Supplement Four said:
Spectator said:
I am in agreement with Rabindarath.
I have complained that the complexity of the game (which I do love, admittedly), slows it down bigtime.
Which rules, do you think, Spec, slow the game down?
I find it flows pretty well RAW.
Slows down combat? Grapple rules, AoOs, feats that require decisions, situational modifiers (e.g. multiple attacker bonus), fencing skills, looking up maneuvers (or anything else, but maneuvers are hard to remember), figuring out whether something finesses successfully or not (and, for some reason, in our case, whether someone armor pierces or not even though it's a static number), DV adjustments from stance or whatever, MDS rolls even though MDSs (failed) greatly speed up combat, conditions generated by monster specials, how sorcerers actually work whether it's a spell (especially different Defensive Blasts) or things like the Rule of Success (even though this specific rule is one we've never used).
In general, when playing, things like situational modifiers, such as Favorite Terrain benefits, or looking up rules covered by skills, such as drowning, or figuring something out for sorcery/sorcerers.
While I actually like how skills work in Conan, even if I'd drop a few skills, I understand that characters become incredibly complex over time to where figuring all of the modifiers into everything ends up not just bogging down character management but actual play. I'd strip out complexity in areas other than skills, but I can see how the synergy bonuses and situational bonuses affect play.
I have a character with 28 feats and 14 more lines of special abilities. My movement speed changes based on terrain; if I wear armor, I lose the benefits of Light-Footed; whether I'm within 30' of something I shoot an arrow at makes a difference, much more so if the target can't dodge as I'd gain Sneak Attack damage; etc.
Do I think Conan plays particularly slowly? Not really. While there are mechanics that slow things down and, yes, the accounting starts getting stupid with all of the random +'s and -'s, other than the effect the grapple rules have on combat, I'm not bothered by the slowing. Again, I feel like more interesting things happen in combat in Conan d20 than in Savage Worlds (well, SK).