Solomani666
Mongoose
I personally don't see how the K'kree could possibly be a threat to the Imperium militarily.
Granted they can be a serious force to contend with on the ground,
but in order to attack another system they need to travel through space first to get there.
Given the following restrictions on ship design, how can a K'kree fleet hope to defeat an Imperial fleet of even half its own tonnage?
* Space for fire control is doubled because K'kree won't cram into a turret.
* Each K'kree requires 48 dtons of space or a minimum of 24 dtons if specially trained.
* Each leader has a large retinue of non-essential personnel, though some of them can double as ship technicians.
* Require 6 meter high decks with a holographic sky and artificial rain in order to keep them sane.
* They plant live trees, bushes and shrubs in their starships.
* Few internal compartments and a single vast living compartment, pretty much guarantees that the majority of the ship will experience explosive decompression after the first penetrating hull hit.
* Can't decompress the interior beforehand because that would mean killing all the trees, bushes and shrubs. Also, only the crazies can stand being confined in a vaccsuit, and even then only for short periods of time before going catatonic.
* The decks are covered in thousands of cubic meters of dirt creating a maintenance nightmare.
And should she ship lose power or grav plates for any reason then you are left with horse sized creatures tumbling about and mooing for help in a vast chamber of zero visibility, blacked by thick clouds of dirt, mud and big patties of poo poo.
[Poo poo credit goes to alex_greene]
Given their life support requirements, there is very little room left over for armor, shields, or serious offensive weaponry on K'kree ships
Because of the huge open living spaces in K'kree ships I would assume that most K'kree ships would be out of action after the first few external hull hits and certainly by the first few internal hits due to explosive decompression of the main compartment(s). Even with a resealable hull technology, the majority of K'kree on board would die after the first hull breach during combat.
Resealable hulls were made to stop explosive decompression from small holes in the hull, they don't just magically seal up a .5 meter hole from a missile perpetrator, or a 1 meter gash from a beam laser. And given the K'krees reluctance to wear vaccsuits...
The only reasons that the Hivers didn't kick there donkey asses was that they did not have a real navy at the time. Just patrol ships.
I don't see how any K'kree fleet could possibly stand up to an Imperial fleet of even half its size.
Granted they can be a serious force to contend with on the ground,
but in order to attack another system they need to travel through space first to get there.
Given the following restrictions on ship design, how can a K'kree fleet hope to defeat an Imperial fleet of even half its own tonnage?
* Space for fire control is doubled because K'kree won't cram into a turret.
* Each K'kree requires 48 dtons of space or a minimum of 24 dtons if specially trained.
* Each leader has a large retinue of non-essential personnel, though some of them can double as ship technicians.
* Require 6 meter high decks with a holographic sky and artificial rain in order to keep them sane.
* They plant live trees, bushes and shrubs in their starships.
* Few internal compartments and a single vast living compartment, pretty much guarantees that the majority of the ship will experience explosive decompression after the first penetrating hull hit.
* Can't decompress the interior beforehand because that would mean killing all the trees, bushes and shrubs. Also, only the crazies can stand being confined in a vaccsuit, and even then only for short periods of time before going catatonic.
* The decks are covered in thousands of cubic meters of dirt creating a maintenance nightmare.
And should she ship lose power or grav plates for any reason then you are left with horse sized creatures tumbling about and mooing for help in a vast chamber of zero visibility, blacked by thick clouds of dirt, mud and big patties of poo poo.
[Poo poo credit goes to alex_greene]
Given their life support requirements, there is very little room left over for armor, shields, or serious offensive weaponry on K'kree ships
Because of the huge open living spaces in K'kree ships I would assume that most K'kree ships would be out of action after the first few external hull hits and certainly by the first few internal hits due to explosive decompression of the main compartment(s). Even with a resealable hull technology, the majority of K'kree on board would die after the first hull breach during combat.
Resealable hulls were made to stop explosive decompression from small holes in the hull, they don't just magically seal up a .5 meter hole from a missile perpetrator, or a 1 meter gash from a beam laser. And given the K'krees reluctance to wear vaccsuits...
The only reasons that the Hivers didn't kick there donkey asses was that they did not have a real navy at the time. Just patrol ships.
I don't see how any K'kree fleet could possibly stand up to an Imperial fleet of even half its size.