Traveller Friday II – The truth behind the Career of Bounty Hunting in Traveller and Charted Space? Alternative Bounty Hunter career?

Micky

Cosmic Mongoose
Perhaps the first thing that one thinks of when does think of a Bounty Hunter are those adorable and virtuous band of Bounty Hunters about the bridge of The Executor. I mean come on, admit it man, you would have been thrilled to see your daughter bring this guy home to introduce you to the new love of her life.

Bounty-Hunter-Dengar-Appeared-in-The-Empire-Strikes-Back-and-the-novel-Aftermath.jpg


Well perhaps not unless you were blessed with three daughters and really wanted a proxy son to talk about favorite firearm makers and the joys of defying the ‘…and no disintegration’ suggestions... or perhaps they were orders… from your superiors. Bounty Hunters in popular imagination are thought to put the capital S in the Scum and even the V in the Villainy. Some though transcend it through shear coolness to escape the blackest bounds of the hated Villain to the most golden grey shades of the beloved Anti-Hero. Yet as we look deep at the new Bounty Hunter book it is probably worthwhile to muse upon the state of bounty hunting in charted space as well as the game of Traveller. For while the characters one might have been inspired to play by bounty hunters in popular culture it may not be necessarily be the characters the game of Traveller, or its default setting, may give you. The truth is the bounty hunters of pop culture legend are the very tops of their fields, the 1%r high REP famed throughout the galaxy/charted space which means there is the 99% of those who job involves collecting bounties.

Those whose most interesting assignment in 20 years of bounty hunting might be chasing down some rock-n-roller with one foot in the grave who thought they could outrun the long arm of those who owned the title to that ship, like the megacorporations Zirunkariish and Hortalez et Cie which have immense resources and influence throughout charted space and who dominate charted space in all matters banking and investments. While ‘man hunting’ might be the most sexy and glam of the bounty hunting sub-careers it is probably by far the most rare of contracts a bounty hunter might see. It is worth noting, perhaps exploring in depth for a JTAS article, that charted space is not the Wild West and technology, and law enforcement using it, have very long arms in the future. Most wanted men are likely caught long before it ever becomes necessary to issue bounties on them. However future or not thieves will always be thieves and it stands to reason that simple thievery and repossessing stolen goods would likely be the far more common contract a bounty might see., Yet at the most time, and pertinent to the new Bounty Hunter book, perhaps the most rarely granted to independent bounty hunters. The Bounty Hunter is charted space and one thing drive that setting, trade and business, and what drives trade and business. Corporations, businesses, and Bounty Hunters are a job, a career just like any other. Businesses don't like bad PR or bad employees, ineffectual, or simply lucklesss will quickly find themselves unemployeed and looking for a new career.

Those two megacorps would likely either employ directly their own bounty hunters or contract directly with other companies to bring back their stolen property, One of the largest sources of bounties in the charted space could be easily seen to be pretty much closed off to independent Bounty Hunters and even the high REP ones for the megacorps are Megacorps for a reason. They hoard money and make it hand over fist, not waste it. Why pay ‘Boba Fett’ wannabe with the high REP and big fees he would charge, pay out huge credits when you have your own stable of highly effective and experienced, yet far cheaper bounty hunters (your employees or sub-contractors) to go collect the property stolen from you at salary, the same one they make pushing papers at the corporate office and making eyes at the cute secretaries by the water cooler when not on assignment. There are a number of things here which could be further detailed or elaborated upon but again a full blown JTAS article would probably be a better place for it than an internet forum post.

So who are these rank and file bounty hunters and just who do they really work for. Most contracts for bounty hunters are likely to come from the two megacorporations Zirunkariish and Hortalez et Cie. Each though with their very difficult cultural foundation could easily be seen to have different ways to protect their investments and reclaim stolen property. One can easily see the ruthless cutthroat Solomani Hortalez et Cie using their own employees, house Skip Tracers, to reclaim what was their from those who stole from them. However the other great banking and investment megacorporation of charted space, the much older by 700 years Vilani Zirunkariish. Due to stratification of Vilani society one could easily see them going to an outside specialized firm.

