Trade Classifications & Remarks

EDG said:
captainjack23 said:
1. I'm not simply disagreeing with your suggestions,(which I am doing, too) , I'm saying that your effort/approach is a bad idea and an uneccessary waste of time and effort; and may mess up the game more than it corrects.
My "better suggestion" is this: leave it alone, and don't fiddle for the sake of fiddling. Personal opinion.

This is a playtest though - you can't just say "I don't think that'll work" and not suggest anything better. I firmly believe my suggestions will improve the trade classifications and will not mess up the game (at least no more than adding these passenger and trade rules that are untested and different to all the other editions of the game anyway).

Yes, actually, I can, and I did. You've certainly given yourself that right in the past (and present), so I'll take it too. I do have a better suggestion. in this case, No change = better. Playtest doesn' t simply mean "rewrite everything".

I guess the bottom line is that I haven't seen anything that suggests to me that your model is in any way more or less arbitrary than that of Gar or MWM...or me. Sorry !

As to the In world issue , I see the difference in our points. You see In as much closer to a norm, and a planet which is industrial. Me, I've always assumed than almost all imperial planets above thech 4 will be descriped as industrial - but the In code is for those that stand out excessively in a particular way...which is what the uWp codes define.

Thanks for keeping it civil, though. Although the codswallop comment was uneccessary. I do know the soc lit. It doesn't address what planets with non-terran atmospheres and non-terran population levels need; nor what vaccume worlds need. Nor ammonia ocean worlds. Nor dark forbidding industrial hives with barren vistas and toxic atmospheres...beyond LA, Chicago and Detroit, I guess....(so maybe you do have a point there....:wink: )
...no data, that is, unless the Hivers have been busy with time machines, the bastards.....


That said, I agree that we (as in you and me) are done with this discussion.



 
Gruffty the Hiver said:
.....and yea, the Hiver delivereth ;)

So, actually, I have a hankering to figure out some actual proportions of trade codes that'll be generated - I can do it myself, but I'm checking to see if anyone has already worked it out ?

I figured you might have a clue if so as to where such data might be...or anyone else ?
 
captainjack23 said:
Yes, actually, I can, and I did. You've certainly given yourself that right in the past (and present), so I'll take it too. I do have a better suggestion. in this case, No change = better. Playtest doesn' t simply mean "rewrite everything".

Well it'd be nice if someone actually playtested the rules... you know, actually run a few trade situations with real UWPs through them?

Though if I get time tomorrow (or this week) I may create a quadrant using the Mongoose rules and a quadrant using all my tweaked rules and compare them. If I have time. It'd be interesting to see what comes out.


As to the In world issue , I see the difference in our points. You see In as much closer to a norm, and a planet which is industrial. Me, I've always assumed than almost all imperial planets above thech 4 will be descriped as industrial - but the In code is for those that stand out excessively in a particular way...which is what the uWp codes define.

Kinda. I'm basically saying the In code as it stands is too extreme - it doesn't have to be stretched so far. And lowering the pop means that we're not lumbered with Hi In worlds all the time, we can actually have some that are just In and not Hi, which makes for more variety.


Thanks for keeping it civil, though. Although the codswallop comment was uneccessary.

You do realise that codswallop isn't an insult, right? It just means "nonsense".


I do know the soc lit. It doesn't address what planets with non-terran atmospheres and non-terran population levels need; nor what vaccume worlds need. Nor ammonia ocean worlds. Nor dark forbidding industrial hives with barren vistas and toxic atmospheres...beyond LA, Chicago and Detroit, I guess....(so maybe you do have a point there....:wink: )...no data, that is, unless the Hivers have been busy with time machines, the bastards.....

Right, and my point is that we're more than capable of extrapolating and coming up with ideas that are consistent with what we know. "No data" is no excuse to not think about it and come up with something useful.
 
EDG said:
The question is whether you can get enough of it to completely cover the planet. Ammonia and Methane/ethane are only stable as liquids in cryogenic environments (i.e. in the Outer zone - Titan has a few small ethane lakes at its poles). Though bear in mind you have a DM-4 for hydrographics for A-C atmospheres anyway, so you shouldn't ever get 100% non-water coverage.

