And even less agency. When I saw that years ago, my first reaction was: The Aslan did what?In the canon timeline the next major event is the assassination of the Emperor in 1116 and a civil war.
The suggested start date for PCs is 1121
as a complete newbie to the Traveller world the book will probably prove quite nice once I get to getting it. Especially if it is, as interesting to read as other source books and the background/historical material have been to read.I am struggling to see the need for FFW. I would much rather have books of transportable adventures and source materials with plot hooks, ideas and intrigue etc. I will buy the FFW books for both completeness and as a backdrop but I’m not expecting to deeply involve my players.
Having said all this, I dabble with Traveller and don’t have a deep engagement with the lore and history. I appreciate FFW layers ontop of what has gone before and is more relevant to others.
I am also time-poor so ready made adventures without requiring huge historical canon knowledge are more appealing to me.
What happens after FFW?
The next published product in the FFW line is supposed to be "Flashpoints", which is an actual adventure. We'll have to see if "Opening Moves" and "Riverfront Campaign" are more player-centric. As well as what else comes with the product line.I am struggling to see the need for FFW. I would much rather have books of transportable adventures and source materials with plot hooks, ideas and intrigue etc. I will buy the FFW books for both completeness and as a backdrop but I’m not expecting to deeply involve my players.
Having said all this, I dabble with Traveller and don’t have a deep engagement with the lore and history. I appreciate FFW layers ontop of what has gone before and is more relevant to others.
I am also time-poor so ready made adventures without requiring huge historical canon knowledge are more appealing to me.
What happens after FFW?
I don't care if my players can decide the war. But material aimed at making the war interesting to the players and not just a "Hmm, let's go somewhere we won't get targeted with meson bays or PGMPs" situation would be interesting. Convoy raiding, blockade running, evacuations, black marketing, espionage, salvage, and lots of other interesting things going on. Ship designs/deckplans for small raiders, ideas for how customs inspections are different in wartime, what kinds of markets for legal and black market salvage of war material would exist, suggestions on how the war might affect the volume of shipping and/or custom patrols in the surrounding regions, stuff the Ine Givar are getting up to the PCs might mess with.as a complete newbie to the Traveller world the book will probably prove quite nice once I get to getting it. Especially if it is, as interesting to read as other source books and the background/historical material have been to read.
that said.. really hope to see to lots of different types of adventures tied into this. Especially if they work in non standard character such as active duty Imperial forces (the Naval Campaign Sourcebook) or Mercenaries.
not sure how much I agree with individuals really influencing events that are vast in scope, galactic in nature but suppose we can run and modify anything we are given and tone down any Hollywoodesque aspects of it. In running such adventures/campaign and putting characters into the war itself the challenge/ the goal could be seen in winning.. is surviving the encounter to live and fight another day another adventure..
big picture winning and losing a vast interstellar war is for the Admirals and high nobles to worry about as well as influencing the eventual outcome.
I flat out don't believe the Aslan could have managed the massive surge through the Marches. But the massive overhyping of Ihatei is a wider spread problem than just that.And even less agency. When I saw that years ago, my first reaction was: The Aslan did what?
And even if they did, there would have been great room for adventure in 1117-20, fighting off the Aslan and Vargr hordes (even though the Zhos had been fought to a standstill just a decade before with a much less united command structure - Yes, I know, don't expect reinforcements from Corridor this time around, but... never made much sense, nor did the civil war accept as a God-like reset button).
The fall of Glisten should have been an epic story, but no, it just happened. The end.
But Martin is almost setting the stage for it by calling the Glisten Fleet a dumping ground for well-connected but, um, uninspiring, leadership. Still, Super Norris should have been able to overcome that, unless he was too busy working on developing his jowls and forging Archduke documentation.I flat out don't believe the Aslan could have managed the massive surge through the Marches. But the massive overhyping of Ihatei is a wider spread problem than just that.
I don't recall the canon behind that. Trojan Reach yes, but their incursion into the Marches?Sure, I could have accepted that story. The rampage all over the Marches and conquer major centers of Imperial regional power not so much.
They take most of Glisten and parts of District 268 and Trin's Veil. Glisten itself seems an odd target; not only is it of course a prominent and powerful system (surely it's defended well enough that there are many more appealing targets, particularly in the non-aligned part of the Marches?) but it's a bunch of asteroid settlements; not exactly prime landhold material. I can only assume some of the ihatei whipped themselves up into a competitive bravado spiral and wound up with a catastrophic triumphant victory? Which I guess might explain how Glisten adapts so readily to being an Aslan-Human fusion society in the later eras; the ihatei may have won the system, but they probably needed to defer to the humans and the females to get anything out of it.I don't recall the canon behind that. Trojan Reach yes, but their incursion into the Marches?
The Regency SourcebookThey take most of Glisten and parts of District 268 and Trin's Veil. Glisten itself seems an odd target; not only is it of course a prominent and powerful system (surely it's defended well enough that there are many more appealing targets, particularly in the non-aligned part of the Marches?) but it's a bunch of asteroid settlements; not exactly prime landhold material. I can only assume some of the ihatei whipped themselves up into a competitive bravado spiral and wound up with a catastrophic triumphant victory? Which I guess might explain how Glisten adapts so readily to being an Aslan-Human fusion society in the later eras; the ihatei may have won the system, but they probably needed to defer to the humans and the females to get anything out of it.
I've checked the MT map of the Marches and the Aslan invasion really seemed to have captured Glisten. They conquered (among other worlds) Mithras, Bicornn, Crout, Dodds & Tenelphi. They stopped short on Collace & Forine.So they fought for/around Glisten but never took it...
Check the date Norris formed the Aslan staffed Patrol...
It was a Norris plot all along![]()