Yeah - Prime_Evil, that is the trick. I come from a lot of systems, from the finer grain, and then the wider picture (say like Savage Worlds). I see Legend as being fairly rules lite in that respect, but modular enough that a skill like Intimidate could fit in without breaking a sweat. I'm not sure where in SGB we'd include it though, unless I pitch it as a new skill in the book.
Now if someone with the PDF could give me a good page number to slot Intimidate in, then I reckon I should be able to pitch that in an email to Matt as part of the document. Unless he sees it here and chimes in.
It really is down to the scope of the book and what I'm allowed to fix. Obviously, Magic, NPCs and some of the monsters (I feel the dogs, the Blood Golem and the Haunt are OK in Necros Knife myself). I see that there are problems with the player sections and so forth from the reviews, but I've not been asked to go in and fix the player bits or cultures.
If SGB2 (Song of the Beast Gods) is on the cards at some point. I'll be doing that one direct from d20->Legend myself.