In the process of testing out the alternative Bounty Hunter career rules, found here for anyone interested, I ran roughly a dozen characters through the character creation process and being from the region of Vilani space they were hired by the Vilani corporation Iikirshaskam Gipus, Vilani for ‘you can run MF’r …but you can’t hide’ which provides specialist services to businesses but mainly serves Zirunkariish and helping the megacorporation recoup stolen property, especially starships. Though Zirunkariish dates back to the first Imperium the overwhelmingly Vilani nature of the Ziru Sirka meant that crime and its near utopian like nature where everyone knew their place in society and accepted it meant that crime, especially violent crime, was very rare. It wasn’t until the Terrans defeated the Vilani and established the Rule of Man and rapidly settled into sectors long dominated by the Vilani and their cultural norms that crime became far more rampant. Crime and violence became even more prevalent during the Long Night. A vast increase in financial losses due to ships the Zirunkariish had owned disappearing with many skipping out on payments word finally led the Zirunkariish to take measures to regain lost and stolen ships and other valuable investments they owned. In the year -93 Iikirshaskam Gipus was founded and for over 1100 years has served as the primary outlet for not just Zirunkariish but many smaller businesses as well as private individuals to post contracts for recovery of stolen goods as well as the occasional contract on individuals that were deemed legal and acceptable by the corporation’s board of directors. The corporation has much the same footprint as Zirunkariish and has offices in 9 sectors largely in the area of the previous 1st Imperium. Regional sub-offices exist at the subsector level which is where most of the day to business of Iikirshaskam Gipus takes place.

An example of how the corporation would work in training and using Bounty Hunters could be found in the case of Aagakar Kuarsankek who was put through Character Creation using the alternative Bounty Hunter career rules. Aagakar was born on the planet of Vodyr/Shuun (Lishun 0140) in 1063.

Her parents were mid-level financial analysts employed by Zirunkariish. For her initial character rolls she rolled 11,12,6, and 8. For the last two she threw 3D6 (two high) and got 4 and 11. Vilani have yet to receive modern detailing yet but using the large clues given to them in previous editions of Traveller I have assigned Vilani characters a +1 Strength and a -1 EDU to reflect their larger more muscular builds than the Solomani and the affect of their caste like society upon education. With those mods in mind she chose the following for her characteristics

Strength – 9 (8+1), Dex – 11, End – 12, Int – 11, Edu – 6, and Soc 4. That gave Aagakar 3 initial skills for which she chose Drive, Carouse, and Flyer.

While her parents tried to get her to join them at Zirunkariish Aagakar had big dreams. She loved the Vargr and had the irresistible urge to scratch any one she met behind the ear and pet them. She bucked her family and decided to apply to the University of Kukurga which was the premier university on Vodyr. She was accepted and started her studies with a major in Computers (Electronics) and a minor in Gvegh (Languages). While Aagakar did very well in her studies her years at UofK were marred by a long term relationship that went badly, so badly her former boyfriend swore to kill her. She for sure gained an enemy out of the feces stain of an individual for sure. However she did graduate after 4 years and even did so with honors! Gaining not just the extra point skill in her fields and and the extra EDU point but she received a visit from a recruiter belonging to the Iikirshaskam Gipus who offered her a job with the corporation and a High Passage ticket to the Shuna system where the corporation had its sub-sector offices. She accepted and was assigned, as all new hires with no previous experience are, to the Ops branch to learn the basics of the career of Bounty Hunting.

Aagakar began her 2nd term but first as a Bounty Hunter by going through basic Bounty Hunter training where she learned mainly by watching and assisting with older more experienced teams. She passed her survival dice roll (rolled a 7) then rolled on the d66 events table under Ops sub-career and rolled up a 54, perhaps due in part to her being a college grad, so she chose the Survival skill from the new Man Hunter sub-career skills list. A very useful skill not found in the books version of the any of the Bounty Hunter career skills oddly. She rolled for promotion and rolled 10 and was promoted to Ops 1 gaining an Electronics 1 which she applied to Comms. She then rolled her promotion skill on the Ops table and got Electronics which she applies to Sensor giving her a 1 in that skill. She applied for transfer to the Repo Hunter sub-career but due to having a REP of 0 had a -3 to her DR and she failed, rolling a 7.

She started her 3rd term by selecting a table for which she would gain her next skill. She chose to roll on Personal Development and got a END+1. Next she rolled again for survival and rolled 8 which meant she survived this term. Rolling d66 events she rolled a 33 and gained REP+1 and gained a valuable high REP (13+) ally within the corporation. She was not promoted this term sadly when she bum rolled a 4. She attempted again to apply for transfer to Repo Hunter sub-career but again rolled poorly and even with the REP 1 bonus of only have a -2 DRM she did not roll high enough to make the REP5+ transfer check.

