EDG said:
Fuel is an easy measure. Its a simple way to demonstrate general inefficiencies.
EDG said:
The things that are going to determine the economics are the maintenance and running costs of the ship, crew salaries, etc.
Ok. Well, its going to take about 20 shipments of scout crews to equal the quantity of the 1200 ton vessel. If they were handled by seperate crews, that's 20 pilots, 20 engineers, 20 etc as opposed to the 1-2 you'd have on the 1200 ton vessel. Plus the scout crews would have to be paid for at least twice as long as as the 1200 ton since the scouts have to stop and refuel half way through.
EDG said:
Either way, it seems to me that the shorter the time the ship spends in transit (where it's not really earning any money), the more economical it will be - so if it's shuttling stuff around in realspace within a system within a couple of days then that's always going to be more economical than spending a week doing nothing in jump space.
Sure. But someone should also pay much less for it. You don't need a jump drive capable ship, so the company won't have to pay as much since a lower tech crew can handle the job. If its routinely patrolled, then the ship doesn't need weapons so it is going to cost the company less.
The basic flaw in this discussion is that you're examing the economics of a factory that gets all its raw materials from a single source. In that case, having the factory/refinery close to the point of extraction is a great idea.
But lets examine a more realistic model. A factory that gets its raw materials from 10-20 different sources, half of which are not even in this sub-sector. Where are you going to put your factory? Near the source that provides the greatest quantity of raw material makes the most sense. But what if a different planet offers a significiant tax break to put it a mere parsec away, and that break would be significiant enough for that tax break to make it economical.
Now say another raw material is only 3 parsecs away, but there is civil unrest there and it causes the flow of raw materials to be less consistant (yes, this is a genuine industrial concern). So you shop around and find the next closest supplier to be 12 parsecs away. So do you move your factory or import from a great distance? Will the civil unrest resolve itself quickly enough to allow you to resume your supply from your original source? Do you take action to force a resolution (aka war over resources)? Or do you just buy in bulk from your far away supplier and have it shipped rarely?
Now say another supplier start selling a variation that is trendy (i.e. organic produce, non-polluting generators, etc) and you feel you can capitalize on this. But its 4 parsecs away, your previous supplier is only 1 parsec away. Do you use capitalize on this opportunity or do you let your competition have it? Do you move your factory or do you import from a distance? What if this raw material is only a minor ingredient in your final product? Do you move your entire operation for something you use 100 tons a week when you use 100,000 tons of your main ingredient every week? Or do you just buy in bulk and have it shipped over rarely?