Tom Kalbfus
Mongoose
What do you think of the "Red Shirt" Rule? Traveller, as you know can be very deadly, but suppose you wanted a more heroic style of play? In D&D you have hit points, which means the higher level you advance, the harder your character is to kill. One optional rule for Traveller, a house rule, would be to use "Red Shirts". Basically "Red Shirts" as in classic Star Trek and Prime Directive, are there to provide extra targets for the enemy to shoot at. When there is combat, the Red Shirts are usually the first to get hit, so if a bad guy shoots at one of the PCs and hits, the Referee may choose instead to substitute a Red Shirt getting hit and taking damage instead, that way if the combat becomes too intense, the players realize they better beat a hasty retreat if they are losing Red shirts left and right.
By the way, do you think the Prime Directive setting should have a "Red Shirt" rule? Since Prime Directive is based on the Original Series, one might think that "Red Shirts" should be a part of that. What do you think?
By the way, do you think the Prime Directive setting should have a "Red Shirt" rule? Since Prime Directive is based on the Original Series, one might think that "Red Shirts" should be a part of that. What do you think?