Raven Blackwell
Mongoose
“Ha! I like you, Conan. You owe us nothing, yet none has worked harder on this miserable day. Come. We cannot offer much, but our hospitality is yours.”
-Niord, Conan #1
Niord [First Appearance Conan #1]
Level 6 Nordenheimer [Aesir] Barbarian
Hit Points: 6d10+24 [60 hit points]
Initiative: +6 [+1 Dex; +5 Reflex
Move: 30 feet or 25 feet [in armor]
Defense Value: Dodge 15;Parry 14
Damage Reduction: 7 [Breastplate and Steel Helm] or 4 [Leather Jerkin]
Base Attack/Grapple: +6/+8
Attack: Broadsword +10 melee (1) [1d10+4; 19-20 x2 critical; 6 AP] or Hunting Bow +7 [1d8; x2 critical; 1 AP; 50 feet range increment]
Full Attack: Broadsword +10/+5 Melee (1) [1d10+4; 19-20 x2 critical; 6 AP] or Hunting Bow +7/+2 [1d8; x2 critical; 1 AP; 50 feet range increment]
Special Attacks: Crimson Mist; Versatility; Weapon Familiarity- War Sword
Special Qualities: Barbarian Code of Honour; Bite Sword; Fearless; Mobility; Trap Sense +2; Uncanny Dodge
Saves: Fort +8; Ref +6; Will +8 (4)
Abilities:Str 16; Dex 12; Con 17; Int 14; Wis 15; Cha 16
Skills: Bluff +8; Climb +6; Craft [carpentry] +4; Diplomacy + 14 (3);Hide +4 (2); Listen +8 (2); Intimidate +8; Jump +6; Knowledge [local] +6; Knowledge [nature] +6; Knowledge [religion] +4; Move Silently +4 (2); Ride +5; Sense Motive +9 (3); Spot +8 (2); Survival +8 (2)
Feats: Diehard; Endurance; Leadership; Mounted Combat; Negotiator; Power Attack; Track; Weapon Focus [Broadsword]
Reputation: Brave [Asgard- 10]
Equipment: Breastplate and Steel Helm or Leather Jerkin; Broadsword, Hunting Bow with 30 arrows; Riding Horse
(1) Includes Weapon Focus Feat
(2) As a Nordenheimer, Niord gains a +1 racial bonus to this skill in any Cold Terrain
(3) Includes Negotiator Feat
(1) Includes Code of Honour. Niord receives an additional +3 morale bonus to Corruption checks. Niord also gains a +2 morale bonus to all Fear and Terror checks due to his Fearless special ability.
The chieftain of a small Aesir village along the Commerian border long at bloodfued with it’s Vanir neighbors, Niord had seen nearly forty winters when the young warrior Conan entered his life. The Vanir raiders, led by the Vanir reaver Tir dishonourably attacked his village while he was off leading his men in the sacred harvest hunt. Only the intervention of the wandering Conan prevented the raid from becoming a complete slaughter, though many of Niord’s people were still slain and many of his village’s buildings burned to the ground. First mistaking Conan for one of the raiders, he swiftly accepted the young Cimmerian into his ranks when the truth of the matter was known. Knowing the terrible truth about the Hyperboreans Conan sought, Niord at first bid his time telling Conan the true nature of the terrible wizard lords so as to keep the young warrior within his service while they hunted the remaining Vanir down, intending to tell the young Warrior after the last of the Vanir had been dealt with. After Conan’s encounter with the demigoddess Atali, Conan, Niord and his men captured the last of Tir’s band of raiders- only to be captured by the Hyberborean’s foul aberrations the Gurnakhi themselves. Enslaved by the mind-deadening properties of the Hyperborean’s Yellow Lotus Mash, Niord became a slave soldier in Lord Aishti’ana’s household. Despite Conan’s attempt to rescue him on Lord Aishti’ana “Day of Farewell”- where the life weary, near immortal wizard leaped to his death with his household slaves- Niord mindlessly jumped to his death behind his ‘master’. Conan found the dying Niord in the abyss below the Hyperborean city and granted him his last wish- a funeral pyre for he, his men and the maiden Iasmini.
