King Cairo
Mongoose
Hello! I'm going to be starting my first MGT2 game in a little while and I've been reviewing the rules in preparation, and for some reason the vehicle combat rules aren't clicking for me.
The main thing I can't seem to figure out is, broadly, how to determine relative distance between two vehicles. I get that speed is abstracted with Speed Bands, but I can find no rules for determining specific relative distance, and how that can change (ie. by speeding up/slowing down). This confuses me, considering vehicle weapon ranges are, per the rules, listed in kilometers and not range bands, and the rules supposedly use the same rules as personal combat which include discrete distances and rules that rely on said discrete distances (scopes, range, etc.).
Scenario: A vehicle is equipped with a scoped Laser Cannon and so has a 2.5km range. It is in pursuit of another vehicle. The pursuer has a higher top-speed so it will eventually close the distance needed to be within range of the target, but the target is already at max speed (Speed Band 5), while the pursuer starts out Stopped (Speed Band 0). It intends to close to 2.5km and then remain at that relative distance, adjusting as necessary, until the target is destroyed.
How is this handled, mechanically? There are a number of things I can't figure out from reading the rules.
The main thing I can't seem to figure out is, broadly, how to determine relative distance between two vehicles. I get that speed is abstracted with Speed Bands, but I can find no rules for determining specific relative distance, and how that can change (ie. by speeding up/slowing down). This confuses me, considering vehicle weapon ranges are, per the rules, listed in kilometers and not range bands, and the rules supposedly use the same rules as personal combat which include discrete distances and rules that rely on said discrete distances (scopes, range, etc.).
Scenario: A vehicle is equipped with a scoped Laser Cannon and so has a 2.5km range. It is in pursuit of another vehicle. The pursuer has a higher top-speed so it will eventually close the distance needed to be within range of the target, but the target is already at max speed (Speed Band 5), while the pursuer starts out Stopped (Speed Band 0). It intends to close to 2.5km and then remain at that relative distance, adjusting as necessary, until the target is destroyed.
How is this handled, mechanically? There are a number of things I can't figure out from reading the rules.
- How many rounds does it take for the pursuer to get within range? My understanding is it would take 5-rounds to get to Speed Band 5, however rules state you can attack at targets of different Speed Bands (DM-1 for each band difference), so it wouldn't necessarily take 5 rounds to get within range.
- How do you determine the range, in km, between the pursuer and the target? Since vehicle weapon ranges are listed in km and not speed bands, and follow the same rules as personal ranged combat (saving for 1km = extreme without scope instead of 100m), one (presumably) would need to know the exact distance between two vehicles when in combat, yet I find no mechanics to determine what that distance is.