The Beyond: A Revision

Geir

Emperor Mongoose
I've done a pass at the entire The Beyond sector and have a more-or-less working generator (in Excel) to build the extended T5 stats for the system data for my revision of The Beyond (hoping to get some feedback from the survey group on that since some rules seem less than crystal clear). In the mean time, before I wander off to deal with other things for the next week, I've completed one detailed subsector, along with articles, including a a ship design (with deck plans in Excel - hey, you can make it work!). Not sure I'll keep up this level of detail for the other fifteen after I get back, but if there is enthusiasm for it, I'll prioritize it higher.

Here is a link to the blog post:
https://geirbloodaxe.blogspot.com/2020/02/the-beyond-subsector-mapepire.html

I would post it all here, but the attempt to get the formatting right would probably drive me mad.
But as a sample I'll try to link two images:
A map:
SubsectorA.PNG


And a ship design, with deck plans (I'm sure there are better spreadsheets out there (you know who I mean), but mine works for me:
ViperCombined.PNG


And if that works, some marginal art (I could do better on the textures for the ship and planet, but I'm out of time):
ViperAtMapepire.jpg
 
And now Subsector B: Liberty Hall:

https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-b-liberty-hall.html

With images for the subsector and a very blocky SDB design:
TheBeyondSubsectorB.png


HammerDesignPlans.png
 
Another day, another subsector:

https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-c-die-weltbund.html

These will slow down next week when I have to return to work.
Included in this post , besides text, is a subsector map and two ship designs: a bulk trader and its shuttle (no deck plans this time):

TheBeyondSubSectorC.png

Lubeck.png

Barkasse.png
 
Subsector D

https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-d-marrakesh.html

I'm finding it difficult to edit my own work, which is no surprise, since I know what I meant to write. Nonetheless, most of E is already written, so I'll probably post that today or tomorrow.
As before, here are links to the subsector map and to a ship - with deck plans this time.
(Note: the jump-4 courier depicted here is what I think should be the basis of a jump-4 scout for the upcoming Deepnight Revelation boxed set (sans mail array)- I think a single jump-4 is much more useful than two jump-2s for that adventure)

TheBeyondSubsectorD.png


Marathon.png
 
Subsector E: Corella

This subsector took longer than I though.

https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-e-corella_10.html

The blog post runs more than 5800 words, and so far my whole sector document is almost 22,000 words.
Since it cover the government and world that has the most impact on the sector, (and an alien race that really doesn't, but is interesting anyway) it's probably a bigger post than the rest will be.

I think my idea of building up the sector from the time of natives and early settlement to the present (or 1105 Imperial) is showing results. I'm still going back and adding and changing things, but there is a lot less forcing of the backstory. It takes a lot of time, though. I'll finish this even if I'm the only one that uses it, but it would be nice if it has some value to others.

As before, rather than cross-post the whole thing, I've provided the link and I'll put in the subsector map. And a ship. This ship was an extra I added after I did the rest, since just a map isn't that fun. Ship designs are fun. I think I'll do one subsector, though not all (and not this one) will have deck plans. This one does have a description copied from the blog post, though.

TheBeyondSubsectorE.png


Excelsior Mark II Racing Yacht
The Excelsior Mark II is a ship built with a single purpose: winning the Navarre Rally, an annual seven jump race between Corella and Navarre. Designed by the famed Heraklion Yard for Milo Van Ulrik of House Ulrik, it is a state-of-the-art replacement for the original Excelsior, owned by Milo's father Rupert Van Ulrik and lost in 1087 after a presumed misjump from 12 diameters above Hilkiah, Jeremiah's gas giant.

Completed in 1093, Excelsior II, as it is commonly known, defeated its nearest rival by nearly three full days in its first Navarre Rally in 1095, utilizing a combination of fast drives, rapid atmospheric transits, fast fuel refining, and custom tuned jump drives. While Milo has not repeated his father's rashness of jumping far too close to a planet with only partially refined fuel, he has used every technological advantage and an expert crew to win six of the seven rallies in which he competed, only prevented from a perfect record by maintenance problems in 1102. Despite its focus on performance, Excelsior II is among the most luxurious small yachts out of Corella. Rumors that Milo has employed his ship for smuggling are entirely unsubstantiated.


