crucible_orc said:you should make a "scylla" class Frigate . that way you can pin enemies between scylla and Charybdis
Nyuck nyuck.
Steve
Nomad said:Only one Interceptor dice? And even less crew and damage than a Hyperion? (On a physically larger ship?).
My take would be...
Hull: 6
Speed: 9
Turns: 2/45
Damage: 32/6
Crew: 36/8
Troops: 2
Craft: 2 Thunderbolt Flights
Special Rules: Interceptors 3, Flight Computer, Jump Engine, Anti-Fighter 4
Weapons Range Arc Attack dice and weapon traits
Light Neutron Cannon 20* B 3 Beam, Triple Damage
Railgun 12* F 4 AP, Double Damage
Railgun 12* A 4 AP, Double Damage
Medium Pulse Cannon 10* P 6
Medium Pulse Cannon 10* S 6
This tries address the Hyperion's long standing weaknesses in survivability and anti-fighter defence, whilst placing more stress on beam lethality as with most ships in 2e.
Nomad said:Hiff, I understand your argument, and once again we crash into the limitations of the Priority Level system.
Why would anyone build a replacement for an elderly design (of spaceship, aeroplane, tank, lawnmower, whatever) that wasn't *better* than the equipment it replaced? And the Hyperion, much though I love her, could certainly stand improvement in ACtA (floats like a butterfly, stings like a gnat, life expectancy of a firework, et.c.)
What's needed is a system to limit the use of rare hulls - say no more than one Raid PL slot in three can be a Charybdis. This would also be a good way to limit the numbers of things like command variants.
Some players say they find such an idea too taxing, however.
Alternatively, in the case of the Charybdis you could give a '-1' to all CQ checks, to reflect the unreliability of new kit, and the crew's unfamiliarity with it.
lot easier and quicker than points
Nomad said:lot easier and quicker than points
Hmm...IIRC, The PL system has been revised in SFoS, Armageddon, and in 2e (twice, between the rules and the fleet book).
As far as I know, adding up numbers has remained pretty much the same since we (europe) adopted arabic numerals![]()
The only other rule set I use that lacks a points system is Spearhead - and that lack is one of its few weaknesses.
Because it's cheaper to produce or maintain?Nomad said:Why would anyone build a replacement for an elderly design (of spaceship, aeroplane, tank, lawnmower, whatever) that wasn't *better* than the equipment it replaced?
Because it's cheaper to produce or maintain?
yes, but I can still whip up a fleet in a couple of minutes. i have known people take half an hour eeking out points in other systems, I did it myself doing a carthaginian force for warhammer ancients.
Burger said:Because it's cheaper to produce or maintain?Nomad said:Why would anyone build a replacement for an elderly design (of spaceship, aeroplane, tank, lawnmower, whatever) that wasn't *better* than the equipment it replaced?