Though this part is only in the print copy?
GarethL said:(capped by the number of missiles remaining in the salvo)
GarethL said:(capped by the number of missiles remaining in the salvo)
The intention is that the to hit roll determines how many missiles hit, the Effect is how many missiles hit. This is why the Effect is limited to the number of missiles in the salvo. If 0 missiles hit, the target sustains no damage.GarethL said:Is this a change from the core rules, as I checked both my print copy and the pdf download and both say:
If an attack roll for a missile salvo is successful, the target will sustain damage. Roll for damage as if for a single missile and deduct the target’s armour as normal but do not apply the Effect of the attack roll. Instead, any damage is then multiplied by the Effect of the attack roll (the Effect cannot exceed the number of missiles in the salvo).
AnotherDilbert said:The intention is that the to hit roll determines how many missiles hit, the Effect is how many missiles hit. This is why the Effect is limited to the number of missiles in the salvo. If 0 missiles hit, the target sustains no damage.
AnotherDilbert said:Yes, but note that you get a DM +1 for each missile in the salvo so for 1 missile you get +1 on the to hit roll.
And all other missiles after the first that hits, hits automatically.
I downloaded it from the Mongoose site a week ago?AnotherDilbert said:Check if there is an updated pdf?
GarethL said:We do seem to be getting to the heart of my question, which is that, if I am firing a pulse laser and roll a (modified) 8, then my attack deals 2d6 damage, but if I roll a (modified) 8 with a missile then I deal zero damage.
GarethL said:As an aside, another oddity with missiles is that damage is very... Swingy. An exceptionally lucky or unlucky damage roll can cause wild swings in damage inflicted as the damage is then multiplied by the effect of the attack roll... Effectively every missile in the salvo gets exactly the same damage roll (e.g.: a flight of six missiles striking an armour 5 foe and then rolling 4d6 damage for a total of (4 [roll] -5 [armour]) x 6 = 0 damage), however unlikely that is. That said, I suspect this is intended to be a simplification to prevent the need for lots of damage rolls in large salvos.
Interestingly, the files:GarethL said:I downloaded it from the Mongoose site a week ago?
Just to add to the confusion, my download doesn't seem to include a file called: Traveller_Core_Rulebook_erratajun2016_Ebook.pdfAnotherDilbert said:Interestingly, the files:GarethL said:I downloaded it from the Mongoose site a week ago?
Traveller_Core_eBook.pdf
Traveller_Core_Rulebook_BW_PRINTFRIENDLY.pdf
contain the phrase "(the Effect cannot exceed the number of missiles in the salvo)" on p162, but the file:
Traveller_Core_Rulebook_erratajun2016_Ebook.pdf
does not.
At least for me...
http://www.drivethrurpg.comGarethL said:Did you get your pdf from Mongoose or RPGNow?