Karlopopoli said:
EA also get things like +2 dice on the warlock beam. the poseidon gets carrier 8, it may not seem much but the extra interceptors mean a lot when you get into knife fighting range
Narn lose the emine versatilityand so part of their punchyness.
shadows and vorlons get a lot harder to kill and in some cases a bit more firepower.
It's a simple fact that the ship sets are different and therefore i'd expect different results. i can't really see htat they would be balanced in fighting the two sets of stats
Lets not also forget that the Warlock also gets another 5" RANGE on its beam as well. Both EA fighters also get a +1 to their dogfight scores.
I dont have a problem with these changes though as they feel 'right', is just the Sag in the EA tourney list thats a bit of a sore spot.
As for the Narns, yes they lose Emine varients but some of their other weapons are improved and some ships become even tougher (The tournament G'Quan gets another AD of Heavy lasers and SIXTY damage points (almost equal to most races WAR level ships)).
As for the shadows and Vorlons, they NEEDED a boost. I mean seriously, try playing against the SFoS versions of them (especially the Vorlons) and tell me that they didnt need upgrading. Sure in a campaign they repair for free, but simply put they die so much more easily in SFoS that thats not as big an advantage as you might think (and lets not forget they pay double for new ships too). To play them well in campaign they pretty much have to jump in do a little damage (maybe kill 1 or 2 small ships) and jump out. It may work but it just doesnt feel 'right' for the shadows and vorlons to have to fight like raiders.... The tournament list versions of them are perfectly fair (though Im not sure the shadow hunter is QUITE right, the lists are still MUCH better).
EDIT: Also EA lose missile varients and a LOT of ship varients (and many of them are rather GOOD varients (some of the Hyperion varients, especially the patrol versions, were rather nasty)