Excelsior%2BII.png
 
I get a permission error on the subsector image, both here and on your blog:
phmRq4o.png



Error message:
NWqL2gf.png



Have you set permissions on the image correctly?
 
AnotherDilbert said:
I get a permission error on the subsector image, both here and on your blog:
phmRq4o.png



Error message:
NWqL2gf.png



Have you set permissions on the image correctly?

Well, it worked last night, and not this morning. I've uploaded the image again, and it seems to be working again (at least for me). Let me know.
 
AnotherDilbert said:
Geir said:
I've uploaded the image again, and it seems to be working again (at least for me). Let me know.

Works on your blog, not here on the forum.

Update the image link in your forum post?

Clearly needed more coffee this morning. How about this?:
TheBeyondSubsectorE.png
 
So, another subsector.
https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-f-freya.html

After a week of running around play host for the National Guard at work (long, not relevant, story) I now get to spend the next undefined period of time like everyone else that doesn't need to be in the office: working from home. Too bad, since the traffic in the Seattle area was strangely light this last week for the first time in decades. Anyway, this may or may not increase the frequency of subsectors, as I have ten left to finish.

The methodology I've been using to recreate The Beyond is interesting to me, or at least the former History major in me. I started with the idea of evolving it over time, then added in the complication of using three different source materials to actually provide the names and UWPs for the systems. And then I had to reconcile them. If you have the time (perhaps because you too are stuck at home) read the blog, it might be interesting. Or not. In any case, explaining how systems got to be the way they are, based on the context I've developed is interesting at least to me. For instance: how did Centrum get its name and why does it sort of suck now? Why is Nemesis literally out in the middle of nowhere and why does it have a colony on the Main? Why is it called the Freyan Main? What are the origins of the religious dictatorships and what do they believe?

I noticed that I'm subconsciously adding a little bit of passive aggressiveness to the culture of some of these worlds. This might come from living in the Pacific Northwest for half my life now, or it might come from my feeling that it might be the only way a loose confederation like the Corellan League could more or less hold itself together over 2700 years.

So, assuming the links work correctly this time:
Subsector:
TheBeyondSubsectorF.png


The ship and fighters I was about to add to this post will get their own reply, since I've apparently exceeded the limit of five urls per post....
 
And now for the ship and its smallcraft:
Acrux-class Heavy Cruiser
The Acrux heavy cruiser is most prevalent capital ship in the Corellan League. Produced in large numbers by the shipyards at Valhalla and, in much smaller numbers, under license by Jeremiah, the Acrux-class design is more than a century old and not as advanced as ships produced by Corella or Lyheric. However, mass production and corrections based on decades of service has turned the 50,000-ton vessel into a solid hard-hitting design with no fundamental operational flaws.
Equipped with a 7000-ton particle accelerator spinal mount and numerous particle beam, missile, and torpedo bays underneath a tough coating of crystaliron armor, it is able to stand in the line of battle against any enemy likely to be encountered in defense of the Corellan League. While not designed as a carrier, the Acrux can hold up to 45 standard 35-ton fighters or attack boats and 150 ships troops. With a standard complement of nearly 800 crew and troops and the capacity to support 135 more personnel, the Acrux is equipped with a flag bridge and is often the flagship of heavy-hitting task groups and even entire task forces.

Valhalla has 24 Acrux warships in active service with the CLSF and another 24 in service with the Valhallan Star Force. To date, Jeremiah has completed two Acrux warships: Wrath of God is in service with the CLSF and Righteous is the flagship of the Jeremiahan Defense Force.
Acrux.png


And three small craft it will likely carry:
Gryphon-class Heavy Fighter
The Gryphon is the standard heavy fighter of the Valhallan Star Force and as such is also the most prevalent heavy fighter in the CLSF. It is designed for long-range strike missions with endurance to support its crew of two for days, if necessary, and enough missiles to achieve significant stand-off capability. Highly maneuverable and capable of bursts of speed sufficient to outrun or out-maneuver most foes, it is well-regarded by both commanders and crews.
Gryphon.png


Gaja-class Attack Boat
The Gaja is the standard small unit operations boarding and landing vessel of the Vahallan Star Force and CLSF. Based on the same basic airframe as the Gryphon, Valhalla produces the Gaja for export both within and outside the League. Capable of carrying a squad of soldiers to their destination under fire and delivering them in both boarding and jump operations, the Gaja also performs customs control duties at major starports across the League.
Gaja.png


