The Gaim

Shadow Queen said:
one campagn upgrade gives the Gaim forward weapons from Boresigt but they dont have boresite weapons

thats odd. but then we never saw a Gaim refits and duties table that i recall. perhaps its been copy/pasted from EA, check to see if anything else matches.
 
you sure? only certain races need it, and as far as I knew only certain were getting it. the EA and Narn were supposed to gain it, the Drazi have had it since 1e.
 
They can have weapons, just limited to one ship choice for direct fire. Given it carries some huge (like 10+) breaching pods, I don't find using this a penalty. With breaching pods launching in the end phase and attaching during movement, this is a very dangerous ship in close or at range.

It was said above they don't have weapons. That's just not true. The photon bomb may not be able to crit, but it comes in sufficient numbers to outright destroy most smaller ships (read skirmish/hull 5's) in a five raid game within two turns. And that's putting some 50+ missiles on the table the at the same time.

We only had a couple of tries at this, and we thought that it's going to be very rock paper scissors on who can fight the gaim and who will just annihilate them. Scenario too will play some part given their ranges. We'll see though, the models are very cool, definately the best I've seen from Mongoose as original designs (even if a few are borrowed).

Ripple
 
yes the assault ship is useful, but as for photon bombs - 12Ad is the highest on any ship and thats at battle level. now i would expect any battle level ship to kill a skirmish ship in 2 turns, if not one. 12Ad isnt much. then theres all the 8AD ones, again not huge amount of weapons at raid level.
the best ship for direct firepower is the assault ship, which will make it a target for the enemy when not shooting queens.
 
katadder said:
yes the assault ship is useful, but as for photon bombs - 12Ad is the highest on any ship and thats at battle level. now i would expect any battle level ship to kill a skirmish ship in 2 turns, if not one. 12Ad isnt much.

But you can deal that damage to several ships at once, right? So, while you might not be able to kill a ship in two turns, you can surely hurt several ships at once and leave them for the rest of your fleet to finish them off?
 
katadder said:
yes the assault ship is useful, but as for photon bombs - 12Ad is the highest on any ship and thats at battle level. now i would expect any battle level ship to kill a skirmish ship in 2 turns, if not one. 12Ad isnt much. then theres all the 8AD ones, again not huge amount of weapons at raid level.

But that is not what happens - you won't face 12AD but much more, as several ships in the Gaim fleet combine their firepower into one location, and at great range while they build up their fighters. As the Photon Bombs act as E-Mines, those AD are multiplied by their targets. Very few ships will survive completely unscathed a battle against the Gaim.

The trick for the Gaim player is to start targeting ships made rickety by the Photon Bombs with fighters and their assault ships when the main attack begins. It is all about timing.
 
msprange said:
The trick for the Gaim player is to start targeting ships made rickety by the Photon Bombs with fighters and their assault ships when the main attack begins. It is all about timing.

Sounds exciting! :D
 
MustEatBrains said:
katadder said:
yes the assault ship is useful, but as for photon bombs - 12Ad is the highest on any ship and thats at battle level. now i would expect any battle level ship to kill a skirmish ship in 2 turns, if not one. 12Ad isnt much.

But you can deal that damage to several ships at once, right? So, while you might not be able to kill a ship in two turns, you can surely hurt several ships at once and leave them for the rest of your fleet to finish them off?

sure you can, if your oppoennt sticks his ships that close together, but then he deserves everything he gets. kep your ships 6.5" apart and the firepower doesnt look so daunting apart from for those lightly armoured scouts.
 
Sometimes, however, ships can be "forced" to congregate together. If you want to clear a piece of terrain, for example, ships often congregate at the apex of the turn. More uncontrolled are boresight races that need to fire at a priority target over multiple turns; this tends to collect ships together quickly.

Also unavoidably close to one another are ships with short-range firepower. Here, I'm specifically referring to the Drakh Raider fleet and the Abbai fleet. Abbai look like they have already been ... downgraded ... in 2e, and photon bombs in quantity won't help. It's a mixed bag for the Drakh, as, while photon bombs come in multiple banks to let the GEG work over and over, you can't dodge at all, and these things have to collect multiple ships of firepower to get the job done.

It used to be that the Dilgar fell into this classification as well, but with the absolute wave of missile capability, they are no longer absolutely forced to close with opponents, just most of them. In particular, the Jashakar Tae and the Ochliavita in mass quantities could be extremely nasty at extended range (the Ochliavita is now a very poor ship at close range -- its mission profile changed completely. I miss the old Ochliavita, it was fair and had lots of character).
 
Playing against the Gaim is wierd. Sometimes you can lose all of your ships but still win on points due to destroying the Queen ships.
 
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