I believe that the original edition allowed characters to move, make an attack, and then continue to move up to their maximum standard move. I was able to use this rule to make a stunning effect recently.
The other day, I GM'ed a game wherein a gaggle of 1st level mooks were able to knock the stuffing out of a high-level highly armored opponent. The gaggle started within about 15ft from the PC. One by one, each would move and attack the PC and then continue their move away from the PC to make room for the next. The first few did little, of course. The PC easily parried their attacks, then mercilessly hacked them down until his attacks of opportunity ran out. However, as the attack pressed on the piling rule began to swing the attack in the mooks' favor. The last 1st level goober had an unbelieveable +19 to its normal attack bonus (there were twenty of them). The mook got a critical, which was confirmed easily, and the PC went down fast.
Has anyone else tried this tactic on PCs that think they can take on an army on their own? Does the AE edition change this ruling?
The other day, I GM'ed a game wherein a gaggle of 1st level mooks were able to knock the stuffing out of a high-level highly armored opponent. The gaggle started within about 15ft from the PC. One by one, each would move and attack the PC and then continue their move away from the PC to make room for the next. The first few did little, of course. The PC easily parried their attacks, then mercilessly hacked them down until his attacks of opportunity ran out. However, as the attack pressed on the piling rule began to swing the attack in the mooks' favor. The last 1st level goober had an unbelieveable +19 to its normal attack bonus (there were twenty of them). The mook got a critical, which was confirmed easily, and the PC went down fast.
Has anyone else tried this tactic on PCs that think they can take on an army on their own? Does the AE edition change this ruling?