PsiTraveller
Cosmic Mongoose
I am trying to think of ways to calculate or randomize the Freight tonnage available for shipping farther than the next Jump. All the tables refer to the Jump rate per parsec travelled, but it is calculated on a single Jump. So shipping something from Drinax to Theev for example is not covered.
This is important because if a trading ship is working along a Main that has, let's say 6 planets in a row a ship might get a contract for shipping something from planet 1 to planet 6 at a Jump 2 rate, at 2 jumps a month. This would pay them every Jump and reduce the other freight cargo space they had to find, and the space available for taking on larger lots.
Personally i think the rules would be impossible to sort out, there are way too many variables, does the customer want 1 Jump every week, which causes maintenance problems if regular service is not done. Is the standard 2 Jumps a month considered standard so shipping something 3 Jumps away (system 3 on the first Jump, 5 on the second and a jump 1 to system 6 on the third jump). This would take 5 weeks to complete. The variables in timing for J1 to J3 or j4 craft make me think that there is really no way to get a complete system in place.
Merchant Prince has a total distance travelled and a price per ton per parsec + negotiated rate that could be used. The pricing is low in my opinion, at the point where it makes no profit to ship something for someone else. Using the second edition pricing of 1000 Credits per 1 Parsec Jump the low end shipping rate would be 5000 Credits for the job and take 5 Jumps to get there. This could be the same ship taking 10 weeks or different ships jumping in sequence and taking 5 weeks plus whatever time it takes to unload and load in each system.
Shipping any distance in either edition does not seem to make a lot of sense. The value of the cargo is lost over a short distance, unless you are dealing in high end materials. In the Pirates of Drinax the Treasure Ship had Dust Spice bound for the Aslan Hierate. The value is set at 6000 per ton. Shipping at the Merchant Prince rates of 500 Cr/parsec travelled +/- the negotiated rate means that the 12 parsecs journey would cost more than the spice is worth. The other high end items are okay, cost of shipping is not too bad.
The system is worse in 2nd edition with the increase in shipping prices. At 3000 per ton for a J3 rate and 160 for J2the Spice Dust would have a freight charge on them of over 10 000 Credits with the J2 and J3 jumps along the route.
Anyone else thought of the issues dealing with a trade system? I am handwaving a lot of it away but I have a Merchant Prince Broker in my Pirates of Drinax game, so I have to have some sort of idea of how things might work.
What do you folks do?
This is important because if a trading ship is working along a Main that has, let's say 6 planets in a row a ship might get a contract for shipping something from planet 1 to planet 6 at a Jump 2 rate, at 2 jumps a month. This would pay them every Jump and reduce the other freight cargo space they had to find, and the space available for taking on larger lots.
Personally i think the rules would be impossible to sort out, there are way too many variables, does the customer want 1 Jump every week, which causes maintenance problems if regular service is not done. Is the standard 2 Jumps a month considered standard so shipping something 3 Jumps away (system 3 on the first Jump, 5 on the second and a jump 1 to system 6 on the third jump). This would take 5 weeks to complete. The variables in timing for J1 to J3 or j4 craft make me think that there is really no way to get a complete system in place.
Merchant Prince has a total distance travelled and a price per ton per parsec + negotiated rate that could be used. The pricing is low in my opinion, at the point where it makes no profit to ship something for someone else. Using the second edition pricing of 1000 Credits per 1 Parsec Jump the low end shipping rate would be 5000 Credits for the job and take 5 Jumps to get there. This could be the same ship taking 10 weeks or different ships jumping in sequence and taking 5 weeks plus whatever time it takes to unload and load in each system.
Shipping any distance in either edition does not seem to make a lot of sense. The value of the cargo is lost over a short distance, unless you are dealing in high end materials. In the Pirates of Drinax the Treasure Ship had Dust Spice bound for the Aslan Hierate. The value is set at 6000 per ton. Shipping at the Merchant Prince rates of 500 Cr/parsec travelled +/- the negotiated rate means that the 12 parsecs journey would cost more than the spice is worth. The other high end items are okay, cost of shipping is not too bad.
The system is worse in 2nd edition with the increase in shipping prices. At 3000 per ton for a J3 rate and 160 for J2the Spice Dust would have a freight charge on them of over 10 000 Credits with the J2 and J3 jumps along the route.
Anyone else thought of the issues dealing with a trade system? I am handwaving a lot of it away but I have a Merchant Prince Broker in my Pirates of Drinax game, so I have to have some sort of idea of how things might work.
What do you folks do?