Is The K'kree Navy A Threat - I Think Not! / Virus

Solomani666

Mongoose
I personally don't see how the K'kree could possibly be a threat to the Imperium militarily.
Granted they can be a serious force to contend with on the ground,
but in order to attack another system they need to travel through space first to get there.


Given the following restrictions on ship design, how can a K'kree fleet hope to defeat an Imperial fleet of even half its own tonnage?

* Space for fire control is doubled because K'kree won't cram into a turret.

* Each K'kree requires 48 dtons of space or a minimum of 24 dtons if specially trained.

* Each leader has a large retinue of non-essential personnel, though some of them can double as ship technicians.

* Require 6 meter high decks with a holographic sky and artificial rain in order to keep them sane.

* They plant live trees, bushes and shrubs in their starships.

* Few internal compartments and a single vast living compartment, pretty much guarantees that the majority of the ship will experience explosive decompression after the first penetrating hull hit.

* Can't decompress the interior beforehand because that would mean killing all the trees, bushes and shrubs. Also, only the crazies can stand being confined in a vaccsuit, and even then only for short periods of time before going catatonic.

* The decks are covered in thousands of cubic meters of dirt creating a maintenance nightmare.
And should she ship lose power or grav plates for any reason then you are left with horse sized creatures tumbling about and mooing for help in a vast chamber of zero visibility, blacked by thick clouds of dirt, mud and big patties of poo poo.

[Poo poo credit goes to alex_greene]


Given their life support requirements, there is very little room left over for armor, shields, or serious offensive weaponry on K'kree ships

Because of the huge open living spaces in K'kree ships I would assume that most K'kree ships would be out of action after the first few external hull hits and certainly by the first few internal hits due to explosive decompression of the main compartment(s). Even with a resealable hull technology, the majority of K'kree on board would die after the first hull breach during combat.

Resealable hulls were made to stop explosive decompression from small holes in the hull, they don't just magically seal up a .5 meter hole from a missile perpetrator, or a 1 meter gash from a beam laser. And given the K'krees reluctance to wear vaccsuits...

The only reasons that the Hivers didn't kick there donkey asses was that they did not have a real navy at the time. Just patrol ships.

I don't see how any K'kree fleet could possibly stand up to an Imperial fleet of even half its size.
 
The K'kree do certainly not make good military starship crews,
but their technology is sufficient to build and deploy military
starships without crews, so I would expect them to leave most
of the space combat to swarms of drones, controlling them re-
motely from huge and well armoured battleships - a much less
expensive and quite efficient way to deal with those pesky car-
nivores without having to get near them.
 
rust said:
The K'kree do certainly not make good military starship crews,
but their technology is sufficient to build and deploy military
starships without crews, so I would expect them to leave most
of the space combat to swarms of drones, controlling them re-
motely from huge and well armoured battleships - a much less
expensive and quite efficient way to deal with those pesky car-
nivores without having to get near them.

Even with that, ton for ton, credit for credit, they would field an inferior force.

In short, an equal expenditure by the 3I would turn them into hamburger. :mrgreen:
 
Infojunky said:
Two Words: Client Races.....
Yes, but the K'kree also need sufficient own military capacity to
threaten their client races, otherwise they would run the risk to
be helpless in the face of a rebellion. In other words, if the client
races are militarily powerful enough to fight the Imperial Navy,
the K'kree still have to be more powerful than the client races.
 
rust said:
Infojunky said:
Two Words: Client Races.....
Yes, but the K'kree also need sufficient own military capacity to
threaten their client races, otherwise they would run the risk to
be helpless in the face of a rebellion. In other words, if the client
races are militarily powerful enough to fight the Imperial Navy,
the K'kree still have to be more powerful than the client races.

Good points.
 
Solomani666 said:
I personally don't see how the K'kree could possibly be a threat to the Imperium militarily.

When are they represented as a threat? Ultimately the greatest threat to the Imperium is itself.


And should she ship lose power or grav plates for any reason then you are left with horse sized creatures tumbling and mooing for help in a vast chamber of zero visibility, blacked by thick clouds of dirt and mud.

Ha! :lol:
 
dragoner said:
When are they represented as a threat? Ultimately the greatest threat to the Imperium is itself.