Type A atmospheres in the habitable zone are most likely to have liquid water hydrographics, so they could be entirely covered with water (but as I suggested in my thread on this topic, those worlds shouldn't be classed as Fl anyway).

In draft 3.2: both Atm and Hydrographics are 2d-7+size, so it's possible to get a larger world with high hydrographics and atm A+; it's expected at Size A..., and about 10% of size 7's....

Also, there is no DM for atmospheres above 1 in draft 3.2.

Might I suggest that atmosphere rolls that are negative become exotic, with pressures based upon the absolute value of the roll. (this puts the maority of small worlds with none or trace...
 
AKAramis said:
In draft 3.2: both Atm and Hydrographics are 2d-7+size, so it's possible to get a larger world with high hydrographics and atm A+; it's expected at Size A..., and about 10% of size 7's....

Oh yeah, if you roll high on the hyd roll then you can get a result of 15 for size A worlds, with the DM-4 for B or C atms that becomes 11 or rounded down to A.


Might I suggest that atmosphere rolls that are negative become exotic, with pressures based upon the absolute value of the roll. (this puts the maority of small worlds with none or trace...

What, so if a size 1 world rolls a 2, and gets a net result of -4, somehow it has a thick exotic atmosphere? Size 1 and 2 worlds can't hold atmospheres in the habitable zone, period. They just don't have the mass and the gravity to hold onto anything.
 
Population, TL and the Industrial TC:

Short answer, as a question:

What was a) the TL of Earth when it experienced the Industrial Revolution? and b) the total world population at that point in time?

Answer those two questions phrased in Traveller terms, throw in something about atmosphere type, and ta-daa! You have a more clearly defined In TC.

Eye shell Google for the answers reet noo :)

ANSWERS

a) Answers when googling "world population in 1830":
Pop 9 in 1830
Pop 9 in 1810;
Pop 9 in 1830
Pop 8 in 1830

b) Going by this Wikipedia graph, the Industrial Revolution started about 1830, which is covered by TL-3 (circa 1700 to 1860, LBB 6). For reference, TL 4 is circa 1860 to 1900.
 
Regarding the Trade Codes.

I think we also need to remember what the trade code was supposed to mean in the literature.

An Agricultural world was supposed to be a breadbasket for a good part of the subsector. Decrease the population and you don't get that productivity, increase it and you loose the ariable land to farm.

An Industrial world was the industrial powerhouse for a good part of the sub-sector. Sure industrialization can occur at lower populations, Rich worlds probably have a high degree of industrialization as well, but to be a True Industrial WORLD, you have to have billions of people dedicated to making things. That volume of industrialization, even with fusion power, is going to do bad things to the air. Polution is not just about power generation but chemical polutants as well, some of which we can't even think of right now. If you allow lower populations to have the In code, you dilute the purpose of the world-spanning military-industrial complex that was the original idea.

There is a reason that ATM 3 (Very Thin) was NOT included in the In code. It isn't tainted.

Regarding the Fl (Fluid) code, consider it from this point of view. It is important as a trade code because it indicates that there is NO WATER, which means no fuel and no air. Methane and Ammonia might be fine for making fuel, but you can't make air (Oxygen) out of it. So a Fl code, no water, means something.

I think Poor (Po) should have a maximum population restriction; say 4- since if it has a higher population, then it is not a poor world, it has at least mineral resources that attracted people there.
 
Gruffty the Hiver said:
Population, TL and the Industrial TC:

Short answer, as a question:

What was a) the TL of Earth when it experienced the Industrial Revolution? and b) the total world population at that point in time?

I think you've got to be careful about that though. The question to ask really is "what was the population of the countries that became industrialised", not what was the entire world's population.

And also, keep in mind that these worlds are being colonised, and it's not done by magic - they arrived in spaceships, and unlike us they arrived already armed with the knowledge of their advanced society. They don't have to sit there and figure out the principles of mass production or agriculture or mechanised warfare or whatever - they already know how to do all that stuff. They may not have the immediate means to suddenly spring up factories and so on, but one would hope that when the world was originally colonised they had people who knew how to get that sort of thing going.

