Traveller Companion Errata Notes:
Format will be displayed as the following:
Page / Paragraph in question / correction
Page 2 / 2nd paragraph “This volume contains…” / full stop missing from end of paragraph.
Page 6 / 8th paragraph “On another day, ...” / Incorrect use of semicolon on line 3: “This goes badly;”. Should be a colon or full stop.
Page 6 / 8th paragraph “On another day, ...” / Incorrect use of apostrophe on line 5: Arix’ . No need for it.
Page 6 / 8th paragraph “On another day, ...” / Apostrophe on line 7 should be followed by s. Arix’s. - This is an error throughout. I won’t highlight every single one. Arix’ should be followed by s.
Page 7 / 9th paragraph “Even relatively…” / Too long a sentence in second half. On line 9 replace “...to be fun, so it is….” with “....to be fun. It is…”.
Page 8 / 11th paragraph “SOC-9-11..” / Line 7. Replace “....circle, eg. to attend…” with
“... circles, such as attending the….”
Page 9 / 13th paragraph “Effective SOC can be reduced…” / Line 3. No page number given when referring to Core book.
Page 10 / 1st paragraph “If a Traveller’s…” / Whole paragraph is one sentence. Suggested edit on line 4. “...Deception or Diplomat check. This will convince people….
Page 10 / Paragraph 3 “Increasing SOC to 11…” / Line 5, missing comma before “but”.
Page 22 / Paragraph 1 “This option enables..” / Line 6. No need for “However, “ at start of sentence. Change to: “...bases. There is also…”
Page 22 / Paragraph 3 “The amount of point..” / Line 3. Incorrect use of semicolon “...varied; 250..” Change to “... can be varied. For example, 250 points…”
Page 23 / Paragraph 2 “Benefit item…” / Line 4. Colon missing after “include”.
Page 24 / Paragraph 4 “Likewise, some…” / Line 4. No need to use semicolon.
Page 24 / Paragraph 8 “Affinity and Enmity as Indicators” / When it talks about net -1, does that mean you then use the table entry that shows -1?
Page 25 / Affinity table / 0 - No positive affinity : You’ve already declared that Affinity is positive on the previous page. Also affinity should be capitalised. Otherwise add “negative enmity” on the Enmity table.”
Why are Affinity / Enmity results of 0 worded differently? If you’re just after a net result then shouldn’t they be the same?
Page 30 - Page 32 / Entry requirements / Colonial and School of Knocks are automatic if certain criteria are met. Can a traveller still apply if the criteria are not met? Not confirmed.
Page 34 / Truther / No assignments or flavour text under qualification like other careers.
Page 38 / Paragraph 4 / “Experience Points are…” / Replace full stop with colon.
Page 38 / Paragraph 6 “These points…” / Replace “...trying to develop, and cannot…” with “...trying to develop. They cannot…”
Page 42 / Various / Missing more example skill checks showing difficulty and time of the various trades.
Page 47 / Paragraph 5 “Natural Resilience” / Line 3. Incorrect use of semicolon. Replace with full stop.
Page 47 / Paragraph 6 “Knockout blow” / Talks about: If the Traveller’s END is reduced to 0. Then about introducing it when against large number of foes. Clarify wording to apply the rule to the enemies in the combat, for example:
“When a character’s END is reduced from it’s starting value to 0 in a single attack they are knocked out instantly. Even though they may have other characteristics above 0. This is a good rule to apply to a large horde of weaker enemies that the Traveller’s may be facing.”
Page 47 / Paragraph 7 “Random First Blood” / Rephrase to read better: “...any combat is applied randomly to STR/END or DEX, and damage after that can be allocated to any other physical characteristic.” Can the Traveller change their characteristic any time they take damage?
Page 52 / Paragraph 3: “Meanwhile, Arix…” / Line 5. “..a 4-40 points of damage!” Should that be a range or a single number to show the example?
Page 55 / Gravity table / 9 is missing. Missing world size code for above ten? Eg. 10+ / 11+ ?
Page 61 / Missing entry for Atmosphere 10-11-12
Page 61 / Paragraph 11 “Extremely Dense…” / Sentence error: “(Atmosphere 13) of greater than 2..”
Skimmed until page 141. Couldn’t find any glaring issues.
Page 142 / Distance Variance table / Below the table it refers to Jump Precipitation effects. But by nature of this table, the players will have arrived at their destination. The worst result is that having arrived below 100D of their target world they may have a small time delay. What are the effects of jump precipitation when a ship hasn’t been caught by a rogue planet at the start of their journey?
Page 142 / Distance Variance & Time Variance tables / Because modifiers could be negative, amend 2 to be “2 or less”.