Agreed naturally as I suspect most everyone here on this forum would. This game is not for 'us' but for them.
Completely true, and it's not going to affect any of us. It's a separate product line, assisted by Mongoose, but made by another publisher. It won't add a significant burden to Mongoose's workload. .
Complicated by the fact that Sci-Fi RPG's are heavily setting/IP based. They want to play 'x' or play 'y.
Completely true. People see something or read something and think, "I want to have adventures like that too. I don't want the story to end. What would've happened if the characters in the movie weren't incompetent?"
With games set in medieval fantasy, the IP is history, legends, mythology, folklore, and all the media based on it. Scifi games have to build a setting, or IP. They have to build a premise that grips people and inspires them, that makes them feel like they want to have adventures like that.
Building one's own setting is a fairly advanced activity that takes a lot of preparation. Play Charted Space, or detail hundreds of worlds, governments, political conflicts, trade systems, and wars yourself. Play Dune, or figure out centuries of scifi history and culture yourself. Some people, including me, like to do that. Most people just want to play. It's not fair to expect them to do months of preparation work when they don't have an interest in that. If we say, "Traveller is a toolbox to create any science fiction universe, so maybe Traveller isn't the game for them" then we're gatekeeping and creating a pretty big barrier to entry, when we could easily say, "here's Traveller, you can have all kinds of adventures in Charted Space, and Traveller also has a complete set of tools for you to create your own scifi settings when you have the inspiration to do so."
Most settings are Used Furniture anyway, to a greater or lesser degree, be it history or another IP.
"Use of a background out of Central Casting. Rather than invent a background and have to explain it, or risk re-inventing the wheel, let’s just steal one. We’ll set it in the Star Trek Universe, only we’ll call it the Empire instead of the Federation."
https://www.sfwa.org/2009/06/18/turkey-city-lexicon-a-primer-for-sf-workshops/
https://tvtropes.org/pmwiki/pmwiki.php/Main/RecycledWithAGimmick
our character dies... doesn't matter how many hit points or skill points your 'leveled up' superhero character has. They are dead man...
Waaaaah, X-Card, waaaaaaaaah. Waah-medevac inbound.
setting matters with Sci-Fi RPG games.
What's true is true.