Early on I remember reading some material about how the K'kree empire was a block for the 3I to expand in that direction. Given the warlike nature of the 3I, that would imply a VERY sizable mil threat...
 
F33D said:
Good points.
Based on local history. My ancestors were clients of the Romans
until they became more militarily powerful than the Romans and
forced them to become their clients. Never trust clients ... :twisted:
 
F33D said:
dragoner said:
When are they represented as a threat? Ultimately the greatest threat to the Imperium is itself.

Early on I remember reading some material about how the K'kree empire was a block for the 3I to expand in that direction. Given the warlike nature of the 3I, that would imply a VERY sizable mil threat...

Any space occupied by a star-faring empire on an Imperial boarder is a block to expansion.

Neutralizing the K'kree navy would be an average task at best. Concurring and occupying K'kree worlds becomes more difficult. Sufice to say that if the K'kree ever invaded the Imperium, they would lose several subsectors after the smoke cleared.

And since the Imperium has hostile empires on like six different sides, they generally don't go looking for a fight.

Besides, what profit is there in attacking the K'kree?
 
Solomani666 said:
Neutralizing the K'kree navy would be an average task at best. Concurring and occupying K'kree worlds becomes more difficult. Sufice to say that if the K'kree ever invaded the Imperium, they would lose several subsectors after the smoke cleared.

The K'kree probably don't play nice with conquered populations, either. A planet full of unrepentant meat eaters may simply be nuked to a dull red glow.

dragoner said:
When are they represented as a threat?

The K'kree are not a threat to "the Imperium". Individual worlds, Imperial or otherwise, are another matter.
 
GypsyComet said:
dragoner said:
When are they represented as a threat?

The K'kree are not a threat to "the Imperium". Individual worlds, Imperial or otherwise, are another matter.

They do become a threat later in the TNE and 1248 settings (iirc Lucan was fighting with them as well), after the Imperium is gone.
 
dragoner said:
GypsyComet said:
dragoner said:
When are they represented as a threat?

The K'kree are not a threat to "the Imperium". Individual worlds, Imperial or otherwise, are another matter.

They do become a threat later in the TNE and 1248 settings (iirc Lucan was fighting with them as well), after the Imperium is gone.

The Dominate is a different matter, as it is basically Borg K'kree. Those psychological limits mentioned above no longer apply.
 
GypsyComet said:
dragoner said:
GypsyComet said:
The K'kree are not a threat to "the Imperium". Individual worlds, Imperial or otherwise, are another matter.

They do become a threat later in the TNE and 1248 settings (iirc Lucan was fighting with them as well), after the Imperium is gone.

The Dominate is a different matter, as it is basically Borg K'kree. Those psychological limits mentioned above no longer apply.

The Imperium is long gone by that period, but is has some nice artwork by Bryan Gibson:

1248DominateWar_zpse28095e8.jpg
 
Everyone here forgets that

The K'kree were beating the Hivers! in the K'kree/Hiver war. Hivers have the tech, but are cowards. It is only due to the Hiver manipulation of the captured K'kree worlds that ended the war.

I think it is the commitment to total war against g'naak that makes the K'kree threat. I can clearly see them taking their rinky dink "useless" ships and ramming them into Imperial ships just because they will not let us stinking meat eaters pass knowing their disintigrated bodies will not serve as food for us. Before the die, they exhult

For the Herd! :lol:
 
Nathan Brazil said:
Everyone here forgets that

The K'kree were beating the Hivers! in the K'kree/Hiver war. .

That's only because the author didn't think it through logically.
 
The Hivers were barely a state at that point, and had no war economy to speak of.

dragoner said:
The Imperium is long gone by that period, but is has some nice artwork by Bryan Gibson:

1248DominateWar_zpse28095e8.jpg

That floating thing in the upper right is not a robot, and the Dominate was born from the ashes of the Lords of Thunder, who were conditioning their soldiers for decidedly un-K'kree-like behavior already. Add heavy Virus control by entities that have absorbed the K'kree hatred of meat eaters from their computers but have none of the other K'kree hangups, and you get the engine of genocidal war the rest of Charted Space had been fearing all along. It didn't exist until the Dominate Virus made it happen. Combine that with the absence of all but a vestige of the Imperium, and the Dominate is genuinely dangerous. The parts weren't all in place until then.
 
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