Celisasu
Mongoose
Personally instead of changing the FAP breakdown or initiative penalties we should just go with good old redundancy. It works, it involves the lowest number of changes to the rules, and it supplies you with the ability to enjoy both swarm fleets or big ships as your personal preferences push you. Like Hiffano I wonder if we heard of this strange idea before? :lol: Yeah, it'd require some testing to figure out what the perfect balance of redundancy is but initially I'd go with ignore one crit at Raid, 2 crits at Battle, 3 at War, and 4 at Armageddon and have it be a repairable trait like any other crit you get fixed. The numbers could be adjusted up or down as needed to bring balance. Even by individual ships. Say a Raid ship feels a little weak. Give it it redundancy 2 making it a bit more work to take out compared to most Raid ships(probably good for the T'Loth). Or maybe the ship is a bit strong for it's level. For example the G'Vrahn. Lets say War ships default at Redundancy 3, but the G'Vrahn being a bit good only has Redundacy 2(has to be all those advanced systems, the Narn just aren't used to them yet). So it starts suffering from crits faster than other War ships. And so on.