Thunderbolt-class Heavy Fighter
The Thunderbolt is a short range strike fighter capable of incredible speeds and strike power, especially for its level of technology. While based on the same frame as the Gryphon, it is not as highly regard by its pilots, as the camped cockpit and intruding barbette mount make long duration flight uncomfortable. Armed with a particle accelerator, the Thunderbolt is capable of rendering real damage to even heavily armored ships, but the radiation effects of the weapon limit its utility except in all-out war situations, a scenario that the Corellan League has not faced since the end of the Aslan Expeditions almost seven centuries ago.
Thunderbolt.png
 
Note:
The next Subsector contains the Sred!Ni race.
Note that I used a bang (!) and not a star (*). Mainly that's because the conversion process I use to import systems into travellermap.com output relies on a * as an intermediary step. Since my understanding of the intent was for the * to represent some sort of click, I figured ! works well enough (although from what little I understand about click phonics, it's a different type of click- but it's all pops and clicks to me).

The thing about the Sred (see, shorthand circumvents the problem) is that the only information on the race seems to come from the original The Beyond supplement, which fortunately I purchased an ungodly number of years ago and recently found in a box in the basement. The entry in the traveller wiki is pretty much a copy of the library entry from the supplement. The race is listed as non-canon and I couldn't find any more information on it.

As I elaborated to write up the race, government and world (it looks a bit redundant in the post below, but when the whole sector comes together, the sections on worlds, governments and races will be split out enough for the redundancy to be tolerable) I couldn't wrap my head around the inconsistencies of a hierarchical caste-based communal society with no sense of self and castes that seem unlikely to have existed prior to contact with an outside entity.

So, I had two choices, write it up as is, or change it. I didn't change it that much, but what I wrote contains a section on the race called "Outstanding Questions" which lay out what I see are fundamental issues with the race as written and a couple of ways to sort of explain them away. The only things I really changed was renaming "percipiences" to "castes" and "Coalescers" to "Healers", which might not have been the original intent, but I lack a ouija board.

Anyway, here is Subsector G:


https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-g-isredni-heptad.html

Subsector: (I think I know what I did wrong a couple of subsectors ago: I may have copied the link to the preview, not the post)
TheBeyondSubsectorG.png


A ship:
I'Sred!Ni Fireship
The I'Sred!Ni Protectorate does not encourage visitors, maintaining strict visa requirements and limited access points. Large asteroid-hull monitors and swarms of system defense boats protect the seven systems of the Heptad. Intruders who violate Sred!Ni space do not survive to tell the tale. Outside the Heptad, Travellers may encounter two types of spherical starships: armed trader that generally do not stray past the two interface ports of Shalukin and Web Edge, and the 800-ton Fireship, also known as the Spider's Eye for the 100-ton meson bay "eye" mounted forward on the spherical ship. Armed additionally with a small missile bay, three torpedo barbettes, and three quad pulse laser turrets, the Fireship may not be the fastest or most heavily armored ship of its size, but it definitely packs the most punch. The Sred!Ni show no hesitation in using nuclear torpedoes and missiles in combat, generally discouraging confrontation by all but the most aggressive or foolhardy foe. Like all Sred!Ni technology, the Fireship relies heavily on bio-mechanical automation, and while the ship itself is not "alive", many of its components are. The crew of the ship varies greatly depending on mission objectives, which are often inscrutable to outsiders. As reported by the few non-Sred!Ni who have boarded their vessels, the ships can support up to two dozen crew or passengers, but seem to be able to operate with a crew of as few as half a dozen, with weaponry and basic ship's systems controlled by a biomechanical computer, that, though not full sentient, seems to be integral to the ship to an extent not seen in Human-developed equipment. The Fireships tend to remain within a few parsecs of the Protectorate, but a few have been spotted on missions as far away as the Trojan and Vanguard Reaches.

Fireship.png


And it's boat:
Excursion Boat
The Excursion Boat is carried on Fireships for landing and scouting purposes and on Sred!Ni trading ships as a secondary boat to the main cargo shuttle. A tapered cylinder with morphable wings, the Excursion Boat is capable of high performance in and out of atmospheres and is difficult to detect by conventional means. The I'Sred claim that the stealth properties of the hull are only a byproduct of the streamlining and heat shielding techniques that give the Boat its performance characteristics.

