dmccoy1693 said:
To be entirely frank, the reason I haven't devoted as much time to Traveller to as I have to Pathfinder products is simple: sales. My print books sell better with Pathfinder then they do with Traveller. i.e. My last Traveller book sold 150-200 copies while my last Pathfinder book sold 500-600 copies. Combine that with the level of work that is needed to be done with each to inform the respective audiences and store owners. I sneeze Pathfinder and game stores are handing out tissues, but I can yell that I support Traveller from mountaintops and social networks and the most frequent question I get is, "You mean the 30 year old game where you can die in character generation?" atleast that is, when I get a question. And those that do know about MGT have little clue there are licensees. Going game stores is a tough market to break into. The relative market size does not help.
I think that SF roleplaying has always been the poor cousin of fantasy roleplaying for a whole heap of reasons. Pathfinder is doing well at the moment largely because it is becoming the dominant player in the lucrative fantasy genre. It doesn't hurt that Paizo actively promotes high-quality third-party publications in a way that WoTC never did back in the 3.5 era. One of the reasons that I single out Paizo for comparison is that their public relations work is second to none - they have done an outstanding job of building a community around their games to the point where they are seriously challenging D&D for the top spot in the industry.
I think that producing support material for SF games such as Traveller was more viable from an economic standpoint when the RPG industry as a whole was larger - I suspect that the slice of the pie associated with that particular market segment was proportionally the same as it is now but the pie as a whole was larger. This made it viable for second-tier publishers such as Judges Guild and FASA to produce licensed product lines supporting Traveller back in the day. As the RPG industry shrinks, the economic incentive to produce third-party support for anything other than the dominant games decreases.
The way that people tend to remember Traveller as "the 30 year old game where you can die in character generation" is interesting. Unfortunately, Traveller hasn't been in continuous publication over that period due to the dissolution of GDW in the early 1990s. As a consequence, many people remember it as a quaint footnote in the history of RPGs rather than as a contemporary game with an active fan community.
As an aside, I'm going to go out on a limb here and say something blasphemous - the close identification of the Traveller ruleset with the OTU in the minds of many gamers actively hurts the position of the system in the market. Traveller is not the game that people go to if they're looking for a generic SF system that can handle everything from near-future cyberpunk to space opera in a galaxy far, far away - even though it is theoretically capable of doing both of those things. Gamers are more likely to turn to GURPS or Chaosium's BRP if they are looking for a system that can fill that particular niche.
Don't get me wrong - I love the OTU and enjoy playing in it, but I wonder if Traveller would do better if it were marketed as a more generic SF ruleset capable of handling many different settings?
(As a comparison, it might be worth looking at the close association between Runequest and Glorantha in the minds of many gamers. The Mongoose Runequest II product line was an excellent rule system, but I know many gamers who wouldn't go near it because they don't like Glorantha and in their minds the two things are equivalent. From this perspective, rebranding Runequest II as Legend may actually be a good marketing move to draw in new players).
dmccoy1693 said:
IMO, Mongoose has done everything i hoped they would with Traveller. The license is free, easy to use, the core book is a complete game, and there are 3 essential books to work from.
Don't get me wrong. I appreciate the fact that Mongoose has released as much material as they have under the OGL. I also enjoy seeing what third-party publishers do with the material that is already available. But it's hard to view some of the juicy extensions to the core rules that have been published by Mongoose (such as vehicles or cybernetics or robots) without wishing that third-party publishers could use some of the material from them too
dmccoy1693 said:
Had they put the OGL in the books themselves and said, "these sections are open content," I doubt much if anything would have changed for us, except possible increase in confusion. If the Product Identity/Open Content statements are not worded unambiguously (and I've seen many that are ambiguous), it can be a nightmare parsing out what is and is not open content.
And yet this seems to be the approach that Mongoose is taking with Legend, based upon the few public statements released so far. I agree that ambiguous Product Identity/Open Content statements can be a nightmare. Indeed, I recall that a number of publishers during the d20 boom (*cough* White Wolf *cough*) deliberately introduced ambiguities intended to make it impossible for other companies to re-use OGC from their books.
Here's where the model pioneeered by Pathfinder comes into play. Paizo has provided a new model for licensing material under the OGL that is not dependent upon the ongoing maintenance of a System Reference Document but which makes it very clear what material is available for use by third-party publishers as OGC and what material is not. The interesting thing about this model is that not all of the material released as OGC is available for use in works that bear the Pathfinder Compatible logo - only OGC from those works listed on the Compatibility License page may be referenced in works bearing the logo.
This seems to be a more flexible approach than the one pioneered by WoTC back in the early d20 days, which was built exculsively upon the concept of a well-maintained SRD (an idea that was gradually dropped due to the workload involved).
dmccoy1693 said:
I mean it would be nice to use minor rules set A from book B but I have not yet used the Mercenary ticket generation system in any of my books and I doubt I will. I suspect a similar situation would emerge with all the other rules systems add-ons if they had been open content.
It's certainly true that different publishers will use different parts of the available OGC, and that's cool. The Mercenary Ticket Generation System might not be of much interest to you, but it might turn out to be vital to some crazy person out there who decides to produce a book of Mercenary adventures...
dmccoy1693 said:
So I have no complaints about what Mongoose has or has not done
Neither do I. Mongoose has done a great job of reviving classic Traveller and has been kind enough to let other people play in their sandbox. My comments aren't intended as a criticism - I am merely asking whether there might be an alternative approach that reduces the amount of effort required to update the SRD.
dmccoy1693 said:
EDIT: Sorry Prime Evil, I originally sent this as a PM when I intended this to be public. Sorry about that.
No problems! I really appreciate hearing your thoughts on the matter. I also respect the work that Jon Brazer Enterprises has done to support Mongoose Traveller - it is obviously a labour of love for you guys!