-Niord, Conan #1
Niord [First Appearance Conan #1]
Level 6 Nordenheimer [Aesir] Barbarian
Hit Points: 6d10+24 [60 hit points]
Initiative: +6 [+1 Dex; +5 Reflex
Move: 30 feet or 25 feet [in armor]
Defense Value: Dodge 15;Parry 14
Damage Reduction: 7 [Breastplate and Steel Helm] or 4 [Leather Jerkin]
Base Attack/Grapple: +6/+8
Attack: Broadsword +10 melee (1) [1d10+4; 19-20 x2 critical; 6 AP] or Hunting Bow +7 [1d8; x2 critical; 1 AP; 50 feet range increment]
Full Attack: Broadsword +10/+5 Melee (1) [1d10+4; 19-20 x2 critical; 6 AP] or Hunting Bow +7/+2 [1d8; x2 critical; 1 AP; 50 feet range increment]
Special Attacks: Crimson Mist; Versatility; Weapon Familiarity- War Sword
Special Qualities: Barbarian Code of Honour; Bite Sword; Fearless; Mobility; Trap Sense +2; Uncanny Dodge
Saves: Fort +8; Ref +6; Will +8 (4)
Abilities:Str 16; Dex 12; Con 17; Int 14; Wis 15; Cha 16
Skills: Bluff +8; Climb +6; Craft [carpentry] +4; Diplomacy + 14 (3);Hide +4 (2); Listen +8 (2); Intimidate +8; Jump +6; Knowledge [local] +6; Knowledge [nature] +6; Knowledge [religion] +4; Move Silently +4 (2); Ride +5; Sense Motive +9 (3); Spot +8 (2); Survival +8 (2)
Feats: Diehard; Endurance; Leadership; Mounted Combat; Negotiator; Power Attack; Track; Weapon Focus [Broadsword]
Reputation: Brave [Asgard- 10]
Equipment: Breastplate and Steel Helm or Leather Jerkin; Broadsword, Hunting Bow with 30 arrows; Riding Horse
(1) Includes Weapon Focus Feat
(2) As a Nordenheimer, Niord gains a +1 racial bonus to this skill in any Cold Terrain
(3) Includes Negotiator Feat
(1) Includes Code of Honour. Niord receives an additional +3 morale bonus to Corruption checks. Niord also gains a +2 morale bonus to all Fear and Terror checks due to his Fearless special ability.
The chieftain of a small Aesir village along the Commerian border long at bloodfued with it’s Vanir neighbors, Niord had seen nearly forty winters when the young warrior Conan entered his life. The Vanir raiders, led by the Vanir reaver Tir dishonourably attacked his village while he was off leading his men in the sacred harvest hunt. Only the intervention of the wandering Conan prevented the raid from becoming a complete slaughter, though many of Niord’s people were still slain and many of his village’s buildings burned to the ground. First mistaking Conan for one of the raiders, he swiftly accepted the young Cimmerian into his ranks when the truth of the matter was known. Knowing the terrible truth about the Hyperboreans Conan sought, Niord at first bid his time telling Conan the true nature of the terrible wizard lords so as to keep the young warrior within his service while they hunted the remaining Vanir down, intending to tell the young Warrior after the last of the Vanir had been dealt with. After Conan’s encounter with the demigoddess Atali, Conan, Niord and his men captured the last of Tir’s band of raiders- only to be captured by the Hyberborean’s foul aberrations the Gurnakhi themselves. Enslaved by the mind-deadening properties of the Hyperborean’s Yellow Lotus Mash, Niord became a slave soldier in Lord Aishti’ana’s household. Despite Conan’s attempt to rescue him on Lord Aishti’ana “Day of Farewell”- where the life weary, near immortal wizard leaped to his death with his household slaves- Niord mindlessly jumped to his death behind his ‘master’. Conan found the dying Niord in the abyss below the Hyperborean city and granted him his last wish- a funeral pyre for he, his men and the maiden Iasmini.