Excursion.png
 
Continuing my anti-social isolation (not a stretch for me, really), I've completed another subsector and ship design.
Here is Subsector H: Florian (half-way through the sector!)

Complete with the Monarchy of Lod, which sort of evolved organically as I was working my way through the write-up.

https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-h-florian.html


Subsector map:
TheBeyondSubsectorH.png


Ship:

Dragon-class Destroyer
The Royal Lod Space Force Dragon is a somewhat ridiculous warship, in many ways more a status symbol than an optimized warfighter. At 5000 tons, it is one of the largest streamlined ships in production and certainly the largest equipped with aerofins. While a Dragon can touch down on any world's surface, few downports can accommodate ships its size and finding any large enough flat and supportive surface for landing can be a challenge. Dragons are occasionally forced to land on water to support their mass. Fortunately, their armor is so light that they float.

The Dragon has a blended wing body elongated enough to resemble, slightly, a dragon in flight. Maneuver drives are mounted to the rear of the tapered wings and the large particle and mass driver bays are located over/under on the "neck" and "head". In atmospheric flight, both bays are sealed, allowing the weapons to fire only when the destroyer slows below 300 kph. The plasma barbettes and beam lasers can provide firepower in atmospheric flight of any velocity. The ship's ammunition bunkers carry only enough mass driver slugs for a total of 16 attacks and only one full reload for the missile bays and sandcaster turrets. A mirrored reflec coating helps offset a relatively thinly armored hull, but does little to provide tactical advantage. The lack of repair drones and advanced automation requires a full crew for maintenance and damage control parties.

The interior of the Dragon is designed more like at yacht than a warship. Equipped with two luxury staterooms to support a flag officer and a captain, the segregated senior officer's section contains a biosphere lounge, medical bay (along with an extra doctor and space for an imported autodoc), library, and an armored vault to be used as the captain sees fit. The two bridges are detachable for extra survivability and the aft hangar bay is a large generic enclosure to support whatever small craft the captain chooses to employ.

Dragons are by far the most numerous starships in Royal Lod Space Force. Command of a Dragon is normally the prevue of the nobility, many of whom have purchased their commissions and who "sponsor" their ship through financial contribution or influence. As a result, most Dragons sport a heraldic badge below the royal crest. Many Dragons vary from the standard configuration, sometimes carrying upgraded weaponry and equipment provided by their captain, but more often modified for purposes of emphasizing the status or comfort of the commanding officer. While sufficient to defeat a pirate or ihatei threat, Dragons are unlikely to fare well against a professional military opponent.

Dragon.png
 
Another day of "working from home".
Honestly, I'm in an awkward position as senior staff. I have no direct day-to-day responsibilities and no managerial responsibilities, so hopefully the organization won't catch on too soon.
I'm sure in a couple of months I'll be back to endless meetings and dealing with regulatory and documentation issues. Oh boy. Retirement looks further off too, with the stock market as it is.

Anyway, here is another subsector:

https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-i-zydar.html

TheBeyondSubsectorI.png


The ship designs are TL 13 tweaks to the standard subsidized liner specifications (if not shape) and a shrunken mercenary cruiser to match:

Pearl-class Passenger Liner
Kraken Heavy Industries Consortium (KHI) of Lyheric is a major starship manufacturer with a reputation for solid and practical engineering. KHI designs and engine components are famous throughout the Corellan League and provide the basis for much of the advanced starship technology produced on Lyheric and Corella.

The Pearl-class passenger liner is Kraken's answer to the need to provide jump-3 transit between the remote Lyheric Cluster and the remainder of the Corellan League. Based on a 25-meter spherical hull, the Pearl uses advanced KHI-engineered drives and battery technology to optimize performance and is capable of wilderness refueling to pass through such undeveloped systems as Nowhere, Dawn, Healer, and Virtue. The Pearl is also employed by the Gateway Consortium to ease transit across its refueling stations and on to Stormhaven, Nakris and even Zydar.

Favorably comparable in price and performance to the Third Imperium's standard Subsidized Liner design and with the ability to add armament against pirate and ihatei activity, the Pearl-class liner is a common starship within and around the Corellan League. It often carries additional stewards and support personnel on long or luxury voyages, but is capable of supporting up to 24 passengers in relative comfort and transporting an additional 10 in low berths along with more than 100 tons of cargo.

In the decades since its introduction, the Pearl-class has spawned a number of variants, most notable the Marble-class freighter capable of hauling more than 256 tons of cargo, various luxury yacht conversions, and a number of jump-2 capable liners and freighters which sacrifice range for decreased cost and increased revenue-generating capacity.

As it allows for a standardization of shipyard construction berths, the basic 25-meter 600-ton hull shape is common to a number of KHI ship designs for commercial, government, and military use, including the Morningstar-class Assault Corvette.

Pearl.png


Morningstar-class Assault Corvette
Based on its standard 25-meter spherical 600-ton hull, the Morningstar-class Assault Corvette is Kraken Heavy Industries' direct answer to the Third Imperium's standard 800-ton Broadsword-class Mercenary Cruiser design. Though it uses 30-ton ship's boats instead of large modular cutters as subordinate craft and packs troops in tighter quarter barracks, the Morningstar matches performance and provides the same basic capabilities as the Broadsword for a lower cost.

While the Corellan League Star Force operates numerous Morningstars, the majority of the vessels are in non-military service as security vehicles for Consortia and Great Houses. Additionally, the Morningstar's advanced sensor capability allows it to act a command vessel for minor League members with limited or no shipbuilding capability, though in many of these cases the more heavily armored jump-2 Mace-class variant is employed.

Morningstar.png
 
Another subsector. This makes 10 so far, and I've been anti-social enough that the virus hasn't caught up to me yet, so I might finish...

In any case, here is Subsector J: Nakris

https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-j-nakris.html

TheBeyondSubsectorJ.png


And two ships (the first, part of a little side effort to "improve" on standard designs a bit)

Odysseus-class Armed Merchant
Built under license from an old Kraken Heavy Industries design, the Odysseus-class Armed Merchant is a slightly upgraded far trader designed to operate in frontier areas. Unlike the GeDeCo Soho-class light freighter, which is substantially better armed and armored, but also much more expensive and less able to generate revenue, the Odysseus is a compromise design that is tasked to have more opportunities to achieve profitability.
The two triple turrets standard on the Odysseus are a dorsal turret with three long range, high yield pulse lasers to pack a stand-off offensive punch, and a ventral turret with a beam, missile and sandcaster mount for maximum utility including defensive capabilities against lasers, missiles and boarding parties.

The upgraded 2g maneuver drive is not terribly fast, but follows the maxim of "you don't have to outrun the Vargr, just the other guy", to divert focus to other targets of opportunity, to allow greater time to escape, or to allow greater time to fire back with the long range pulse laser turret to discourage pursuit.

As passengers normally generate more revenue than freight on a per ton basis, the Odysseus retains the full upper deck platform of an A2 far trader and, using optimized drives and batteries, only sacrifices five tons of cargo capacity. The standard addition of collapsible tanks enables the capability to stretch ranges to four parsecs in order to cross minor rifts.

For those insisting on a freight-only model, the Argo-class variant allows for 35 tons of additional cargo or equipment on the upper deck and includes a dorsal hatch just forward of the turret that is capable of accepting a 10-ton vehicle or cargo container.


Odysseus.png


Defender-class Frigate
The Nakris Confederation Space Force (NCSF) Defender-class is a frigate or destroyer-escort class starship optimized for anti-piracy and ihatei deterrence patrols. The 1400-ton vessel is normally deployed in patrol groups of 2-4 ships. The Defenders are more than adequate to defeat or deter both independent pirates and most Zydar Codominium Star Legion vessels, but would have some challenges standing up to a group of larger Aslan ihatei warcraft without support from heavier elements of the NCSF.

While the major advantage of the Defender is its well-trained NCSF crew, it is also fairly heavily armored and armed, sporting a small fusion gun bay for use against more powerful ships. For very long range combat it mounts two small missile bays, three particle beam barbettes, and six triple pulse turrets optimized for extended range fire. Pairs of point defense batteries and nuclear dampers provide additional close-in protection.

The major drawback to the Defender is its lack of additional cargo capacity and fairly restricted quarters, factors that limit the ship's effectiveness on long deployments. As a result, a Defender patrol group tends to operate in sweeps of no more than 120 days and eight to ten jumps.