You can't magically unlearn all that stuff - the only way to do that would be if the society suffered such a massive catastrophe that every skilled person was killed and all their records were lost. And given that interstellar contact is pretty frequent in Traveller it's unlikely that it'd remain lost anyway.
 
Rikki Tikki Traveller said:
An Agricultural world was supposed to be a breadbasket for a good part of the subsector. Decrease the population and you don't get that productivity, increase it and you loose the ariable land to farm.

Isn't that assuming that people are actually going out and doing the work though rather than it being automated?

Hm, though that does raise another point, which is that if your world is habitable, then somehow that means you're crippled technologically - look at the TL chart and you'll see that you get no TL bonuses for the environment, and the only TL DMs you have are from your starport or your population. The highest possible tech that an Ag world can have is going to be if it was something like A786759-x , which gives it Tech DM of 6 (starport) +1 (gov)... so it could have a maximum tech of 13. Give it a B port and it has a max TL of 11, and a C gives it a max TL of 9. A starport of D or E would give it a max TL of 7, and an X irrationally means it's stuck in the middle ages at TL 2 because of that -4 DM. Knock those TLs down by 1 if it doesn't have gov 5.

So if it has an A or B starport one could assume that it's also sufficiently advanced in agricultural tech, genetic modification of crops etc to produce really high yield crops in as little space as possible. And you can massively increase the automation involved too. Heck, you can even start building O'Neill space stations that are basically just massive kilometre long greenhouses if you really want at those TLs - then space or even environment doesn't become an issue.

If it had a C, D, or E starport then it's pretty much like Earth. And if it had no starport then for some reason people are stuck using oxen and ploughs. I think RTT's arguments about space and people would apply at those TLs, but not at the higher ones.



An Industrial world was the industrial powerhouse for a good part of the sub-sector. Sure industrialization can occur at lower populations, Rich worlds probably have a high degree of industrialization as well, but to be a True Industrial WORLD, you have to have billions of people dedicated to making things. That volume of industrialization, even with fusion power, is going to do bad things to the air. Polution is not just about power generation but chemical polutants as well, some of which we can't even think of right now. If you allow lower populations to have the In code, you dilute the purpose of the world-spanning military-industrial complex that was the original idea.

But if you're Industrial then by implication you are technological too, and if you're technological then you an automate production. You really don't need billions of people to have factories that make things - on an individual level most of our nation-states on Earth have tens or hundreds of millions of people and yet they have factories that produce lots of stuff.

This is partly why these trade classifications are so silly. As I mentioned earlier, a world doesn't just suddenly become Industrial. If the goal, right from the outset of colonisation, is that the world is to become one huge industrial park dedicated to the production of high-tech gear then it should be classed as "Industrial" from the moment that the first factories become operational, regardless of its population at the time. After all, that's what the trade code means - that it's basically a net exporter of industrial goods.

There is a reason that ATM 3 (Very Thin) was NOT included in the In code. It isn't tainted.

It's not breathable either, so why should anyone care about polluting it? ;)


Regarding the Fl (Fluid) code, consider it from this point of view. It is important as a trade code because it indicates that there is NO WATER, which means no fuel and no air. Methane and Ammonia might be fine for making fuel, but you can't make air (Oxygen) out of it. So a Fl code, no water, means something.

Air's never been an issue in the game though. You can refuel from gas giants after all, and they don't have oxygen in their atmospheres - they just have hydrogen and helium - and nobody's ever said that the inability to extract oxygen from a gas giant is a limitation. The Fl code can certainly affect trade (very slightly, as demonstrated earlier), but you can get fuel out of pretty much any surface liquid (water, methane, ammonia, even battery acid all contain lots of H2).
 
EDG said:
AKAramis said:
In draft 3.2: both Atm and Hydrographics are 2d-7+size, so it's possible to get a larger world with high hydrographics and atm A+; it's expected at Size A..., and about 10% of size 7's....

