PsiTraveller
Cosmic Mongoose
So the Droptank discussion, Jump tug, and breakaway hull thread got me wondering what a scheduled ship might look like, but one that combined all three threads.
Concept: TL 14 Collector based ship. The Jump Spine @ 400 Tons has the Collector and Jump Engine for 1000 Ton Jumps
1000Ton Jump tonnage, either 400 Ton Jump spine with 2 300 ton modules attached or 300 ton cargo modules held in Docking Clamps.
Jump Spine:
Tons: 400
0 Armour
Jump Drive: Jump 4@ 100 Tons: 105 Tons
Collector for Jump Drive @ 1000 Tons: 45 Tons
M Drive: Thrust 1 @ 1000 Tons: 10 Tons (Gives Thrust 2 @ 400 tons)
Power Plant TL 12 " 15 Tons: 225 Power produced
Battery Pack: 8 Tons: 480 Power Points Stored
Fuel: 10 Tons for ship and Ship's boat
bridge: 20 Tons: Holographic Controls
TL 14 Computer
Improved Sensors
4 Triple Turrets
8 Pulse Lasers
Ships Locker
Medical Bay
Docking Space and Ship's Boat (Power from Plant can tie into Battery system on ship)
Two Type 3 Docking Clamps @ 300 Ton capacity each
Breakaway Connectors 8 Tons
Fuel Processor 1 Ton
Workshop
10 Tons Repair Drones
20 Staterooms and 20 Tons Common Space
4 Lowberths
10 Tons Cargo:
Total Cost is 410 Million Credits. CER on a 600 Ton Cargo run is 5.8, so a profitable ship in bulk transport.
The batteries can provide power to the Jump drive if anyone says the Collectors provide the hydrogen equivalent and not the power equivalent, since fuel and power needs are 2 different things as another thread pointed out.
The ship looks underpowered but the battery can cover shortfalls unless all lasers are being fired.
The Two 300 ton Breakaway modules are undergoing a major rebuild and will be posted shortly.
Concept: TL 14 Collector based ship. The Jump Spine @ 400 Tons has the Collector and Jump Engine for 1000 Ton Jumps
1000Ton Jump tonnage, either 400 Ton Jump spine with 2 300 ton modules attached or 300 ton cargo modules held in Docking Clamps.
Jump Spine:
Tons: 400
0 Armour
Jump Drive: Jump 4@ 100 Tons: 105 Tons
Collector for Jump Drive @ 1000 Tons: 45 Tons
M Drive: Thrust 1 @ 1000 Tons: 10 Tons (Gives Thrust 2 @ 400 tons)
Power Plant TL 12 " 15 Tons: 225 Power produced
Battery Pack: 8 Tons: 480 Power Points Stored
Fuel: 10 Tons for ship and Ship's boat
bridge: 20 Tons: Holographic Controls
TL 14 Computer
Improved Sensors
4 Triple Turrets
8 Pulse Lasers
Ships Locker
Medical Bay
Docking Space and Ship's Boat (Power from Plant can tie into Battery system on ship)
Two Type 3 Docking Clamps @ 300 Ton capacity each
Breakaway Connectors 8 Tons
Fuel Processor 1 Ton
Workshop
10 Tons Repair Drones
20 Staterooms and 20 Tons Common Space
4 Lowberths
10 Tons Cargo:
Total Cost is 410 Million Credits. CER on a 600 Ton Cargo run is 5.8, so a profitable ship in bulk transport.
The batteries can provide power to the Jump drive if anyone says the Collectors provide the hydrogen equivalent and not the power equivalent, since fuel and power needs are 2 different things as another thread pointed out.
The ship looks underpowered but the battery can cover shortfalls unless all lasers are being fired.
The Two 300 ton Breakaway modules are undergoing a major rebuild and will be posted shortly.