Defender.png


Hornet-class Boarding Pinnace
The Hornet-class Boarding Pinnace is the standard Nakris Confederation Space Force (NCSF) small craft. It is designed for boarding actions and customs duty, being capable of holding a dozen troops and up to six prisoners in its brig. Capable of 7g acceleration and equipped with a breaching tube and forced linkage apparatus, it is able to dock with most non-compliant vessels and if necessary, able to fire on targets from range with missiles and up close with a bow-mounted pulse laser. Variant Hornet designs include a dropship for jump troops, and models specialized for passengers, cargos, or fuel, utilizing the 22.2 tons of available internal space in a variety of ways. All variants are externally nearly identical, allowing them to be deployed from standard docking cradles and launch tubes.

Hornet.png
 
Made it to Friday without a cough!

Here is another subsector: Subsector K:Storm

https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-k-storm.html

In my version of The Beyond, the Storm Knights are a large part of the history of the sector, spending a thousand years in direct conflict against Aslan expansion and spending the next 700 as defenders of the Stormhaven Republic.

Part of that history comes from combining one old version of the sector, which had the Stormhaven Republic as a big piece and another that had the Federation of Garrone occupying that same space. My answer: Garrone is the original name of the world now known as Stormhaven. But then I had to write the story, so this post drones on for about 6200 words. My intent when I finish the last five subsectors (Cough willing) is put the entire document into a pdf format with sections for governments, subsectors, aliens, ships, etc, so some information that overlaps because of the way it's presented in these chunks (world, government, organizations, ships all in a row for the same region) will look less redundant, and by then better edited. And then I'll post a link to the file for download and move on to something else, unless there's demand for more work on it (I do intend to still lobby for my version to be considered a replacement for the current mess, though). Anyway... Subsector map and some ships for those who don't want to read the whole story.

TheBeyondSubsectorK.png



Scimitar-class Frigate
Stormhaven's interstellar warfighting branch is the Order of the Inconstant Star, tasked with rapid deployment and offensive operations against ihatei incursions into both the neutral and Republican space. By convention, nearly all this capability is contained in destroyer, frigate, or corvette-sized starships, with support vehicles filling out a small task force. The current core fighting vehicle specifically designed to counter incursion by Aslan Halaheike and Sakhai warships is the 2400-ton Scimitar-class frigate. While unable to hold the line against a major clan incursion, these ships are more than sufficient to counter raids by smaller clans and families seeking to test the limits of the Republic's resolve. Heavily armored, fast, and armed with a medium fusion bay to deliver a devastating punch in close combat, and, for stand-off attacks, dual missile bays plus four each of particle and torpedo barbettes, the ships can defeat either a Halaheike or Sakhai in a fair fight; on occasion, a single Scimitar has defeated both. For the past century, command of a Scimitar has become the most common criteria for achieving status by rank as a Knight Commander of the Order of the Inconstant Star.

Scimitar.png


Stargrazer-class Pinnace
The Stargrazer pinnace is the standard small craft of the Storm Knights. As a general purpose heavily armed and armored fighting ship with 8.2 tons of available mission-specific space, it is a decent vehicle, but despite its name, it lacks the heat shield protection of the equivalent Nakris Confederation Star Force Hornet. It also lacks aerofins for high performance atmospheric flight. Still, it has a sturdier hull, assault escape pods for the base crew of six, and performs equally well in space combat. It is also almost 15% cheaper than the Hornet.
Stargrazer.png


Sword of Oberon
The Sword of Oberon may only be a myth, based on little more than a cleric error and some wishful thinking, or it may be part of a grand conspiracy. The only known "fact" is that a mothballed Cemplas-class dreadnaught named Kaskii disappeared from the inventory of the Imperial Navy's Deneb Sector Depot in around 1100. The Cemplas-class of 288,000-ton warship was active in the last years of the Solomani Rim War a century earlier. The ship, based on a massive spinal meson gun design and supplemented by a dozen each of large mass driver, torpedo, missile, particle beam, and fusion gun bays was designed specifically to crack bypassed Solomani worlds with overwhelming firepower. Capable of only jump-3 and 5-g acceleration, the warship could not keep up with a fast moving modern Imperial fleet, and these characteristics, plus the infamy of being responsible for the destruction of megatons of orbital infrastructure and bombardments that cost tens of millions of lives, turned the entire class into something of a pariah, and all Cemplas ships were either mothballed or scrapped by the 1030s. Only one of these ships, Kaskii(998), was mothballed at the Deneb Depot. It was recorded as present in the inventory conducted in 1098 and missing in the one conducted in 1101. Whether it was ever present, or if its disposal at some earlier date was poorly documented because of incompetency or corruption is uncertain. In some circles within the Stormhaven Republic, the rumor persists that agents of the also likely apocryphal Order of the Thirteenth Expedition stole the vessel and transported it to a secret base somewhere in The Beyond in preparation for a strike against Aslan clans that, according to some versions of the rumor, have not signed the Peace of Kaiear, or, in other versions, have signed it, but don't take the treaty seriously, or have in some way offended this secret Order. Some stories have Imperial Navy sympathizers as coconspirators, others credit, or blame, GeDeCo. In any case, the starship could destabilize the entire region if it were ever crewed and put into action. If it exists at all.