Kuarsankek’s 4th term began with another skill bump and this time she rolled on the Ops table and got Drive or Flyer. Since she had 0 level in both she needed to pick one from one. She chose Grav Flyer to get a 1 skill level in. She rolled a 9 for survival which allowed her to roll d66 events which she did and did her up a 14 and man oh man did that girl rock the turtleneck and tweed as rolled an 11 and passed her skill check as she rocked the 1102 model Ford Stang through the hills of Taccis city in pursuit of her teams mark and captured him. And gained a level in Drive (wheeled). She rolled high on her promotion check and was promoted to Ops 2 giving her a REP+1 increasing her overall REP to 2 now. She rolled for her promotion skill on Personal Development and got Athletics which she already had at a 0 level so she selected Dexterity and got a 1 skill level in that. For the third straight term she applied for transfer to the Repo Hunter sub-career and this time the Gods of the Dice were impressed (it was the turtle neck…) and she was accepted for transfer next term to Repo Hunter. However as she had completed her 4 term and reached the matronly age of 34 she had to make a roll on the aging table. Again the Gods of the Dice were impressed (it was a red turtleneck…) and she rolled boxes and said pfff to aging.. that girl was just starting her prime of life…

Aagakar’s 5th term started with a skill roll and naturally she chose to roll upon the Repo table and rolled up a Investigate so she got a 1 in the skill. Now her Survival checks were REP based (with a -2 DRM due to having REP2) thus needed a 7 or higher to survive… but it didn’t really matter as she rolled an 11. After rolling a 64 and chasing down a large and valuable starship worth several hundred MCr she gained REP+1 and a +2 DR to any one Cash benefit when she mustered out. She rolled for promotion, also a REP based check but this time with only -1 DR thanks to now being REP 3 and she rolled a 6 and was promoted to Repo1 and gained the Advocate 1 skill. For her promotion she rolled Repo and got Investigate which got bumped up to 2. She rolled again for aging and bossed the DR even with the -5 DRM and suffered no ill effects of being a 38 year old with the physique of a 22 year old.

Her 6th term started with the skill table roll and she again rolled Repo and got Deception at a 1 skill level as to not having had it. She rolled a 9 for survival and passed and a d66 event 41 where she rolled a 6 and our girl found herself love again. So much the big M word came up along with thoughts of little screaming things that cry throughout the night… She rolled a 10 for promotion and became a Repo 2. She rolled on the Repo table and got Melee which she did not have previously so she took a 1 skill level with Blade and a 0 in the other sub-Melee skills. However that guy was a good guy, one of the few out there I suppose, and our dear Aagakar decide to cash out and muster out and try her hand at being a parent with eyes to perhaps coming back in a decade or two and perhaps doing free lance contract work for the corporation as the Vilani have extended life spans (which any Mongoose supplement dealing with the Vilani should address) which means she could take the next 30 years off and still come back and show the hand to 20 somethings for her daunting physicality.

Musting out the lady had 5 benefits for her 5 terms as Bounty Hunter plus one extra for having reach 2 rank in one of the sub-careers. She naturally did 3 cash and 3 normal benefit with a +2 DRM applied to one cash roll from a d66 event earlier in her career. After rolling the 6 dice Aagakar walked into domestic bliss with 405,000 credits and with a weapon/armor bene for which she could select both a weapon and armor using the core restrictions, a END+1 or cybernetic implant.. which naturally she selected the END+1 and she was complete Leeloo.. .perfect.. and didn’t need no stinking cyber implant ruining what Dice Gods gave her.. and for her last benefit.. a ship share. Her choice of 25% of some lame starship of less than MCr70 OR.. 10% of something more expensive per the Adventure Class Ships book.. which naturally she took as our girls is higher class than some rinky dink Far Trader.. she has her eyes on that bitchin Fast Smuggler from the Adventure Class Ship book. And with her contacts with the Zirunkariish megacorporation she likely can get very good financing on that ship, especially if she undertakes special missions for them.

So that was a bit of short run through of the the alternative Bounty Hunter career rules, along with thoughts on the Bounty Hunter in charted space and the beginnings of some work I'm doing on the Vilani, A 3 for 1 Traveller Friday! If anyone is interested in the alternative Bounty Hunter career again found here for anyone interested. Thanks again to Matt for allowing me to post them here and if anyone has any thoughts or improvements upon them. Just let me know!!
 
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You make a lot of good points here. I'm not gonna go all the way through them, but I do have some thoughts...
- One of the most powerful Imperial governmental functions that has gotten almost no background at all is the Imperial Ministry of Justice. Sources have talked around the subject of Imperial Law and its remit, and that subject is pretty well defined, but the enforcement of those laws at an official police agency level isn't.
- It's not all that hard to disappear yourself even in Core Sector, much less the Marches or Ley Sector. All it takes is planning, preparation, and money [preferably in non-traceable things like stock options or bearer bonds]. In border territories [primarily the Coreward borders] it's an almost simple matter to commit a crime, Jump across the border where IMOJ has no jurisdiction, and disappear into non-aligned space.
- Since most world governments cannot afford all the assets necessary to field an agency solely dedicated to fugitive recovery, there would be a role for freelancers, aka 'bounty hunters'. It's certain that High Pop /High Tech worlds WILL be able to afford such an agency [depending on its government type and law level], but for other worlds it would make budgetary sense to 'rent a rogue' to do your hunting for you.
- That does NOT mean we get all Star Wars-y with it. Assassin droids are highly illegal in the Imperium for one thing.
 
