ottarrus
Emperor Mongoose
I agree that a lot of the psionics were toned down in this edition, but I feel this just puts psionics in the realm of the reasonable.
I strongly believe that psionics should augment a character's skill set rather than replace it... for example, the character has to know something about locks in order to TK pick one.
As for the skill success and Effect issues, this encourages the player to invest skill points into their talents... to put time and effort into developing them... instead of the old system of 'whoo-hoo, I got teleport' and the guy goes blinking merrily around for the whole campaign with Teleport-0.
I fully agree that the expenditure of power points and a successful roll ought to give you a minimum result other zero, however. That was a good catch and I'd missed that one.
I strongly believe that psionics should augment a character's skill set rather than replace it... for example, the character has to know something about locks in order to TK pick one.
As for the skill success and Effect issues, this encourages the player to invest skill points into their talents... to put time and effort into developing them... instead of the old system of 'whoo-hoo, I got teleport' and the guy goes blinking merrily around for the whole campaign with Teleport-0.
I fully agree that the expenditure of power points and a successful roll ought to give you a minimum result other zero, however. That was a good catch and I'd missed that one.