Oberon.png
 
Okay, despite a bit of covid-induced depression and full Picard series binge, I managed another subsector. Four to go.
This one includes a little disclaimer on Delta Cephei. It really doesn't belong where it is, but then again, in Traveller, the Galaxy is flat. I always try to rationalize it as a sector being a depiction of how the stars project onto jump space, so we can just go with that...

Here goes (four more to write up... they're a little sparse, except the last one, so they might not be as meaty. One every two days is a bit of a slog, though):

https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-l-delta-cephei.html

The subsector map (modified since I did the sector map so I could put the Syoisuis base where I wanted it):
TheBeyondSubsectorL.png


And the one ship (I was going to do Delta Base as well, but there's no easy way to do a mostly undeveloped 30km asteroid and make it fit the Highguard rules):

Khtesiai-class Spy Ship
The Khtesiai is not an impressive-looking ship, often compared to a dull black skipping stone in shape. It serves the Syoisuis as a spy ship charged with border system surveillance. Designed to observe and occasionally intervene to keep the terms of the Peace of Kaiear, its crews are dedicated, but their task is thankless. Their orders pit them against other Aslan as often as against Humaniti.

Designed for stealth, the Khtesiai is able to spend months on station, especially with its impressive drives powered down. The torpedoes stored on board are mostly launch platforms for surveillance probes, but can include plasma torpedoes for strike missions and, allegedly, thermonuclear warheads capable of destroying cities or capital ships. The pulse lasers and fast drive are used to discourage pursuit and to flee when discovered, not to fight.

At full crew, the Khtesiai is a crowded ship, with females outnumbering males who are often ill-suited to this quiet patient work. Instead, many Khtesiai crews utilize computer programs to replace their pilots and gunners, operating the ship with just six or eight females, with perhaps a patient male as titular commander.


Khtesiai.png
 
Keeping to my pace so far... another subsector:

The Beyond M: Spinward Drift
https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-m-spinward-drift.html

Map:
TheBeyondSubsectorM.png


Two ships:
Pegasus
The converted 1000-ton freighter Pegasus, ex-Horizon Nestor, is the flagship of the Star Navy of the Heretic Free State of Haes. It is also half the tonnage of the fleet.

Launched in 1030, it was originally a trading vessel built by Zydar's Duality Prime Shipyards with an imported jump-2 drive. After the Zydar-Nakris War, it was converted to military use to make up for the heavy loses suffered by the Zydarian Star Legion. In 1087, Captain Renata Venirii and her crew mutinied, taking Pegasus and two other vessels to Haes, where it served as her flagship in corsair raids. During the Six Days of Strife in 1090, she used the vessel as supporting firepower in the uprising that brought her to power as the leading member of the Troika that leads Haes's military government.

The ship has been heavily modified during its service life, first by Zydar to give it upgraded sensors, weapons and the large reaction engines that give it mobility in a fight, and then by Grand Admiral Reneta the Heretic to support her corsair operations.
It is a ramshackle ship. The ship's cutter-sized transport was lost during Haes's civil war and its bay is used for cargo. Pegasus is the shape of a slightly tapered block, but even without true landing gear, it operates off the surface of Haes and has endured enough rough landing to batter its outer hull and damage its structural integrity. The seemingly random addition of cargo handling and towing equipment, weapons lockers, an extra power plant, troop barracks, and an admiral's suite has degraded its cargo capacity, but in a pinch, it can use its jump net and collapsible tanks to drag along a captured ship or cargo of its own displacement to a point in deep space and return for it later.