I have not used the new material yet. But my gut tells me that I will be using it as a 'lifestyle choice' like being a pirate.

You are a bounty hunter as a side hustle for a short time. Just like pirates don't last long, bounty hunters do not keep it up for long. They go back to their standard knock about the space lanes. Telling stories in the spaceport bar about that time they used to chase after....
 
I have not used the new material yet. But my gut tells me that I will be using it as a 'lifestyle choice' like being a pirate.

You are a bounty hunter as a side hustle for a short time. Just like pirates don't last long, bounty hunters do not keep it up for long. They go back to their standard knock about the space lanes. Telling stories in the spaceport bar about that time they used to chase after....

Well, the question starts with 'how the Hell did you fall into this BS line of work to begin with'? I mean, NOBODY just decides to become a bounty hunter at 18 [and those that do are pretty eff'ing stupid]. Most bail bondsmen and bounty hunters are failed cops or ex military, so it seems to me that the negative DM per previous career to qualify for the job is kinda dumb anyway.
 
The way I'm playing it in the bounty hunter game I just kicked off is that they will happily get some of those big-ticket bounties, if they can, but mainly work on the planetary level. Yes, they Imperial arm is long, but they care about Imperial law. What happens on a planet is often left to that planet to solve. That devolves most crimes to bounty hunters, though I'm sure that the Imperials would send someone back if they caught them. Maybe.
 
Well, the question starts with 'how the Hell did you fall into this BS line of work to begin with'? I mean, NOBODY just decides to become a bounty hunter at 18 [and those that do are pretty eff'ing stupid]. Most bail bondsmen and bounty hunters are failed cops or ex military, so it seems to me that the negative DM per previous career to qualify for the job is kinda dumb anyway.
Uhh, bounty hunters have a positive DM for previous careers, not a negative one.
 
I mean, NOBODY just decides to become a bounty hunter at 18 [and those that do are pretty eff'ing stupid].
My Pa was a Bounty Hunter and his Ma before him (don't know who Pa's Pa was, but it might have been my late Uncle One-Eyed-Merv and he was a Bounty Hunter too, until he lost the other leg.) And I got Grandma shotgun pointin' at you, so who you callin' stoopid?
 
You make a lot of good points here. I'm not gonna go all the way through them, but I do have some thoughts...
- One of the most powerful Imperial governmental functions that has gotten almost no background at all is the Imperial Ministry of Justice. Sources have talked around the subject of Imperial Law and its remit, and that subject is pretty well defined, but the enforcement of those laws at an official police agency level isn't.
- It's not all that hard to disappear yourself even in Core Sector, much less the Marches or Ley Sector. All it takes is planning, preparation, and money [preferably in non-traceable things like stock options or bearer bonds]. In border territories [primarily the Coreward borders] it's an almost simple matter to commit a crime, Jump across the border where IMOJ has no jurisdiction, and disappear into non-aligned space.
- Since most world governments cannot afford all the assets necessary to field an agency solely dedicated to fugitive recovery, there would be a role for freelancers, aka 'bounty hunters'. It's certain that High Pop /High Tech worlds WILL be able to afford such an agency [depending on its government type and law level], but for other worlds it would make budgetary sense to 'rent a rogue' to do your hunting for you.
- That does NOT mean we get all Star Wars-y with it. Assassin droids are highly illegal in the Imperium for one thing.
well that's a pleasant surprise.. I figured this thread was a 6 deep and buried high. I did cram 3 topics into one over long post. I thought there were a lot of interesting topics for discussion in the post.

and yep.. you nailed it. The big one. Sort of what I was going at. One of the great strengths of Traveller is it is setting neutral.. easily can play it DYO and however and wherever you want. Yet Chartered Space is one of the games best and biggest attractions.

