The Singularity Kickstarter is Live!

No, the whole point of having a bunch of different 1105 campaigns is that they are not actually things that happened, unless you happen to use them in your game. So future authors are not expected to write as if Wrath of the Ancients or the Rise of Drinax actually happened in any particular way or even at all.
 
The difference is whether subsequent products and authors refer back to it as if it has definitely happened.
Once the FFW is finally resoved will Mongoose move the setting start to post FFW, or will it be stuck with an 1105 start date, an immutable FFW where everything happens as MJD has dictated?
Or will it be Fall of Tinath, never to be mentioned again, much like the poor surviving crew of Deepnight - what FFW?

Considering the possibilities implied by Singularity act 3 I can see Mongoose or third party TAS authors setting adventures in a post Singularity setting - it's all a simulation, right?
 
Once the FFW is finally resoved will Mongoose move the setting start to post FFW, or will it be stuck with an 1105 start date, an immutable FFW where everything happens as MJD has dictated?
Or will it be Fall of Tinath, never to be mentioned again, much like the poor surviving crew of Deepnight - what FFW?

Considering the possibilities implied by Singularity act 3 I can see Mongoose or third party TAS authors setting adventures in a post Singularity setting - it's all a simulation, right?
At this time, we intend to stay in and around 1105 in the main. However, the FFW is not immutable and Martin will not be dictating where it goes or how it ends - that will be up to you and your Travellers. The war is still in its early stages at the moment, but you will find little seeds of this strung throughout.

I would very much like to return to Tinath, but believe that it needs a new approach.

It is entirely possible that the Deepnight crew are now exploring a completely different galaxy...

And yes, exploring these areas would seem to be fertile grounds for TAS publishers.
 
No, the whole point of having a bunch of different 1105 campaigns is that they are not actually things that happened, unless you happen to use them in your game. So future authors are not expected to write as if Wrath of the Ancients or the Rise of Drinax actually happened in any particular way or even at all.
Which is actually a very sensible way to do it.

Doesn't mean there can't be books set during different eras though, especially when they are set in parts of the Imperium that are more than a couple of years travel away.

The run up adventures to the Rebellion could be set in 1113 onwards, the author would just need a throwaway line "following the FFW", no actual detail is needed since we will be moving to the Ilelish and the Core sectors.

The problem was always continuity of campaign, referees and players wanting to move their characters to be interacting with the current events rather than just start a new campaign with new characters.

With singularity maybe we can now take characters' personality/memory downloads into any future or past setting.
 
Rumour Control: Mongoose's biggest expenses, by far (and I mean by far) are the creatives - writers, artists, editors, layout, etc.
This is why I support your pdf pricing - the pdf sales have to support the creatives just as much as the print products. Gifting the pdf with the print product is very welcome - there are many companies that make you pay for both and sometimes there is no discount for the pdf.

So whenever I come across someone complaining about pdf prices I take them to task and point out the writers and artists need to eat too.

I mean, how many yachts does Matt need (I kid, I watched your Mayday interview and I am quite envious of your staff ownership plans).
 
At this time, we intend to stay in and around 1105 in the main. However, the FFW is not immutable and Martin will not be dictating where it goes or how it ends - that will be up to you and your Travellers. The war is still in its early stages at the moment, but you will find little seeds of this strung throughout.
I have bought every book, and will continue to do so, but up to now there is no opportunity to have any referee control of events.
I would very much like to return to Tinath, but believe that it needs a new approach.
An alternative setting perhaps?
It is entirely possible that the Deepnight crew are now exploring a completely different galaxy...
They don't have much choice... I already have an IMTU campaign ready to go once they play through the finale adventure, but at the current rate that could be sometime within the next decade lol.
And yes, exploring these areas would seem to be fertile grounds for TAS publishers.
I fully support this.
 
Which is actually a very sensible way to do it.

Doesn't mean there can't be books set during different eras though, especially when they are set in parts of the Imperium that are more than a couple of years travel away.

