nats said:
And if MgT is still 'Traveller' I would like you to point out what specifically makes it 'Traveller'. Because I am damned if I can find anything - other than it has the same name. That is all that remains of the original game.
"Nothing" you say?
At a fundamental level, almost EVERYTHING that was in CT is in MgT:
* The stats (STR, DEX, END, INT, EDU, SOC) are generated by a 2D throw
* Players generate characters through a guided random process that gives them skill levels, mustering out benefits, etc. That process is nearly identical to the original LBB version, though with a few extras added.
* Starships travel with jump drives. Ship design in the core rules is almost identical, though again some numbers have been changed (notably in computer size)
* Hex-based, 2D subsector maps
* UPPs and UWPs (the later being exactly compatible with CT UWPs, though the generation process is somewhat updated.)
* Many if not all of the same device trappings (sandcasters, meson weaponry, battledress, gauss rifles, laser weapons that need dorky backpacks, etc.)
The core rules did neglect to include a reaction table, and the abundance of level-0 skills informs a different play style (character-sheet-as-playlist vs character-sheet-as-resume).
Now, I'll grant you that CT's presentation implies a game that's almost a board game in many respects - the Referee is there to administer the rules, randomly generate opportunities and setbacks, and administer the "role playing" parts of the game, though always with the freedom to introduce a more detailed scenario. That's certainly different from the modern style of RPG's, but at least with my group, we played CT as a story-driven game even back in the early 80's.