The Bounty Hunter book .. perhaps as it should have been.. was completely setting agnostic. Yet the subject of law and order.. and a bounty hunters place in the Charted Space/Imperium setting is a fascinating subject and perhaps one that is worthy of a future JTAS article. I'm making notes about it myself and perhaps in a few years when the next call for articles comes up.. I'll have something if someone else hasn't got a better one already.
 
well that's a pleasant surprise.. I figured this thread was a 6 deep and buried high. I did cram 3 topics into one over long post. I thought there were a lot of interesting topics for discussion in the post.

and yep.. you nailed it. The big one. Sort of what I was going at. One of the great strengths of Traveller is it is setting neutral.. easily can play it DYO and however and wherever you want. Yet Chartered Space is one of the games best and biggest attractions.

The Bounty Hunter book .. perhaps as it should have been.. was completely setting agnostic. Yet the subject of law and order.. and a bounty hunters place in the Charted Space/Imperium setting is a fascinating subject and perhaps one that is worthy of a future JTAS article. I'm making notes about it myself and perhaps in a few years when the next call for articles comes up.. I'll have something if someone else hasn't got a better one already.
We have a phrase around here, I'd be surprised if you haven't seen it already.... IMTU = In My Traveller Universe
No published work in gaming is ever run 100% according to the 'the book'. No setting or mechanic survives contact with a GM. You're gonna do what you're gonna do with your game at your table. My Traveller will be different from yours and that's just fine.
 
We have a phrase around here, I'd be surprised if you haven't seen it already.... IMTU = In My Traveller Universe
No published work in gaming is ever run 100% according to the 'the book'. No setting or mechanic survives contact with a GM. You're gonna do what you're gonna do with your game at your table. My Traveller will be different from yours and that's just fine.
For sure... it did take me a bit of time to figure out what some of the more common acronyms used by players were. Even though new to Traveller I've been in and around the online RPG (D&D) community back to pre-forum, mailing list days and understand that notion quite well. Even though some RPG's have stellar settings, some players just want to create and play in their own. I've seen no stigma or frowning upon those who do that, the only problem is of course is that most DO play the official setting and TBH really don't care your IMTU no matter how good what you might have come up might have been. The game brings you in, the setting binds you. In my mind no matter how good the game, it is a well done setting that hooks you. No surprise that two of the RPG's that have the best settings, Traveller and BX/BECMI D&D have such a large and passionate fanbase. It isn't just a game that keeps you excited for 40 something years... it is the depth and quality of where the game is set.

You make a lot of good points here. I'm not gonna go all the way through them, but I do have some thoughts...
- One of the most powerful Imperial governmental functions that has gotten almost no background at all is the Imperial Ministry of Justice. Sources have talked around the subject of Imperial Law and its remit, and that subject is pretty well defined, but the enforcement of those laws at an official police agency level isn't.
- It's not all that hard to disappear yourself even in Core Sector, much less the Marches or Ley Sector. All it takes is planning, preparation, and money [preferably in non-traceable things like stock options or bearer bonds]. In border territories [primarily the Coreward borders] it's an almost simple matter to commit a crime, Jump across the border where IMOJ has no jurisdiction, and disappear into non-aligned space.
- Since most world governments cannot afford all the assets necessary to field an agency solely dedicated to fugitive recovery, there would be a role for freelancers, aka 'bounty hunters'. It's certain that High Pop /High Tech worlds WILL be able to afford such an agency [depending on its government type and law level], but for other worlds it would make budgetary sense to 'rent a rogue' to do your hunting for you.
- That does NOT mean we get all Star Wars-y with it. Assassin droids are highly illegal in the Imperium for one thing.

I didn't have time yesterday to really dive into your thoughts. That was an excellent post.

No law and order really has not been detailed. However if one were to expostulate the larger core tenants of the Imperium. It is all about trade and business and individual planets are markets. The imperium has very few things it cares about when it comes to its member star systems. Most tend to boil down to keeping business flowing, not interfering with trade or business. As there are what... some 15,000 star system in the Third Imperium, thus 15,000 sets of individual laws that end at the edge of their atmospheres pretty much and for sure do not even apply in Imperial starports upon the worlds. The question could be asked, what is the place of law and order in the space between planets. The basic problem with bounty hunting I suppose in Charterd Space/Imperium might be a simple one. You have basic rights as citizens of the Imperium. Right to not be vaporized or kidnapped. As I sort of read it. If you break the law on one planet and get off planet... you got away with the crime. However that is much easier said that done in the far future as the law even at our low RW tech level is exceedingly good at tracking down and catching law breakers.. just imagine how good it will be the future. Thus sort of what I alluded to, the 'Man Hunter' is the glam side of the business, truth is, few will ever get far enough to earn bounties and have evaded law enforcement. If they were notorious enough to earn a bounty, they likely to have got the full court press by local law enforcement.

