EDG said:
GypsyComet said:
So why would they be interested in iron ore from 2 parsecs away? Because its there, and someone else has paid the infrastructure charge to mine and deliver it, that's why. Someone who isn't getting the local tree-huggers all upset over the newest pit mine, someone who has the stuff just sitting on the surface instead of down a hole, someone willing to feed my hungry smelters and take a tiny fraction of the finished product in return. Why such a small fraction? Because the descendants of the entrepreneurs who started that mine still number only 4000 souls in the whole system (whatever its name is) but will cheerfully provide iron to run my 8,000,000 person economy with enough left to sell to others just like them.
That's why they are there, and that's why we buy from them.
If you have an asteroid belt and can access it, raw resources become essentially free. You can get all the minerals you need from there after all, and certainly have no need to import it from another system.
Even if you have no asteroid belt in the system - if you can get into space then you can mine inner worlds for ores, and outer worlds/satellites for ices and volatiles. Again, there's no need whatsoever to import raw materials like that from other systems.
And even if you have no space access at all, you can still mine your own planet, in which case you don't need anything from anywhere else anyway.
It need not be ore. It could be broccoli, wheat, and sugar cane. The hub world of an area will almost always have gaps in what it can produce locally, based on what the world itself is like and what the rest of the system can provide *more readily than a neighboring system*.
It takes a lot of shipping capacity to bring in a foodstuff in anything close to staple quantities for a high population world, but it takes a LOT more dedicated agro space to grow it locally even if your world is suited to it. Many aren't, which means that space is either better used for something else or is too expensive (or impossible) to convert. And note that even a "luxury" imported foodstuff trade is going to fill a fleet of mega-freighters on constant loops if a high population world is involved.
Non-spacefaring worlds are going to be self-sufficient by definition; they wouldn't be able to survive otherwise. But they may well become a provider to some world that isn't self-sufficient. Their infra-structure could, for example, allow them to be the smelting point for System B's iron ore, most of which is then shipped off to System C for the next step. Are they seeing a lot of traffic? Yes. Is money moving through the system? You bet, and that WILL get someone's attention eventually.
A world with no space capacity and no commodities to draw in outsiders isn't a part of the wider subsector/sector economy. Under Imperial Golden Age assumptions, such a world is an anomaly. Given human nature, even a world with no attractions for visitors or speculators has, for that very reason, a commodity it may not suspect: Distance.
It also has a sustainable (and possibly entirely native) biosphere. That means at least one of the large Imperial corporations that deals in biologicals will set up shop there.
A common mistake when looking at Traveller economics and the macro-economic structure around commerce is that we look at the numbers and forget the people those numbers represent...
Back to the iron ore example. Under many of the government systems Traveller covers, the chance that some government minister decides to buy ore from System D is fairly slim. The company that runs the smelters and foundries makes that decision. That company may have a financial interest in the mining company, or it may have simply been approached by System D Mining as a way to get their ore smelted. Smelter A doesn't necessarily care where that load of ore in the yard came from as long as they make some money on the process.
Flipping this over, why then is System D Mining going offworld for smelting? New operation? Onworld smelting is at capacity, or involves a socio-political barrier that is more expensive to overcome than shipping offworld? Better quality work at Smelter A? Limited shipping capacity to the final customer but more than enough to Smelter A (so the stop-over makes some sense purely for shipping reasons)? Smelter A is the only middle processor Factory E will accept? Lots of reasons, many of which have a human factor.
In the final analysis, this perceptual problem with Traveller economics comes from the game itself, which tends to treat trade classifications solely as "Cause" and the resulting commerce solely as "Effect". The reality is far more complex and non-linear.