Oh yeah, if you roll high on the hyd roll then you can get a result of 15 for size A worlds, with the DM-4 for B or C atms that becomes 11 or rounded down to A.


Might I suggest that atmosphere rolls that are negative become exotic, with pressures based upon the absolute value of the roll. (this puts the maority of small worlds with none or trace...

What, so if a size 1 world rolls a 2, and gets a net result of -4, somehow it has a thick exotic atmosphere? Size 1 and 2 worlds can't hold atmospheres in the habitable zone, period. They just don't have the mass and the gravity to hold onto anything.

It would be a thin exotic, not a thick...

Size 1 worlds break any random roll system without tables... unless they are a cometary remnant which is outgassing. It's no worse than their rolling a 12 and getting atm 6...
 
I will agree that the trade codes seem to be applied assuming lower levels of Technology that are normal in Traveller.

Once you reach TL 11 or so, all those trade codes can go out the window. Automation and access to space means that nothing about the planet is really important to what it can produce (or consume)...

BUT, the trade codes are as much a part of Traveller as the old UWP, so changing them too much isn't going to happen either.

eDG does have a valid point about Ag and Ga worlds, they cannot be really high tech, which DOESN'T make sense.

Maybe 2D as the base roll with fewer mods for the UWP would give a greater variety of TLs and also allow high tech garden worlds. Mentioning it is one thing, giving GAR a suggestion is another.
 
AKAramis said:
It would be a thin exotic, not a thick...

It'd still be wrong - size 1 and 2 worlds still can't have any atmospheres in the habitable zone.

Size 1 worlds break any random roll system without tables... unless they are a cometary remnant which is outgassing. It's no worse than their rolling a 12 and getting atm 6...

It's no better either. And it's certainly worse than assuming the atm is 0 if you roll a negative number.
 
Rikki Tikki Traveller said:
BUT, the trade codes are as much a part of Traveller as the old UWP, so changing them too much isn't going to happen either.

I think there's room for some change. What I'm proposing isn't particularly drastic - the codes are still broadly the same, just that some are a bit wider in their definitions.
 
EDG said:
I do know the soc lit. It doesn't address what planets with non-terran atmospheres and non-terran population levels need; nor what vaccume worlds need. Nor ammonia ocean worlds. Nor dark forbidding industrial hives with barren vistas and toxic atmospheres...beyond LA, Chicago and Detroit, I guess....(so maybe you do have a point there....:wink: )...no data, that is, unless the Hivers have been busy with time machines, the bastards.....

Right, and my point is that we're more than capable of extrapolating and coming up with ideas that are consistent with what we know. "No data" is no excuse to not think about it and come up with something useful.

So, upon a bit of thought as to why we keep bashing heads on this issue, I wonder if it may be more due to the differences in our academic training regarding limits on extrapolation acceptible as evidence. Oddly enough, it may be that a physical science can go further in this, as it has an actual hard floor on the degree of extrapolation that is , based on having actual observed phenomenon to discuss:
" The comittee has read your paper on the dynamics of cubical planets with sugary frosting polar caps, and while entertaining, we feel that you should get the hell out of here"


Social sciences, to do a good job, really really really have to have a much lower tolerence for extrapolation as evidence. Not saying one way is right or wrong - other than the fact that,obviously, to any educated person, my way is right . 8)

That said, I'm still very leery of ideas that are justified as facts by having been passed thriough a well thought out sieve; which is why I applaud your willingness to run an actual test. I look forward to reading about it.
 
captainjack23 said:
Social sciences, to do a good job, really really really have to have a much lower tolerence for extrapolation as evidence. Not saying one way is right or wrong - other than the fact that,obviously, to any educated person, my way is right . 8)

It may well be that there's a difference in our approaches. I guess physical science has much firmer, more objective principles to build from.


That said, I'm still very leery of ideas that are justified as facts by having been passed thriough a well thought out sieve; which is why I applaud your willingness to run an actual test. I look forward to reading about it.