as I alluded to in my opening post. The larger and far more common role a Bounty Hunter could play in Charted Space is as an independent arm of what the Third Imperium really does care about.. credits... and those who run the Imperium. The Megacorps. They aren't going to care about some monster who breaks some local laws even if they kill a bunch of people and evade law enforcement and gets offworld. The Third Imperium powers are likely going to care about some yeahoo who steals a starship worth 10's of millions of credits and is owned by one of the Megacorps who have the most powerful individuals and familes in charted space as their shareholders. Those in charted space.. the Bounty Hunter likely is not to be some sort of scum, 0 SOC, undesirable but a souped up Agent law enforcement career. A normal career not the dead ender some night see it as being. Very much a corporate type for those (Mega) Corporations are the ones most likely to be employing Bounty Hunters and if it is one thing Corporations don't like.. it is messes and bad PR... you could see it being a very easy career to get flunked out of and resigned to changing careers (Law Enforcement) or becoming a Travellers. Bounty Hunters as I wrote them have huge retirement benefits but it is hard to get to retirement. Either getting fired or fried..
 
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For sure... it did take me a bit of time to figure out what some of the more common acronyms used by players were. Even though new to Traveller I've been in and around the online RPG (D&D) community back to pre-forum, mailing list days and understand that notion quite well. Even though some RPG's have stellar settings, some players just want to create and play in their own. I've seen no stigma or frowning upon those who do that, the only problem is of course is that most DO play the official setting and TBH really don't care your IMTU no matter how good what you might have come up might have been. The game brings you in, the setting binds you. In my mind no matter how good the game, it is a well done setting that hooks you. No surprise that two of the RPG's that have the best settings, Traveller and BX/BECMI D&D have such a large and passionate fanbase. It isn't just a game that keeps you excited for 40 something years... it is the depth and quality of where the game is set.



I didn't have time yesterday to really dive into your thoughts. That was an excellent post.

No law and order really has not been detailed. However if one were to expostulate the larger core tenants of the Imperium. It is all about trade and business and individual planets are markets. The imperium has very few things it cares about when it comes to its member star systems. Most tend to boil down to keeping business flowing, not interfering with trade or business. As there are what... some 15,000 star system in the Third Imperium, thus 15,000 sets of individual laws that end at the edge of their atmospheres pretty much and for sure do not even apply in Imperial starports upon the worlds. The question could be asked, what is the place of law and order in the space between planets. The basic problem with bounty hunting I suppose in Charterd Space/Imperium might be a simple one. You have basic rights as citizens of the Imperium. Right to not be vaporized or kidnapped. As I sort of read it. If you break the law on one planet and get off planet... you got away with the crime. However that is much easier said that done in the far future as the law even at our low RW tech level is exceedingly good at tracking down and catching law breakers.. just imagine how good it will be the future. Thus sort of what I alluded to, the 'Man Hunter' is the glam side of the business, truth is, few will ever get far enough to earn bounties and have evaded law enforcement. If they were notorious enough to earn a bounty, they likely to have got the full court press by local law enforcement.

as I alluded to in my opening post. The larger and far more common role a Bounty Hunter could play in Charted Space is as an independent arm of what the Third Imperium really does care about.. credits... and those who run the Imperium. The Megacorps. They aren't going to care about some monster who breaks some local laws even if they kill a bunch of people and evade law enforcement and gets offworld. The Third Imperium powers are likely going to care about some yeahoo who steals a starship worth 10's of millions of credits and is owned by one of the Megacorps who have the most powerful individuals and familes in charted space as their shareholders. Those in charted space.. the Bounty Hunter likely is not to be some sort of scum, 0 SOC, undesirable but a souped up Agent law enforcement career. A normal career not the dead ender some night see it as being. Very much a corporate type for those (Mega) Corporations are the ones most likely to be employing Bounty Hunters and if it is one thing Corporations don't like.. it is messes and bad PR... you could see it being a very easy career to get flunked out of and resigned to changing careers (Law Enforcement) or becoming a Travellers. Bounty Hunters as I wrote them have huge retirement benefits but it is hard to get to retirement. Either getting fired or fried..
Imperial law is actually quite clearly spelled out. Check https://wiki.travellerrpg.com/Imperial_Law

Imperial jurisdiction is likewise spelled out: from 100 diameters from the mainworld to the jump point is Imperial jurisdiction. Between 10 and 100 diameters is shared jurisdiction with the mainworld. 10 diameters is mainworld sovereign territory. HOWEVER Imperial Navy vessels may stop and inspect any vessel outside a world's atmosphere for customs enforcement, safety inspections, inspecting for violations of Imperial High Law, etc.

