Right Hand of God said:
I am sorry but you cannot possibly design a game based on what you see on screen. That would mean that 90% of the ships we play with wouldn't exist. It would also mean that the Minbari would win every encounter unless there is a Shadow or Vorlon ship present.
It's an abstract game played within that universe and that is the best that can be hoped for and represented on the table top.
I'll be blunt here so appologies in advance but thats a steaming pile of arse.
Thats precies the point of having a PL system (or points in B5Wars) The Minbari FLEET would win any war as per the show (the average battle in the EM war was say 3 Hyperions and a Nova vs 6 Sharlins.....
Sure there are added ships for variety but they should at least be true to the STYLE of the show. The shadows and Vorlons in my oppinion, since armageddon now DO perform like they do on the show. Of course some ships are WAY better than others as per the show but thats the point of having them cost different amounts!
The average main line ship for the Minbari is War level, the Average for Centauri Narn and EA in series era is Battle. The average level of their most common ship of the line for Vorlons and Shadows is ARMAGEDDON.
And LASTLY if the game isnt like the show then what on earth is the point in playing a B5 Wargame if it doesnt play like B5.
Sorry to go off the deepend here, but that comment is simply ridiculous. If you dont desing it based of what we see on screen then what DO you base it off? Perhaps we should just desing random ships and write sharlin and omega on them? Or maybe we should go encounter the Minbari for real? Oh wait, its fictional. Think about this one for a minute, how many players of ACTA do you HONESTLY think DIDNT get into the game because of the B5 licence? : :evil:
EDIT: Appologies for the snappiness, It's been a pretty slow day and Im not in the best of moods :twisted: