lastbesthope said:
Dastari said:
The other problem is trying to find a picture of a Dilgar. Go ahead and try it...You'll only find the one next to the Deathwalker episode and it's not all that good. Sometimes I think that when there aren't good screenshots available from the show that the Mongoose crew ought to just draw something.
Well to be fair, the DeathWalker episode is the only episode we ever see a Dilgar in, and DeathWalker is the only Dilgar we have ever seen. BAsically Mongoose had gew options for Dilgar piccies.
Yes, but look at the D&D book. Are there any photos there? No. They actually drew pictures. This is one of the things that they are slowly rectifying with B5 with the pics of ships and things but they really really ought to just generate their own pictures instead of just relying on screenshots from the show. Yes, those are cool but especially when they're getting up to like 20 books now they are running out of pictures to use that they haven't used already. Hire an artist and just draw some stuff. Plus, I think that they could have gotten a better picture of Deathwalker. I told someone that the Dilgar are basically bipedal cats but she doesn't look all that catlike in that pic at all.
lastbesthope said:
Dastari said:
2.) Keep with D20 but update to 3.5. Since its been about 8 years since I RPed I am stuck with the material that is out there right now. Since the B5 books make me buy the D&D Player's Handbook to get all of the rules I think that B5 should update itself when D&D does. After all, Ambidextrous no longer exists as a D&D feat but B5 allows it. Well what does it do? I don't know because I have the 3.5 book. Read Lips is no longer a skill in 3.5, it's been merged with Spot, so there's no need to keep it. Besides that I'll echo the need for more skills that are specific to B5. You're taking out D&D skills so put some new ones in.
Well to be fair, when B5 came out D&D was only at 3rd edition, you can still find the 3.0 SRD on the web for reference for the skills
http://www.opengamingfoundation.org/srd.html
As for new skills they have Computer Use, Medical, Drive, Pilot, Survival, Telepathy
Thank you about that last bit. I don't know where my mind was. Of course there are new skills. As for the other part, I wasn't chastizing them for using 3rd Edition rules. I am just giving them a wish list for the 2nd Edition. I will however chastize them for making us require to pick up the D&D Player's Handbook to even play the game. I picked up the B5 booking thinking that it would be completely self contained with all of the rules that I would need to play a B5 game and I was pretty miffed that not only did I have to buy the D&D book but also the DM's Guide since the B5 book took up half its space with an episode guide instead of with game rules. I really wish that the second edition would just ignore the episode guide stuff and just give us all the rules and sundry that would be necessary to play a B5 game. [/quote]
lastbesthope said:
Dastari said:
3.) From looking through this thread I seem to be the only one, but please change the Hit Point and Constitution rules. Right now, if someone roles an 18 and puts it in Constituion they're nigh immortal (slight exageration) although still just as prone to be knocked unconscious but someone with a 10 in CON is a walking dead man. Unfortunately, players never understand the benefit of CON since all it does is help you stabilize so they never put their points there. CON needs to be more important somehow and I'd really love to give my players more HP since I like to run more combat oriented campaigns. One of my players actually walked out after the first game and when questioned later he said that it was the low hit points that bothered him.
HP is supposed ot be low in B5, combat is deadly in B5, there are other ways to solve your problems.
Oh I realize that and I think that I've scaled the threat level so that nothing will kill my characters outright. However, I think that the creators of this game took the fact that B5 is a show about diplomacy way to far because really only the first season is about diplomacy. The middle three are all about a Tolkienesque war to rid the galaxy of an evil threat from the dawn of time. B5 is a fantasy with some sci-fi trappings. It really ought to be more combat oriented especially if you want to play during wartime or anything that isn't season 1 or 5.
lastbesthope said:
Dastari said:
5.) Remove the rules from the episode guides and integrate them with the source book or with more category specific expanders. For instance, I've made an index in one of my notebooks of all the feats, skills, new races, prestige classes, telepathic abilities and other stuff that are spread across each expander. Please just add the new feats, skills, and telepathic abilities in with the old. The Prestige Classes are the one thing that need not necessarily be all together although that would be nice too. It'd also be nice to integrate the new base classes (ranger, technomage, and raider in with the basic package and I'd advocate a new Mutari base class).
So if we don't get incremental rules packets in the source books, you want them to redo the main book everytime? Or is this just a note for the 2nd edition.
That's just a note for the 2nd Edition. We might as well integrate all the new feats and telepathic abilities together so that we don't have to look all over the place for this stuff. It shouldn't really add more than a few pages to the respective chapters and if they're taking the episode guide out then we should have plenty of room.
lastbesthope said:
Dastari said:
So there is already a book just on ships on the way. It'd be nice to also publish a book just on the races of the galaxy and include things that were mentioned in the show and never shown as well as things mentioned in the Galactic Guide. This way you could integrate the rules for the playable races in one spot as well as adding some new ones maybe for the Yolu and Llort, but also create rules for unintelligent races and creatures that you might find while exploring. Right now, I am limited to creatures that I can pull out of the D&D monsters guide that I try and convert but this isn't working so well since those things are almost always way to deadly and to many of them rely on magic.
But not everyone wants all the information for all the races, as it is the big 4 have a book each, and the 5 league races another book, so a book containing everything would be huge and cost well over £100.
Er...no. Have you ever seen the D&D Monster's manual? It gives about a half-page to a full page for each race. For a 128 page book that means we could probably cram 200 races in there. Keep in mind that I don't want a complete history of every lifeform in the galaxy. I'm just asking for the basic rules (like ability modifiers) for all the intelligent races as well as some rules for some nonsentient lifeforms which is where we're really lacking in B5. Give us some rules for animals and creatures. The Galaxy Guide sometimes mentioned things like that but they didn't give the rules for the creatures in question. Certainly if you're running a game that is just about diplomacy on B5, you won't need this but if you're using B5 as a whole universe to explore the length and breadth of as well as all of its various time periods then this is the sort of thing that adds some real depth to it.
lastbesthope said:
Dastari said:
7.) Fix the worker class. They need level enhancements just like everyone else even if it's a free Hobby feat every so many levels. Otherwise you really should just make it an NPC only class. It might also be nice to add more worker style base classes as playable classes and make the generic worker an NPC.
There is a worker class download, have you pcked it up yet?
http://www.mongoosepublishing.com/pdf/worker.pdf
Also some new lifestyle rules:
http://www.mongoosepublishing.com/pdf/lifestyle.pdf
Yes, but those rules don't really help much. They give different pay rates and maybe a bonus to a certain skill but it really doesn't balance the worker class with any of the other classes. We need rules to give the workers some sort of benefit that will make players want to play them. Giving them regular bonuses at every few levels would help a lot since as workers stand now they only get a bonus at level 6 and then nothing. I think that the "thug" Worker subset is the only one that actually gets a bonus every few levels.
lastbesthope said:
Dastari said:
8.) Give us expansions on other eras. I really really want a book about the time of Valen. Throw in a few new races and some new rules about ships and weapons in that time as well as some progress on the war (oh and clan rules for the Blood Song clan). Another nice expansion would be on the Dilgar which could detail their history, racial rules (along with subraces for the Tall and Dark Dilgar), ships, weapons, and other stuff as well as specifics on the war.
They can't do everything all at once, and going into 'new' areas like this means the WB/JMS approval process will be longer, or they may even be denied outright.
Is there an approval process on this stuff? I just figured that they had license to do whatever they wanted with B5 as long as it didn't contradict the show. Certainly all of these books can't be approved personally by JMS or they wouldn't contain the errors that they do. Either way, I'm currently running a campaign during the beginning of the Shadown War 1000 years ago and it is very difficult since the information provided in the Minbari Book, Ranger book, and Technomage book are very sparse about that time period. For intance, none of those books ever state how many years CV (canath'Valen) there were. It would be nice to have more to go on, especially with Dilgar subraces. Why else introduce the concept that there were three races of Dilgar in the first place? The show certainly didn't mention that, so the people who made the games must have been thinking about that.
lastbesthope said:
Dastari said:
9.) The galactic guide and anywhere else has failed to give us rotation/revolution conversions from any of the alien worlds to Earth. That information is sort of important and your planetary generation system doesn't even include that as one of the things that needs generating(!!!). How long is a Minbari year? How many hours in the day? When players are on Minbar, this would be good to know.
If it's that important to your game, make it up. There are no hard or fast rules for rotation rates that I know of, although I do admit my space science classeswere a few years ago now.
Nor are there hard and fast rules about asteroid fields and where gas giants occur and everything else. That's why you roll for it during planet generation. You just weight the rolls based on what we know from science. Similarly, rotation/revolution are two planetary traits that should have a rolling factor since they should influence the possibility of inhabitable life on a planet. These rules are also important for giving the dates given in the Minbari, Centauri, and Narn expansion books in context since without a conversion to Earth years I have no idea when 12,000d'V was in Earth terms.
lastbesthope said:
Dastari said:
That's all that I can think of for now although I'm sure I'll think of more later. My players all grumble about the low HP so I think that is the main one. My one friend who GMs Star Wars says that even if we have low HP we ought to have something like Star War's Vitality system so that we don't die so easily.
Like I said above, you're supposed to die more easily than other RPGs. But in general, if you don't like the rules, tweak, change or add to your GM heart desire.
LBH
I realize that I can tweak it but I'm always afraid of unbalancing the system because although HP and DV are weak in this game, they've increased your stabilization chance with CON and given Damage Reduction (which is very rare in D&D). If I give my characters a D&D hit die I'm afraid that they'll be too difficult to kill, nor do I want to just switch to D&D rules becasue then I have to create AC rules for all the various armor, which I'd hate to do. That would also take away any unique flair from this game. I just think that it's ludicrous that in a sci-fantasy setting (the only other one that I can think of is Star Wars) that your HP is so low. It's not like the command staff on the show was dropping like flies.
Anyway, it's just my opinion to make the second edition better. I would really love for the 2nd ed. to be a self contained book so that I don't have to thumb through D&D every time that I want to find something.