Traveller 5E

Same here. And I think the T5 ship combat and how the tech stage designs for ship equipment interacts with it is highly intriguing.
Brilliant concept, needs editing. As to ship construction I have yet to build a ship using the rules as written, they are more confusing to me than FF&S ever was.
But I think there is a gem in the rough in the T4/T5 multi-D6 dice mechanic. It has it's issues RAW, but I think there is a path forward with a simple fix that takes care of the Stat-dominance of task resolution (putting the weight back on skills) and eliminating the TIH-mechanic kludge altogether.
I think the core mechanic of the T5 game should have been the flux mechanic...
I would someday like to experiment with a simplified T4/T5 Hybrid Game System.
My fix is to have the referee roll multiple d6 based on difficulty to determine the target number while the player always rolls 2d6 roll high as usual.
A novel twist I have considered but not used yet is that player skill levels are variable based on the number of dice the ref rolls

standardchallengingdifficultformidable
Referee rolls for target no.2D63D64d65d6
character skill levelx1x2x2x3
 
Updated campaign numbers, they hit 2,400 signed up following the pre-launch, remember you only get hte patch and the coin if you make an actual pledge.

This is almost double the number of Mongoose's best kickstarter. We will have to wait until it goes live but at this point it looks like it is well supported.
 
They do on CotI, there are separate forums for each major iteration. Mongoose have sensibly not split the fan base by doing this.
 
I concur :)

It is a truuely awful game but a useful toolbox for Charted Space. There is a lot os stuff in it I mine for idea, but it is still in need of at least two more editorial passes, and a complete re-write of the rules to make them work. I know people say they have run it, but when you ask follow up questions they always have to house rule bits.
The T4 rules upon which it is based were awful too, with the exception of how damage was handled, and the psionics rules.

It is all that a lot of people know. I remember ridiculing RuneQuest back in the day until I got to play it and run it. As to Traveller i still have friends who refuse to play it if we use 2d6... yet they are happy with BRP, Aftermath, White Wolf or any other rules I use to run exactly the same scenario as I was going to run with 2d6.

Quite a mild rant really :) :) :)

Adendum.

When I first heard the news "Mongoose to release T5" I allowed myself a moment to hope that Mongoose were going to re-write T5 with the MgT engine. What a great game that could be. Chris and Geir with free reign to fix stuff and bring balance to the force. Art layout and graphics up to today's excellent Mongoose standards.

I look forward to the 5e version, especially with a GDW alumni at the helm, but I would have thrown an awful lot of money at a MgT T5 kickstarter...
Maybe they can raid it for content and keep the current game rules. A big change in how things work would invalidate too many of their products, but the tech might make it across.
 
It's mostly different rules for the same techs that Mongoose has, because the authors who write the gear books are familiar with it and it's still basically Charted Space-centric. There's some increased granularity on ship systems like tracking different types of work stations, some stuff with comms systems not in Mongoose, and the like.
 
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