Transhumanism is a rather broad subject. In most game systems it's used as a badge for whacking in a few different 'morphs' or 'sleeves', funky cybernetics, genetic engineering and some man/machine overlays - information characters and sentient AI PC's and so on. Examples of the genre include Transhuman Space from SJG, Eclipse Phase (my personal choice), Corporation, A/State and Cyberpunk V3 (the last 3 are arguably post cyberpunk, though). Although slated for it's dire artwork and sloppy production, CPv3 includes many transhumanist themes; post currency economy, the flexibility of form, information wars and meme propogation, the splintering of mankind into forced or engineered evolutionary factions different from "baseline".
Posthuman is what humanity will become and can be anything from a brain in a jar on a robot body to a being of pure thought in an information network. It's the evolution of humanity into something which is no longer the classical view of a human - the Navigators in Dune, for instance.
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Posthuman is what humanity will become and can be anything from a brain in a jar on a robot body to a being of pure thought in an information network. It's the evolution of humanity into something which is no longer the classical view of a human - the Navigators in Dune, for instance.
G.