The run up adventures to the Rebellion could be set in 1113 onwards, the author would just need a throwaway line "following the FFW", no actual detail is needed since we will be moving to the Ilelish and the Core sectors.

The problem was always continuity of campaign, referees and players wanting to move their characters to be interacting with the current events rather than just start a new campaign with new characters.

With singularity maybe we can now take characters' personality/memory downloads into any future or past setting.
Sure, I have no problem with different eras or whatever. I was just asserting that the existence of PoD, Singularity, Ancients, Deepnight, etc does not change the setting, they merely create a play opportunity for the referees. If Mongoose were to publish another adventure or even campaign, it would not need to account for any of those campaigns having happened. Though it should at least sidebar some thoughts on how it might interact with them if it's using the same worlds. Though, given the size of the setting, there's no particular reason they'd need to overlap like that.

As I said a while back, a campaign that involved the characters in the machinations leading up to Dulinor's attempted coup would be quite interesting.

Hard Times and T:NE were both excellent settings. Trying to keep your pocket of civilization alive like that Hard Times mini campaign is cool. Trying to rebuild after a Long Night is even more cool, imho. I personally don't care whether those are possible futures of the Third Imperium or some sector added 'off over there'. Both are styles of gameplay that are ill suited for the current state of the Third Imperium but support for them would be a great addition to the MgT2e line.

But I'm not a fan of them being set in specific points in a future timeline, especially if those future points are within the lifespan of a reasonable campaign. Which the GDW Rebellion certainly was.
 
No new stretch goals after unlocking Act 3 of the lost adventures? I guess that's it, then. With 43 hours to go, I bet we can reach the bonus for creatives, but the World Destruction might be a stretch (pun intended). I guess we'll see.
 
No new stretch goals after unlocking Act 3 of the lost adventures? I guess that's it, then. With 43 hours to go, I bet we can reach the bonus for creatives, but the World Destruction might be a stretch (pun intended). I guess we'll see.
I have done my bit; I have pledged -- and everyone I know who might pledge knows about the kickstarter. So there really is not much else I can do at this point. I think the 'destruction of a world' scenario and mechanics would be a neat nice-to-have; but honestly I can already do this as a referee by dropping a few digits in the UWP. It also seems like something that can be summarized in a few sentences and a single table, so building a whole supplement out of it might be stretching things a little too thin.

Fingers crossed, though.
 
I have done my bit; I have pledged -- and everyone I know who might pledge knows about the kickstarter. So there really is not much else I can do at this point. I think the 'destruction of a world' scenario and mechanics would be a neat nice-to-have; but honestly I can already do this as a referee by dropping a few digits in the UWP. It also seems like something that can be summarized in a few sentences and a single table, so building a whole supplement out of it might be stretching things a little too thin.

Fingers crossed, though.
I’ve already pinged a few people to play it on a forum. I’ll start character generation once I get the materials at the end of the month. I’m looking forward to it a lot.
 
The mighty Singularity campaign Kickstarter for Traveller is live!

Join in on the fun right here:

https://www.kickstarter.com/projects/jtas3/traveller-rpg-the-singularity-campaign

View attachment 4329

The year is 1105, the Golden Age of the Third Imperium. Commerce flows between worlds, there is peace on all fronts and the realm looks to expand at its burgeoning frontier. However, despite appearances, all is not well. The vast interstellar territory has become unmanageable. Separatists sow unrest from within, and external enemies surround it on all sides. Conspiracies are brewing that will bring the entire empire to its knees.

Imagine the opportunity to change it all falls right into your lap. The Travellers are given the means to alter the course of history and redirect the momentum of a thousand-year empire. Technology is at the core of this campaign, and the next great age of advancement lies before the Travellers.

Shipping is free worldwide, and we do not envision being hit by tariffs. 600 pages of epic adventuring throughout Charted Space awaits!
I wish I could have afford to do this.
But I'm a reenactor and 'campaign season' just lit off. That's not whining. I'm alright with not being able to afford every hobby expense the instant it's available. But I WILL be buying 'Virus 2.0' when it hits the shelves at my FLGS.
 
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