But really, I think the point is that I feel it's better to try to push ahead even though there's lots of conjecture and assumption because ultimately it produces a result that you can justify (it's up to the reader to determine whether they agree with that justification, but it's better than nothing). I'm not even really justifying them as "facts" either though - I'm just saying that they're data points that we have and we can work from.
 
EDG said:
As to the In world issue , I see the difference in our points. You see In as much closer to a norm, and a planet which is industrial. Me, I've always assumed than almost all imperial planets above thech 4 will be descriped as industrial - but the In code is for those that stand out excessively in a particular way...which is what the uWp codes define.

Kinda. I'm basically saying the In code as it stands is too extreme - it doesn't have to be stretched so far. And lowering the pop means that we're not lumbered with Hi In worlds all the time, we can actually have some that are just In and not Hi, which makes for more variety.

Inspired by the same muse in a slightly different direction, I ran some probablities for world and trade code generation. As I suspected, its awful easy to cause big changes in the distribution of world type through fairly small and seemingly innocuous changes.

In our current example, simply stretching the pop requirement to 8 for an In world doubles the frequency of that classification.

Regardless of what one sees an In world to be, that is a big and significant change.

The cause is twofold:
1. 2d6 gives a limited range of frequency steps to alter, and (the really important one)
2. The probablities are multiplicative, and in many case non-dependent.

Thus, a small + or - at the ends of a spectrum contributes not only a higher proportion of "probablity" as one moves down (or up) a step in the 2d6 distribution , it then is multiplicative as regards the overall probability. Plus, the multiplicative factor will infllate even a change in the middle of the distribution, where the absolute probability increment change for is proportionally smaller than at the ends.

So, be careful. Statistics are deceptive and deadly.... :wink:
 
It doubles the probably from what value and to what value though?

I suspect that we're not talking about space suddenly being filled with In worlds, but rather that it's gone from something like 2% to 4%. Which isn't really a big deal.

EDIT: The probability of rolling a 9 or more on 2d-2 is 8.33% (cos you're really rolling 11+). The probability of rolling an 8 or more is 16.67%... so yes, it's doubled - but that's not the only thing that is relevant for In worlds. We need to find the probability of rolling up worlds with all the atmosphere types as well, and then factor in the population roll to that too. So can you tell us the probability for rolling up a pop 9+ world with an atm that is... wait.

Oh for crying out loud, the Mongoose table even gets the In code wrong - Book 6 defines it as atm 0,1,2,4,7,9 (not 2-4, 7-9!) , So what's the probability of getting a world with those atmospheres (bearing in mind that some atms aren't available for smaller or larger worlds - a size 6 world can't be atm 0, for example, and a size 2 world can't have atm 9) and pop 9+ and 8+?
 
EDG said:
captainjack23 said:
Social sciences, to do a good job, really really really have to have a much lower tolerence for extrapolation as evidence. Not saying one way is right or wrong - other than the fact that,obviously, to any educated person, my way is right . 8)

It may well be that there's a difference in our approaches. I guess physical science has much firmer, more objective principles to build from.


That said, I'm still very leery of ideas that are justified as facts by having been passed thriough a well thought out sieve; which is why I applaud your willingness to run an actual test. I look forward to reading about it.

But really, I think the point is that I feel it's better to try to push ahead even though there's lots of conjecture and assumption because ultimately it produces a result that you can justify (it's up to the reader to determine whether they agree with that justification, but it's better than nothing). I'm not even really justifying them as "facts" either though - I'm just saying that they're data points that we have and we can work from.

I don't deny that, nor am I saying that social science lacks objective principles - I'm suggesting that how one reacts to the absence of objective principles is what differs. Youse guys have a safety net.

And, if you aren't intending to present your extrapolation as factual, why describe the counter arguments as foolish, silly or codswallop, even ?
All one is putting across in that situation is: "I disagree, and have no respect for you". Whereas saying "That's foolish. cubical planets don't exist outside of DC comics" is saying "I refute your facts and datapoints".
One attacks the messenger, the other the message. Which I've been guilty of, I admit.

This isn't armchair psychiatry, or a stab at you; just a general comment on internet (and often professional face to face) discourse.
 
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