20 (I pushed the character sheet today) and we've had 1 person ask to convert some of the adventures, small days on Roll20 but it's happening.

Foundry - once they have an official marketplace we shall talk to them again.
Foundry has had an official marketplace for YEARS..........
 
Roll20 and RPGNow/DriveThruRPG are all one company now.

I find it doubtful that Roll20 will go away as a platform.

It may be a smaller player in the future. Foundry and Fantasy Grounds are the other two key VTT platforms.

Smiteworks/Fantasy Grounds and Mongoose have a much longer relationship than either of the others.

I want Traveller to be on as many VTT platforms as possible, provided the IP licensing can be worked out with them all.
 
I run Traveller on the Quest Portal VTT. It works for my group and my gm'ing style. I play in a game run on Roll20. Personally Roll20 is not my cup of tea, but it works. I've also played in a game solely run in Discord.

I'll second wanting to see support on multiple VTTs.
 
We've started doing one of our weekly sessions every month on Owlbear Rodeo and it works a treat for us as it's basically just the same as being in person. We use the dice tool, and everything else is just maps and images. Super-lightweight and extremely easy to improvise.

I'd tried Foundry, Roll20 and FGU, and I've watched a bunch of streams of Traveller campaigns on Youtube. One thing I had experienced and which is noticeable in the streams is that as soon as a fight is about to start, everything slows right down.. We've not experienced that so far, this way.

The other thing I've noticed is that the interface designs for most of these tools are remarkably amateurish. I suppose it reflects the lack of money in the space, which is a niche of a niche, and I imagine that there are generally very small teams involved and no budget for dedicated UX resources or designers.
 
In a VTT combat does go a bit slower when all of the players are not invested fully.

I have run my games for 20+ years on VTT and can say that on sessions where multiple players are concerned about their character and outcomes things can go very quickly to make sure everyone is participating promptly.
Other times, if someone drifts off, or is worrying about the exact right spell, combat trick to pull, etc. it can slow people down.

Of course the number of people is also a factor. My games tend to have 5 to 7 people so things do go a bit slower. But as I remind the players, the reason it is slow is because they need to make choices. At a table it would be slow as people are double checking if they have every modifier correct. The program handles that for us.
 
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