steve98052 said:
I think it
started off topic for this forum, but Mongoose doesn't seem to have a section for non-game discussions. If it did, this would be a strong candidate for transfer to such a section.
Actual
Traveller thought related to some of this thread:
One could use a world (or country on a balkanized world) with various problems:
- Guarding a specific individual or group at high risk would be a security mercenary ticket.
- Stopping an organized terrorism would be a spy adventure.
- Stopping lone-wolf terrorism would be futile, maybe an adventure where a patron is setting up the player characters for failure for some reason known to the patron.
- Shutting down an insurgency would be a mercenary security ticket, necessarily including a diplomatic component meant to deny the insurgents the support of the civilian population they hide among.
Maybe you aren't looking into real-world things and how
you can apply them to a Traveller game. The suggestions above are also off-topic, as they have nothing to do with naval ordnance going bad. But hey, this is the Internet, so pretty much anything and everything happens.
This is easily translatable to Traveller. Here, let me help you:
1) The players are low on cash, but need some missiles. There's a reason they are able to purchase reloads so cheap from an arms broker - the local Navy has sold them off for scrap. An enterprising referee might come up with all kinds of way to provide for interesting problems (failed seekers, intermittent drives, 'quirky' IFF, and what every player dreads, premature detonations).
2) The players are able to buy a lot of expired missiles for scrap and with some enterprising updates to their paperwork they plan on selling them. So now they have some extra cash, but maybe they've also earned theirselves an enemy who will hunt them down for vengeance (use your imagination on how to detail it up).
3) The players realize their own stock of missiles need maintenance, but they need parts, or expertise, to maintain them. Their next mission is taking them into a dangerous area, but they are pressed for time. So rather than do it smart, they rush around trying to get the necessary parts and plan on doing the missile maintenance in the cargo bay during jump. Gee, did we actually trigger the motor? Oops, I think we just armed the warhead...
Using real-world incidents and them translating them to your gaming session is limited only by your imagination, or the activation of your imagination. Even all the discussions of Aleppo and politics behind it can be fruit for an adventure on a balkanized planet, a space station with multiple parties that is just waiting for a spark to ignite station-wide riots, etc, etc.