The Singularity Kickstarter is Live!

Yeah, but given how much stuff they left behind, like the things in Makergod, it seems like the Imperium either doesn't care, or has a more nauanced view on AI that more or less sticks to its own planet.
Since it is outside of their territory, it might be a case of not caring. No idea though.
 
Sindal, Tech World, and Oghma are outside the Imperium. So I doubt they are policing those spaces. Now if those places actually made a TL 16+ Intelligence, that might provoke a response if the Imperium found out about it.
 
Sindal, Tech World, and Oghma are outside the Imperium. So I doubt they are policing those spaces. Now if those places actually made a TL 16+ Intelligence, that might provoke a response if the Imperium found out about it.
See: Neumann.
 
Sindal, Tech World, and Oghma are outside the Imperium. So I doubt they are policing those spaces. Now if those places actually made a TL 16+ Intelligence, that might provoke a response if the Imperium found out about it.
The makergod ai might be a tl16 prototype. Granted the Imperium may have different attitudes regarding AIS that either just try to make their own way as opposed to AI should decide that we're going to fill the world with the Neumann swarms and start disassembling worlds. Come to think of it the Imperium might actually be more afraid of subsapient AI that do the paper clip maximizer thing then they are full AI that presumably have wants and urges that are not always just mindlessly reproduce.
 
See: Neumann.
Yes. That gets back to the Nobles argument. If there are Imperial nobles and infrastructure on every planet, they'll be a lot more pesky about that kind of thing. If the old school "Imperial government starts at the subsector" theory is applied, it's a lot easier to have planets doing sekret nasties.

You can still do sekret nasties even with intrusive Imperial government, but it's harder and the kind of things going on at Neumann pre-disaster would be next to impossible.
 
Yes. That gets back to the Nobles argument. If there are Imperial nobles and infrastructure on every planet, they'll be a lot more pesky about that kind of thing. If the old school "Imperial government starts at the subsector" theory is applied, it's a lot easier to have planets doing sekret nasties.

You can still do sekret nasties even with intrusive Imperial government, but it's harder and the kind of things going on at Neumann pre-disaster would be next to impossible.
Though if you want to run with the civil war theme, it could be that we're in the process of the Imperium trying to establish an infrastructure more capable of exerting direct control, which irritates the nobility, leading to things that we will ultimately crack the Imperium open. (It's not robot infiltrators seeking to destroy the government for their AI overlords. you are incorrect Citizen--Function call error--there is nothing to see here, click, buzz.)

On another note, I love that

Isn't an Ancient AI. It may be from before, or the period between the Ancients and the modern era, but I like the fact that we don't just have absolutely everything old and weird bieng "oh yeah, that was an Ancient project."
 
Since Mongoose didn’t post this information here, I will. This update tells us when those backing the kickstarter get a look at the goodies. Hint: it’s a lot sooner than publication day. :)

—-

Good morning, fellow Travellers!

Just a quickie, to go over where we are in the development process of the Singularity campaign and what you can expect to see once the Kickstarter is over (in just ten days!).

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This project ends on May 17th (a Saturday) and, after that, Kickstarter takes about two weeks to process everything. During this time, we will have a short survey for you to fil in that collects your postal addresses and other details so we know where to send everything to. Once that is done, we will have your details and at that two week mark we will be sending you the digital files of the Singularity Sourcebook and, if all the art rolls in, Singularity Act 1!

This will give you enough information to dive into the campaign straight away, and more than enough material to play through before the rest arrives (if you just cannot wait to dive in!).

All the Add-ons that you have selected will also be dispatched at that two-week-after-Kickstarter-ends mark, so they will be in your hands very quickly.

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We are currently projecting that it will take perhaps two months beyond that to get Act 2 & 3 to you, and we will be aiming to get the first group of PDFs from the stretch goals to you before then as well.

After all that, it will be a case of us working on the rest of the stretch goals and the Singularity Companion, and then it is off to print!

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Thank you all for your support thus far, the confidence you have in Traveller is deeply appreciated. We cannot wait to get Singularity to you and see what you all think of it!
 
I haven't been this excited for Traveller since the original T5 kickstarter.

Singularity looks like it could be the best campaign yet from Mongoose.
I’m going to kick off a game online with it as soon as I get act one. I’m so excited.
 
Nah, love that level of detail. So far Singularity is looking like the best one yet.

A couple of comments though, make sure to read the IISS article in GDW JTAS 6 or you may miss stuff like this:

"Xboats: The ships of this network have been specifically designed for the job, and are not really suited to any other duty. Each contains a pilot's compartment, message data banks, powerful broadcasting equipment, and jump drives permitting up to Jump-4. Space is so cramped aboard the xboats that they do not even contain maneuver drives. A ship makes its jump, relays its messages to the station immediately upon arrival by means of a high-speed, tight-beam radio transmission, and then waits to be picked up and towed into the xboat station by a specially built xboat tender, where it will be refueled, refitted, and prepared for its jump to the next destination."

So the tender doesn't refuel; the xboat, it takes it to the station...

"Xboat Stations: An xboat station is usually located near the edge of a system, where it can pick up the information beamed to it from incoming xboats with the smallest possible delay. The station contains receiving and rebroadcast equipment, to receive the xboats transmissions and send them in turn to other xboats and to the populated world(s) of the system. An xboat station contains facilities for refueling and repair of the xboats and their tenders, as well as quarters for the pilots and the staff of the station"

If I remember rightly in the old MgT1e space stations book you had an xboat station...
 
One thing I'd like to request. You'll have our email addresses at the conclusion of the Kickstarter, so could you run them through your system when the product goes on sale for real so we have the products here, too? This is where my products are, and going to look at the JTAS stuff and other things on a different platform is a pain.
 
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Okay, look, I'm excited to see a Subsidized liner in use. But, man, the very fact that I am is because they are absolutely NOT 'quintessential'. Like..I'm not sure there's an actual example of the subsidized liner being a PC ship ever? I know it turns up once in a while as "ooh, fancy, you are on a subsidized liner for this trip' but that's about it. :ROFLMAO:


Unless you got some newfangled definition of "quintessential" as "5th most useful ship for an NPC your characters meet to have" :D
 
"In the third act, the Travellers have acquired the tools to alter the fate of the Imperium and potentially all Charted Space."

I hope I'm wrong but starting to worry Singularity is heading the same way as Hard Times, The Rebellion, and Virus. Bad ideas that “reshaped the setting” by breaking it.

We’ve seen this pattern before. The Imperium isn’t something to burn down for drama. It works because it endures. Traveller is strongest when players change their part of the galaxy, not the whole thing. We don’t need another collapsing Imperium.
Well we will have to agree to disagree since the rebellion and hart times(which was part of the rebellion) add a very interesting and dramatic change to the setting. Now I will agree with the Virus being a bad ideal but then again Marc had nothing to do with TNE. If you want to play in a monolith unchanging setting just play in the time frame you like but expect everyone to do so.
 
Oh, and the Imperium will never be burned down for fun. Knocked around, slapped a bit, but never burned.
Do this mean you are officially removing the rebellion and TNE from your timeline. I hope not since a lot of us actually liked the rebellion and think after what you’ve done with FFW you could really do it justice. Now I could easily agree with doing the rebellion than using Marc’s plan for the aftermath instead of TNE and the virus. You’ve been so good at keeping the setting alive and dramatic do turn it into a static uninspiring dead setting like GURPS did.
 
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