The Lurking Terror of Nahab

I have it now, and it's very well written. I jsut dont' get the "needs and advanced GM" impression Mongoose had over it though. It's a pretty straight forward problem. The toughest thing is really finding a reason for the PCs to stay in town (lol) and not just leave with things start getting too HOT (pun intended).

Reccomended, but it does take some juggling of plot threads and NPCs. No dungeon crawl here...
 
Sutek said:
I have it now, and it's very well written. I jsut dont' get the "needs and advanced GM" impression Mongoose had over it though....

How could you POSSIBLY have the original Eric and I worked on? The published one does not have the "needs an advanced GM" issue that the original seems to have had. The published module, other than the title, has NOTHING to do with the original Eric and I put together.

So far as I know, only Mongoose's editorial staff, Eric and I have the original version that was deemed too complex for publication (well, and my players have played through the original and enjoyed it).
 
I sure didn't give it out. I was kind of bitter over the whole thing and just let it rot in an unused file on my computer. :?:

Eric in Vegas
 
SPOILERS

I didn't like 'Lurking Terror of Nahab'. It doesn't look very fun from the player's point of view. The PCs are not even a part of the story, they are just as unimportant as regular citizens of Nahab, walking around and watching the Terror kill stuff. The plot doesn't affect them directly, they can't change anything and in the end 'deus ex machina' jumps in and saves the day. Woohoo...

END OF SPOILERS
 
VincentDarlage said:
Sutek said:
I have it now, and it's very well written. I jsut dont' get the "needs and advanced GM" impression Mongoose had over it though....

How could you POSSIBLY have the original Eric and I worked on?

I don't.

That would be rediculous.

I have the module as published.

That's what the thread is entitled, that's where the discussion left off and that's what I was commenting on.

...sheesh...
 
Sutek said:
I don't.

That would be rediculous. (ridiculous)

I have the module as published.

That's what the thread is entitled, that's where the discussion left off and that's what I was commenting on.

...sheesh...

But you mentioned "I just don't get the 'needs an advanced GM' impression Mongoose had over it though." Mongoose never had that impression of the published module - that impression was over the unpublished one.

By saying you had the one that Mongoose had that impression of, you were implying you had a copy of the original... otherwise your comment makes no sense.

As for what the thread is about, it was originally about "The Lurking Terror of Nahab" by Vincent Darlage and Eric Rodriguez, which Mongoose initially said would be published - however, because that adventure was deemed too complex, "The Lurking Terror of Nahab" by Bryon Steele was released instead (an adventure which did not ever have that problem).
 
EricKRod said:
I sure didn't give it out. I was kind of bitter over the whole thing and just let it rot in an unused file on my computer. :?:
So, any chance of it ever leaving your computer? I will sacrifice a Brythunian lass in your honour if you share it with the community.

Padre said:
SPOILERS

I didn't like 'Lurking Terror of Nahab'. It doesn't look very fun from the player's point of view. The PCs are not even a part of the story, they are just as unimportant as regular citizens of Nahab, walking around and watching the Terror kill stuff. The plot doesn't affect them directly, they can't change anything and in the end 'deus ex machina' jumps in and saves the day. Woohoo...

END OF SPOILERS
I agree 100%.
 
I will have to think about it. Vincent would also have to give his okay. Maybe I will just change some names to "protect the innocent" and sell it online as a Pdf.?

:D

Eric in Vegas
 
VincentDarlage said:
Sutek said:

I don't.

That would be rediculous. (ridiculous)

I have the module as published.

That's what the thread is entitled, that's where the discussion left off and that's what I was commenting on.

...sheesh...


But you mentioned "I just don't get the 'needs an advanced GM' impression Mongoose had over it though." Mongoose never had that impression of the published module - that impression was over the unpublished one.

By saying you had the one that Mongoose had that impression of, you were implying you had a copy of the original... otherwise your comment makes no sense.

As for what the thread is about, it was originally about "The Lurking Terror of Nahab" by Vincent Darlage and Eric Rodriguez, which Mongoose initially said would be published - however, because that adventure was deemed too complex, "The Lurking Terror of Nahab" by Bryon Steele was released instead (an adventure which did not ever have that problem).

Well, then I feel sufficiently B-slapped.

Thanks for putting me in my place. :roll:

I wouldn't have expected you to be that touchy, Vincent. :P
 
Sutek said:
Reccomended, but it does take some juggling of plot threads and NPCs. No dungeon crawl here...

That's what surprises me since the "original" was scrapped because it didn't have enough hack and slash (according to Erick). You would think the reworked adventure would rival Dwellers in the Forbidden City's hack factor. :lol:
 
EricKRod said:
I will have to think about it. Vincent would also have to give his okay. Maybe I will just change some names to "protect the innocent" and sell it online as a Pdf.?
If you do, I promise to buy it.

You could just replace 'Shadizar the Wicked' with something like 'Shardia the Nasty' and 'The Hyborian Age' with 'An age where barbarians tread on jeweled thrones with sandaled feat'. :wink:
 
Strom said:
Sutek said:
Reccomended, but it does take some juggling of plot threads and NPCs. No dungeon crawl here...

That's what surprises me since the "original" was scrapped because it didn't have enough hack and slash (according to Erick). You would think the reworked adventure would rival Dwellers in the Forbidden City's hack factor. :lol:

Yeah, but it's largely nonsequiter combat. Cimmerians arrive to hunt the thing and it may give the PCs a hard time depending on how they play it, but the arrival can easily be dropped or modified to fit any campaign.

I'd say it's still not a combat heavy module (from whatever the original version may have been) but it is a potentially combat oriented one...or not; it could just be a monster/conspiracy hunt wih only the main antagonists being the combat "point men".

It's a very well constructed odule from the perspective that it is so flexible. A good GM could play up the points he wants to and leave the rest unattended, and that's a hard ballance to accomplish.
 
Heck I'll send you a check tonight for a PDF of the original!

Lurking Terror as it was originally described really interested me. I was very disappointed when I received the published scenario and it didn't seem like the description I had previously read on the website.

My group tends to be a little more into thinking games than hack and slash. In fact intrigue based adventures that aren't linear are much more appreciated by my players (and myself). The problem is there aren't a whole lot of adventures of that type.
 
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