Egil Skallagrimsson
Mongoose
rust said:I am not so sure. I remember a Birthright campaign with the focus on di-Egil Skallagrimsson said:No, not really, more typical of D and D play, rather than a streotypical view. That's not to say that there is not a lot of atypical play as well, I remember the AD&D DMG makes clear that NPCs can be a lot more than just monsters, but the game system per se has never really rewarded that.
plomacy, economics and politics, and almost no combat at all, except an
occasional border war fought as a wargame with the battle cards. Well,
and the AD&D system supported this style of roleplaying quite well, just
as well as it supported the usually more common dungeon crawl.
D&D is a nice system if one wants to concentrate on combat scenarios
(and so is Traveller, too), but most of its versions can also be used for
less martial scenarios (just as Traveller, too). Personally I do not see
much difference, and certainly no "moral high ground", if one plays mer-
cenaries in Traveller instead of monster slayers in D&D - it is exactly
the same "make a career by killing things" theme.
I am not familiar with the Birthright campaign, though I have been involved in D&D campaigns which did stress role play and diplomacy rather than skirmish warfare, hence my comment about typical, and my acknowledgement that there are also atypical D&D campaigns. I tend to think that those kinds of D&D campaigns don't really need the D&D system at all, (or perhaps any system, just using free form story telling instead). In my, very considerable, experience of playing "Old School AD&D" in the 1980s and early 1990s, I do think that a game focussed on the acquisition of character levels is the norm, though how naked that is depends on the players and the DM. Of course, sometimes lots of role-playing is possible.
It's certainly possibal to have a carnage based trav campaign, with access to nukes and chemical weapons this goes far beyond the wildest dreams of a would be Sauron, but I think that Trav better adapts to other kinds of stories.
I am certainly not to making any claims of "moral high ground", in the end it is "you play football, I play rugby" kind of distinction. Frankly, I think AD&D was an excellent game (can't comment on the later incarnations), and it is hardly surprising that it worked best when replicating the kinds of scernerios (Conan, Grey Mouser etc) that Gygax had in mind when he wrote it. If I ever again have the urge to take some fantasy characters on an underground monster hunt, I will blow the dust off my Player's Handbook.
Egil