THE NEXT PROJECT...Charybdis Class Advanced Cruiser -READY-

My Charybdis' arrived today and look fine, thanks Urobach!

Photos follow in a few days when they're assembled and painted.
 
EAS Scipio, Arminius and Boadicea. Photographs as previously threatened....

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hello. for all who have added my charybdis to his EA fleet...i have some alternativ stats. thanks to Hiffano. :wink:

Charybdis Class Advanced Cruiser
Priority Level: Raid / Crusade EA

One of the Newest ships in the Earth Alliance fleet, the Chardybis was the replacement for the aging Hyperions. Developed using the same technology as the Marathon, it was designed for escort and anti ship duties. Often commanded by ex Hyperion captains, the Chardybis was at first viewed with some scepticism. However equipped with a variety of weapons, the Chardybis is slowly being accepted as a suitable replacement for an old favourite

In Service: 2268+
Hull: 6
Speed: 9
Turns: 2/45
Damage: 22/6
Crew: 26/8
Troops: 3
Craft: 2 Thunderbolt Flights
Special Rules: Interceptors 1, Flight Computer, Jump Engine, Anti-Fighter 2

Weapons Range Arc Attack dice and weapon traits

Light Neutron Cannon 15* B 2 Beam, Triple Damage
Railgun 12* F 4 AP, Double Damage
Railgun 12* A 4 AP, Double Damage
Heavy Pulse Cannon 12* F 4 Twin Linked
Medium Pulse Cannon 10* P 6
Medium Pulse Cannon 10* S 6
 
Only one Interceptor dice? And even less crew and damage than a Hyperion? (On a physically larger ship?).

My take would be...

Hull: 6
Speed: 9
Turns: 2/45
Damage: 32/6
Crew: 36/8
Troops: 2
Craft: 2 Thunderbolt Flights
Special Rules: Interceptors 3, Flight Computer, Jump Engine, Anti-Fighter 4

Weapons Range Arc Attack dice and weapon traits

Light Neutron Cannon 20* B 3 Beam, Triple Damage
Railgun 12* F 4 AP, Double Damage
Railgun 12* A 4 AP, Double Damage
Medium Pulse Cannon 10* P 6
Medium Pulse Cannon 10* S 6

This tries address the Hyperion's long standing weaknesses in survivability and anti-fighter defence, whilst placing more stress on beam lethality as with most ships in 2e.
 
crucible_orc said:
you should make a "scylla" class Frigate . that way you can pin enemies between scylla and Charybdis

Nyuck nyuck.

Steve

an nice idea....i hold me up this for the future :wink:

to nomad... hmmmm. i try it out. lets see how it works. thanks
 
Nomad said:
Only one Interceptor dice? And even less crew and damage than a Hyperion? (On a physically larger ship?).

My take would be...

Hull: 6
Speed: 9
Turns: 2/45
Damage: 32/6
Crew: 36/8
Troops: 2
Craft: 2 Thunderbolt Flights
Special Rules: Interceptors 3, Flight Computer, Jump Engine, Anti-Fighter 4

Weapons Range Arc Attack dice and weapon traits

Light Neutron Cannon 20* B 3 Beam, Triple Damage
Railgun 12* F 4 AP, Double Damage
Railgun 12* A 4 AP, Double Damage
Medium Pulse Cannon 10* P 6
Medium Pulse Cannon 10* S 6

This tries address the Hyperion's long standing weaknesses in survivability and anti-fighter defence, whilst placing more stress on beam lethality as with most ships in 2e.

because it gained Hull 6, I had to balance it out somehow ;-) otherwise, you are bumping it up to battle levels.. I also didn't want to make it obviously better than the Hyperion, as it is supposed to be "balanced" :-) I did wanna make it better though
 
Hiff, I understand your argument, and once again we crash into the limitations of the Priority Level system.

Why would anyone build a replacement for an elderly design (of spaceship, aeroplane, tank, lawnmower, whatever) that wasn't *better* than the equipment it replaced? And the Hyperion, much though I love her, could certainly stand improvement in ACtA (floats like a butterfly, stings like a gnat, life expectancy of a firework, et.c.)

What's needed is a system to limit the use of rare hulls - say no more than one Raid PL slot in three can be a Charybdis. This would also be a good way to limit the numbers of things like command variants.

Some players say they find such an idea too taxing, however.

Alternatively, in the case of the Charybdis you could give a '-1' to all CQ checks, to reflect the unreliability of new kit, and the crew's unfamiliarity with it.
 