The Third Imperium isn't predicated on profiteering solely for the megacorps. The basic idea is that trade and communication are the great civilizing influences. Partners in trade are less likely to go to war and have a greater understanding of each other. Trade allows more worlds to gain the maximum benefit of technology and social progress. The simple fact is that trade relations are generally peaceful relations.

Yes, this does enrich corporations and the people that run them, but this is not the primary goal. The plain fact is that Cleon Zhunastu's Imperium drug something like 40 full sectors out of the Long Night kicking and screaming and protesting every step of the way. The Third Imperium led to trillions of more citizens living better, more fulfilled and certainly safer lives than in any time since Vland fell to the Terrans and the impetus of that prosperity was keeping the borders secure and the trade routes open. And poor thanks it's gotten for its efforts.

There has never been a perfect Utopian society ever devised that actually worked. Utopia for one group of people is slavery and disenfranchisement for others. Even the post-scarcity paradise of Star Trek's United Federation of Planets has its own citizens pissed off at it, and a fair percentage of them too! And the Third Imperium never said it was a Utopian paradise, only that it was better than the Rule of Man and the Long Night that it replaced.
 
nice!!!! I have that book, Gurps Nobles, but haven't fully digested it yet. The bad side of trying to eat about 40 Traveller books in a span of a couple of months hahah. Mainly read the sections on the nobility but yes it does cover the law and courts. However .. back to the point at hand of Bounty Hunters... if you have the laws, and the courts then you need officials and grunts to enforce it. Sort of makes criminal based Bounty Hunting pointless as there are Imperial law enforcement (Agent career types) to do that specific job and catch them (dead or alive) and bring them to court to face Imperial Law.

That aspect though has not to my knowledge been detailed. The third leg of the justice system. This one at the Imperial level beyond the scope of the individual and wildly varying planetary justice systems where you can be jailed perhaps even executed for reading the wrong book (treason is in the eye of the beholder isn't it) on certain planets if the Law level and government types are aligned. Imperial law in that way would be seen to be secondary to planetary law would it not?
 
Acceptance of Imperial High Law conventions is a requirement for membership in the Imperium. But this isn't a particularly high bar. A great many worlds in the Imperium have far more draconian laws than Imperial High Law. What's more, the Imperium avoids using precedents in their legal rulings so that member worlds are not able to parse and finagle the legal system. When the Imperium feels an intervention is necessary, be that intervention two IMOJ marshals and a legate or an entire Imperial Army Lift Infantry Corps, it will intervene for the greater good of the Imperium. It will use 'violations of Imperial High Law' as its reasoning but not state which particular High Law they're enforcing. This serves to keep the more authoritarian planetary governments off-balance and unsure of themselves.
As a general rule, the Imperium only enforces its prerogatives in space or on Imperial facilities [starports, consulates, etc.] and it only does so to make a point to larger organizations... be they corporations, planetary groupings, world governments and so on. The Imperium allows a great deal of leeway in the conduct it allows its member worlds, but then the Iridium Throne sends a message that its tired of your crap, you'd do well to listen.
 
Acceptance of Imperial High Law conventions is a requirement for membership in the Imperium. But this isn't a particularly high bar. A great many worlds in the Imperium have far more draconian laws than Imperial High Law. What's more, the Imperium avoids using precedents in their legal rulings so that member worlds are not able to parse and finagle the legal system. When the Imperium feels an intervention is necessary, be that intervention two IMOJ marshals and a legate or an entire Imperial Army Lift Infantry Corps, it will intervene for the greater good of the Imperium. It will use 'violations of Imperial High Law' as its reasoning but not state which particular High Law they're enforcing. This serves to keep the more authoritarian planetary governments off-balance and unsure of themselves.
As a general rule, the Imperium only enforces its prerogatives in space or on Imperial facilities [starports, consulates, etc.] and it only does so to make a point to larger organizations... be they corporations, planetary groupings, world governments and so on. The Imperium allows a great deal of leeway in the conduct it allows its member worlds, but then the Iridium Throne sends a message that its tired of your crap, you'd do well to listen.

umm hmm... thanks for the great and thoughtful thoughts. Especially the polite nudge to fully digest the Nobles book before trying to parse out Planetary Law, Imperial Law and how they might collide, the lack of a detailing of Imperial Law Enforcement and where the Bounty Hunter career fits into that before even thinking about writing up anything about it. I just flipped through those sections in the Nobles book that the Wiki page referenced and yeah there probably is a lot of detail there pertaining to this.

As I said in the opening post. It is quite a interesting subject and one perhaps that has not been fully fleshed out and has room TO be fleshed out how it all law and order comes together between local and Imperial law. One that the Bounty Hunter book didn't go into but would be vital to have detailed for using them in the Charted Space setting.. not just as you alluded to earlier... some DYO Star Warsie Scum and Villiany take on Bounty Hunters that really doesn't fit the Charted Space/Third Imperium setting at all IMO.
 