Pegasus rarely operates more than four parsecs from Haes, partially because it suffers air quality problems after more than a few weeks into an excursion, but mostly because Renata does not want to return to Haes to find herself overthrown.
Given its large mass and reaction engine capability, Pegasus should be able to defeat a Jarnaci Horus-class patrol corvette in a fair fight. It is unfortunate that the Horus corvettes patrol in pairs, but then again, Renata rarely fights fair.


Pegasus.png



Horus-class Patrol Corvette
Based on the specifications of the standard Imperial Type-T patrol corvette, the Jarnac Pashalic Navy's Horus-class corvette is the durable standard patrol craft of its Navy. Slightly more expensive than its Imperial kin, the Horus is shaped more like a bird of prey, its reinforced hull shielded against radiation. Internally, barracks for a small squad of ships troops, along with a brig, medical bay, and armory to support them, is the major deviation from the Imperial standard, although the Horus also carries an upgraded computer and more optimized maneuver drives.

Normally deployed in pairs, Horus anti-piracy patrols and pickets represent the vast majority of assets deployed by Jarnac to meet its defense treaty obligations to the Hefrin Colony.


Horus.png
 
Another subsector. Two more to go after this, then I get to work on the document that's grown to more than 50,000 eords.

Here is Subsector N: Ghost Rift

https://geirbloodaxe.blogspot.com/2020/04/the-beyond-subsector-n-ghost-rift.html

With map:

TheBeyondSubsectorN.png



And two ships:

Patient Sky Transport
The Patient of Goal Terminus do not get many converts, but those who are interested in joining the philosophical sect need a way to get there, and few transports are interested in making the journey to their distant world. The Patient addressed this by commissioning Kraken Heavy Industries of Lyheric to build them a ship capable of making the journey across multiple systems three parsecs apart. Four times a year, the ship makes the trip from Goal Terminus to Homeward to Eromnek to Khiiszarbi, the most populous world in the Hefrin Colony, where it gathers awaiting aspirants and then makes the return journey.

The 600-ton Patient Sky can bring a hundred aspirants back to Goal Terminus, but only by cramming them and the crew of twelve into barrack-like dormitories aboard the ship. It is not a grim crowded ship, but brightly colored inside and out and focused on the common space around the dormitories, not the bunkrooms themselves. The Patient philosophy is not about material things or personal comfort, so the journey helps determine those who are truly ready for life on a high gravity world beneath a dead star and those who have made an error of judgement.

The journey travels through corsair-infested space, so despite its peaceful nature, the ship is equipped with four dual turrets, two armed with beam lasers and two with sandcasters. Sensors and programming are military grade, with virtual gunners, but among the six acolytes aboard to orient the aspirants, at least a pair have experience or training in gunnery and defensive tactics. The Patient Sky is not looking for a fight, but it can defend itself, though other than the ship itself, there is usually little of value for an attacker to take.

The major drawback of the ship is its age. It was launched in 1002, and though well-maintained, the bright paint hides a century of use. Many of its issues are cosmetic. The gravity sometimes wavers, the lights flicker, but at times more serious issues arise. Warped bulkheads from hundreds of landings on the massive world sometimes prevent hatches from closing. The sensors occasionally glitch, and though the batteries that feed the jump drive have been replaced, the wiring has not, and one jump in a dozen may require a second attempt as shorts, sparks, and sometimes a small fire prevent the drives from charging. The Patient take it in stride. For the aspirants, it is a test.

Patient%2BSky.png



Aladdin-class Deep Scout
When the Marathon-class X-Courier first entered service in 1037, a senior IISS administrator asked the General Products project director, "Four (parsecs) is nice. Can we do six?" The result was the prototype Aladdin, capable of two three parsec jumps. Though not equipped with a communication array, the Aladdin was intended to be a courier of messages, small packages, or personnel to deep missions in the Great Rift. The smaller jump drive left space for the architects assigned to the project to increase the maneuver drive capability to 5g, which was not part of the original specification and increased the cost of the vehicle by more than MCr 2 million. This almost caused cancellation of the order, but proved popular with scout operators, earning the ship the moniker "Swift".

The Aladdin had limited application and sold poorly, mostly to the IISS and the Deepnight Corporation. After a surge of orders to replace loses following the Fourth Frontier War, General Products removed the Aladdin from its standard catalog, though the starship is still offered as a special order.

Aladdin.png
 
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