Hello,
I've been tinkering with traveller melee ever since I've started running it.
Few weeks ago I got my "eureka" moment and since then I was pulling nights working on it.
I think it's ready for playtest, so I'm trying to recruit some playtesters.
I have (free obviously) one shot listed at startplaying.games (link in reddit post). I'll run it as fencing tournament with 8-10 premades to choose from.
I plan to test core mechanics in this run, and maybe some special rules, like mounts or fighting space t-rexes.
If you're interested in stabbing some sophonts I'm more than welcome to accommodate you. You can join via spg or shoot me a dm here or on reddit.
Few words about mechanics:
Besides adjusting melee specialisations it's independent and "bolted on".
Duelists expands "melee attack" into 3 separate rolls, ads fencing actions, "in melee range" becomes 3 range bands and ads advantage points to measure who is doing better in the fight.
Design philosophy is similar to mercs mass combat: it may not be good fit for every group of Travellers, there is no need to bring it up in every barfight, but it's great if you want to let melee character have some memorable moments.
I've been tinkering with traveller melee ever since I've started running it.
Few weeks ago I got my "eureka" moment and since then I was pulling nights working on it.
I think it's ready for playtest, so I'm trying to recruit some playtesters.
I have (free obviously) one shot listed at startplaying.games (link in reddit post). I'll run it as fencing tournament with 8-10 premades to choose from.
I plan to test core mechanics in this run, and maybe some special rules, like mounts or fighting space t-rexes.
If you're interested in stabbing some sophonts I'm more than welcome to accommodate you. You can join via spg or shoot me a dm here or on reddit.
Few words about mechanics:
Besides adjusting melee specialisations it's independent and "bolted on".
Duelists expands "melee attack" into 3 separate rolls, ads fencing actions, "in melee range" becomes 3 range bands and ads advantage points to measure who is doing better in the fight.
Design philosophy is similar to mercs mass combat: it may not be good fit for every group of Travellers, there is no need to bring it up in every barfight, but it's great if you want to let melee character have some memorable moments.