Acceptance of Imperial High Law conventions is a requirement for membership in the Imperium. But this isn't a particularly high bar. A great many worlds in the Imperium have far more draconian laws than Imperial High Law. What's more, the Imperium avoids using precedents in their legal rulings so that member worlds are not able to parse and finagle the legal system. When the Imperium feels an intervention is necessary, be that intervention two IMOJ marshals and a legate or an entire Imperial Army Lift Infantry Corps, it will intervene for the greater good of the Imperium. It will use 'violations of Imperial High Law' as its reasoning but not state which particular High Law they're enforcing. This serves to keep the more authoritarian planetary governments off-balance and unsure of themselves.
As a general rule, the Imperium only enforces its prerogatives in space or on Imperial facilities [starports, consulates, etc.] and it only does so to make a point to larger organizations... be they corporations, planetary groupings, world governments and so on. The Imperium allows a great deal of leeway in the conduct it allows its member worlds, but then the Iridium Throne sends a message that its tired of your crap, you'd do well to listen.
I agree tho I would counter it wouldn’t be an Army Lift Infantry Corps it would be Imperial Marines Interdiction Battalion.
 
I agree tho I would counter it wouldn’t be an Army Lift Infantry Corps it would be Imperial Marines Interdiction Battalion.
The Marines are short term raiders, long on teeth and short on tail. They'll make their point, but they're off to the next crisis within the month. Changing a society takes time and the Marines aren't built for that. That's the Army's job.
To 'export Imperial High Law', you need boots on the ground for a long period. In addition to the patrolling infantry, you need battalions of Civil Affairs troops, Engineers, and probably some IMOJ marshals and legates.
 
Acceptance of Imperial High Law conventions is a requirement for membership in the Imperium. But this isn't a particularly high bar. A great many worlds in the Imperium have far more draconian laws than Imperial High Law. What's more, the Imperium avoids using precedents in their legal rulings so that member worlds are not able to parse and finagle the legal system. When the Imperium feels an intervention is necessary, be that intervention two IMOJ marshals and a legate or an entire Imperial Army Lift Infantry Corps, it will intervene for the greater good of the Imperium. It will use 'violations of Imperial High Law' as its reasoning but not state which particular High Law they're enforcing. This serves to keep the more authoritarian planetary governments off-balance and unsure of themselves.
As a general rule, the Imperium only enforces its prerogatives in space or on Imperial facilities [starports, consulates, etc.] and it only does so to make a point to larger organizations... be they corporations, planetary groupings, world governments and so on. The Imperium allows a great deal of leeway in the conduct it allows its member worlds, but then the Iridium Throne sends a message that its tired of your crap, you'd do well to listen.

the subject of Planetary Law and Imperial Law and where each practically begin and end is a fascinating one especially in context of Bounty Hunting for sure. I just got my copy of Aliens IV yesterday and found this of interest. Not aware of any sourcebook really dealing with this subject but even though it is specifically for the Suerrat Cultural Region one can easily see an Imperial counterpart. Part of the Imperial Ministry of Justice, on a sub-sector level. One its primary functions even? From page 22 of Aliens 4

REGIONAL CRIMINAL POLICE ORGANISATION
The Regional Criminal Police Organization (RCPO) is a region-wide organization within the Suerrat Cultural Region which facilitates interstellar police cooperation and crime control. Headquartered on the world of Spring/Ilelish (Ilelish 3106) it has regional headquarters on all original member worlds of the first Suerrat Republic and agencies on all member worlds of the current Suerrat Republic.

One could see that being a primary 'local' function of the Imperial Justice Ministry especially in an interstellar 'confederation' of various worlds with wildly varying laws. Largely serving as a conduit of information between worlds and .. an adjudicator of those they catch (like at Starports) who have fled beyond the reach of a planet's law enforcement and its laws but are not charged with breaking Imperial Law. (good example is the treason charge I mentioned up stream for reading 'unsanctioned' books). Innocent until proven guilty.. and the basic rights a citizen of the Imperium would surely have. You could easily see Imperial Courts spending the vast majority of its time dealing not with crimes committed in the depths of space but dealing with the convergence of 20 or 30 something different sets of individual planetary laws in a sub-sector overlaid against the primary Imperial Law.
 
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Plus before the book, I saw bounty hunters as more of working on the Civil Law stuff than criminal, serving as private investigators and debt reclamation specialists (skip tracers and legally authorized ship hijackers and thieves to claim ships with excesssive unpaid mortgages).
 
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