Nomad said:
Hiff, I understand your argument, and once again we crash into the limitations of the Priority Level system.

Why would anyone build a replacement for an elderly design (of spaceship, aeroplane, tank, lawnmower, whatever) that wasn't *better* than the equipment it replaced? And the Hyperion, much though I love her, could certainly stand improvement in ACtA (floats like a butterfly, stings like a gnat, life expectancy of a firework, et.c.)

What's needed is a system to limit the use of rare hulls - say no more than one Raid PL slot in three can be a Charybdis. This would also be a good way to limit the numbers of things like command variants.

Some players say they find such an idea too taxing, however.

Alternatively, in the case of the Charybdis you could give a '-1' to all CQ checks, to reflect the unreliability of new kit, and the crew's unfamiliarity with it.

the thing is of course that the marathon is really the replacement for the hyperion, and goes up a level to show it. I still like the priority system, and despite it's flaws it's a lot easier and quicker than points. This ship though, after all, is a fan made ship and not official so on this at least we can't really complain to mongoose ;-)
 
lot easier and quicker than points

Hmm...IIRC, The PL system has been revised in SFoS, Armageddon, and in 2e (twice, between the rules and the fleet book).

As far as I know, adding up numbers has remained pretty much the same since we (europe) adopted arabic numerals :D

The only other rule set I use that lacks a points system is Spearhead - and that lack is one of its few weaknesses.
 
Nomad said:
lot easier and quicker than points

Hmm...IIRC, The PL system has been revised in SFoS, Armageddon, and in 2e (twice, between the rules and the fleet book).

As far as I know, adding up numbers has remained pretty much the same since we (europe) adopted arabic numerals :D

The only other rule set I use that lacks a points system is Spearhead - and that lack is one of its few weaknesses.

yes, but I can still whip up a fleet in a couple of minutes. i have known people take half an hour eeking out points in other systems, I did it myself doing a carthaginian force for warhammer ancients.
 
Nomad said:
Why would anyone build a replacement for an elderly design (of spaceship, aeroplane, tank, lawnmower, whatever) that wasn't *better* than the equipment it replaced?
Because it's cheaper to produce or maintain?
 
Because it's cheaper to produce or maintain?

Not if you loose out in performance. When F15s and F16s came in c1980, they were much simpler to service and maintain than the F4s they replaced - lots of self-diagnostics and plug-in Line Replaceable Units.

But the Air Force wouldn't have bought them if they hadn't delivered a major jump in capability as well.

The only recent counter example I can think of is the Serbian AF grounding their last surviving MiG 29 because they couldn't afford to buy spare parts for it from The Bear any more.

In any event, 1e was full of glaring discrepancies between ships at the same PL - Dilgar dreadnoughts and other War PL ships, or Omegas and Primii at Battle PL for example. Granted, this may be less true in 2e. (Although looking at a shelf groaning under the weight of newly-painted Demii, I do wonder).

yes, but I can still whip up a fleet in a couple of minutes. i have known people take half an hour eeking out points in other systems, I did it myself doing a carthaginian force for warhammer ancients.

That's a feature of having more options to play with - do I have two more of these, or give those lads heavier armour?

I can spend that long dithering over whether to split a PL point or not (or nowadays, just *how* to split it).

My point is, the Hyperion has always been a weak ship at Raid PL, and there's room to improve on it without going to Battle PL.

But a less granular system (as used in the majority of other successful game systems) might make life easier...but I do realise it isn't going to happen.
 
Thats Primuses and Demoses, Demii and Premii is just wrong on many levels :P

That said its good to hear that people are playing PROPER Centauri fleets at last (big packs of Vorchan hulls :D)
 
Burger said:
Nomad said:
Why would anyone build a replacement for an elderly design (of spaceship, aeroplane, tank, lawnmower, whatever) that wasn't *better* than the equipment it replaced?
Because it's cheaper to produce or maintain?

Because they do, or because no actual replacementis made by the same company no longer produces anything equivalent. Take UK Police Traffic cars. Rover SD1, Rover 827 when they stopped maaking SD1s, then they had to switch away when Rover stopped making 827s and the so called Rover replacement wasn't even up to the job.

LBH
 
ähmmmm???????....

and which stats are now the best :?: :?: :?:

(please no answers like: "ME" ,no.."its ME" oh no,its ME...its"%§$"%& ME, ME,ME,ME,ME,ME,ME,ME,ME,ME,ME...etc.

hmmm....its really an difficult choise. :roll:

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
 
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